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Java TileEntityCommandBlock.isAuto方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntityCommandBlock.isAuto方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityCommandBlock.isAuto方法的具体用法?Java TileEntityCommandBlock.isAuto怎么用?Java TileEntityCommandBlock.isAuto使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntityCommandBlock的用法示例。


在下文中一共展示了TileEntityCommandBlock.isAuto方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: neighborChanged

import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
 * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
 * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
 * block, etc.
 */
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos p_189540_5_)
{
    if (!worldIn.isRemote)
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityCommandBlock)
        {
            TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
            boolean flag = worldIn.isBlockPowered(pos);
            boolean flag1 = tileentitycommandblock.isPowered();
            boolean flag2 = tileentitycommandblock.isAuto();

            if (flag && !flag1)
            {
                tileentitycommandblock.setPowered(true);

                if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE && !flag2)
                {
                    boolean flag3 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
                    tileentitycommandblock.setConditionMet(flag3);
                    worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));

                    if (flag3)
                    {
                        this.propagateUpdate(worldIn, pos);
                    }
                }
            }
            else if (!flag && flag1)
            {
                tileentitycommandblock.setPowered(false);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:42,代码来源:BlockCommandBlock.java

示例2: neighborChanged

import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
/**
 * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
 * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
 * block, etc.
 */
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
{
    if (!worldIn.isRemote)
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityCommandBlock)
        {
            TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
            boolean flag = worldIn.isBlockPowered(pos);
            boolean flag1 = tileentitycommandblock.isPowered();
            boolean flag2 = tileentitycommandblock.isAuto();

            if (flag && !flag1)
            {
                tileentitycommandblock.setPowered(true);

                if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE && !flag2)
                {
                    boolean flag3 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
                    tileentitycommandblock.setConditionMet(flag3);
                    worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));

                    if (flag3)
                    {
                        this.propagateUpdate(worldIn, pos);
                    }
                }
            }
            else if (!flag && flag1)
            {
                tileentitycommandblock.setPowered(false);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:BlockCommandBlock.java

示例3: updateTick

import net.minecraft.tileentity.TileEntityCommandBlock; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!worldIn.isRemote)
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityCommandBlock)
        {
            TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
            CommandBlockBaseLogic commandblockbaselogic = tileentitycommandblock.getCommandBlockLogic();
            boolean flag = !StringUtils.isNullOrEmpty(commandblockbaselogic.getCommand());
            TileEntityCommandBlock.Mode tileentitycommandblock$mode = tileentitycommandblock.getMode();
            boolean flag1 = !tileentitycommandblock.isConditional() || this.isNextToSuccessfulCommandBlock(worldIn, pos, state);
            boolean flag2 = tileentitycommandblock.isConditionMet();
            boolean flag3 = false;

            if (tileentitycommandblock$mode != TileEntityCommandBlock.Mode.SEQUENCE && flag2 && flag)
            {
                commandblockbaselogic.trigger(worldIn);
                flag3 = true;
            }

            if (tileentitycommandblock.isPowered() || tileentitycommandblock.isAuto())
            {
                if (tileentitycommandblock$mode == TileEntityCommandBlock.Mode.SEQUENCE && flag1 && flag)
                {
                    commandblockbaselogic.trigger(worldIn);
                    flag3 = true;
                }

                if (tileentitycommandblock$mode == TileEntityCommandBlock.Mode.AUTO)
                {
                    worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));

                    if (flag1)
                    {
                        this.propagateUpdate(worldIn, pos);
                    }
                }
            }

            if (!flag3)
            {
                commandblockbaselogic.setSuccessCount(0);
            }

            tileentitycommandblock.setConditionMet(flag1);
            worldIn.updateComparatorOutputLevel(pos, this);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:52,代码来源:BlockCommandBlock.java


注:本文中的net.minecraft.tileentity.TileEntityCommandBlock.isAuto方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。