本文整理汇总了Java中net.minecraft.tileentity.TileEntityChest.writeToNBT方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityChest.writeToNBT方法的具体用法?Java TileEntityChest.writeToNBT怎么用?Java TileEntityChest.writeToNBT使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntityChest
的用法示例。
在下文中一共展示了TileEntityChest.writeToNBT方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: convert
import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
@Override
public boolean convert(EntityPlayer player, World world, int x, int y, int z)
{
TileEntityChest chest = (TileEntityChest)world.getTileEntity(x, y, z);
NBTTagCompound tag = new NBTTagCompound();
int newMeta = world.getBlockMetadata(x, y, z);
chest.writeToNBT(tag);
for(int i = 0; i < chest.getSizeInventory(); i++)
{
chest.setInventorySlotContents(i, null);
}
world.setBlock(x, y, z, SCContent.keypadChest, newMeta, 3);
world.setBlockMetadataWithNotify(x, y, z, newMeta, 3);
((IOwnable) world.getTileEntity(x, y, z)).getOwner().set(player.getCommandSenderName(), player.getUniqueID().toString());
((TileEntityChest)world.getTileEntity(x, y, z)).readFromNBT(tag);
return true;
}
示例2: convert
import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
EnumFacing enumfacing = world.getBlockState(pos).getValue(FACING);
TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
NBTTagCompound tag = chest.writeToNBT(new NBTTagCompound());
chest.clear();
world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getName(), player.getUniqueID().toString());
((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
return true;
}
示例3: convert
import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
EnumFacing enumfacing = (EnumFacing)world.getBlockState(pos).getValue(FACING);
TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
NBTTagCompound tag = new NBTTagCompound();
chest.writeToNBT(tag);
chest.clear();
world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getCommandSenderName(), player.getUniqueID().toString());
((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
return true;
}
示例4: convert
import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
EnumFacing enumfacing = world.getBlockState(pos).getValue(FACING);
TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
NBTTagCompound tag = new NBTTagCompound();
chest.writeToNBT(tag);
chest.clear();
world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getName(), player.getUniqueID().toString());
((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
return true;
}
示例5: setItemStackContent
import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
public static void setItemStackContent(ItemStack itemStack, TileEntityChest tileEntity)
{
itemStack.setTagCompound(new NBTTagCompound());
tileEntity.writeToNBT(itemStack.stackTagCompound);
}