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Java TileEntityChest.writeToNBT方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntityChest.writeToNBT方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityChest.writeToNBT方法的具体用法?Java TileEntityChest.writeToNBT怎么用?Java TileEntityChest.writeToNBT使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntityChest的用法示例。


在下文中一共展示了TileEntityChest.writeToNBT方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: convert

import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
@Override
public boolean convert(EntityPlayer player, World world, int x, int y, int z)
{
	TileEntityChest chest = (TileEntityChest)world.getTileEntity(x, y, z);
	NBTTagCompound tag = new NBTTagCompound();
	int newMeta = world.getBlockMetadata(x, y, z);

	chest.writeToNBT(tag);

	for(int i = 0; i < chest.getSizeInventory(); i++)
	{
		chest.setInventorySlotContents(i, null);
	}

	world.setBlock(x, y, z, SCContent.keypadChest, newMeta, 3);
	world.setBlockMetadataWithNotify(x, y, z, newMeta, 3);
	((IOwnable) world.getTileEntity(x, y, z)).getOwner().set(player.getCommandSenderName(), player.getUniqueID().toString());
	((TileEntityChest)world.getTileEntity(x, y, z)).readFromNBT(tag);
	return true;
}
 
开发者ID:Geforce132,项目名称:SecurityCraft,代码行数:21,代码来源:BlockKeypadChest.java

示例2: convert

import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
	EnumFacing enumfacing = world.getBlockState(pos).getValue(FACING);
	TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
	NBTTagCompound tag = chest.writeToNBT(new NBTTagCompound());

	chest.clear();
	world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
	((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getName(), player.getUniqueID().toString());
	((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
	return true;
}
 
开发者ID:Geforce132,项目名称:SecurityCraft,代码行数:14,代码来源:BlockKeypadChest.java

示例3: convert

import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
	EnumFacing enumfacing = (EnumFacing)world.getBlockState(pos).getValue(FACING);
	TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
	NBTTagCompound tag = new NBTTagCompound();

	chest.writeToNBT(tag);
	chest.clear();
	world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
	((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getCommandSenderName(), player.getUniqueID().toString());
	((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
	return true;
}
 
开发者ID:Geforce132,项目名称:SecurityCraft,代码行数:15,代码来源:BlockKeypadChest.java

示例4: convert

import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
@Override
public boolean convert(EntityPlayer player, World world, BlockPos pos)
{
	EnumFacing enumfacing = world.getBlockState(pos).getValue(FACING);
	TileEntityChest chest = (TileEntityChest)world.getTileEntity(pos);
	NBTTagCompound tag = new NBTTagCompound();

	chest.writeToNBT(tag);
	chest.clear();
	world.setBlockState(pos, SCContent.keypadChest.getDefaultState().withProperty(FACING, enumfacing));
	((IOwnable) world.getTileEntity(pos)).getOwner().set(player.getName(), player.getUniqueID().toString());
	((TileEntityChest)world.getTileEntity(pos)).readFromNBT(tag);
	return true;
}
 
开发者ID:Geforce132,项目名称:SecurityCraft,代码行数:15,代码来源:BlockKeypadChest.java

示例5: setItemStackContent

import net.minecraft.tileentity.TileEntityChest; //导入方法依赖的package包/类
public static void setItemStackContent(ItemStack itemStack, TileEntityChest tileEntity)
{
	itemStack.setTagCompound(new NBTTagCompound());
	
	tileEntity.writeToNBT(itemStack.stackTagCompound);
			
}
 
开发者ID:DjGiannuzz,项目名称:HatChest,代码行数:8,代码来源:HCUtility.java


注:本文中的net.minecraft.tileentity.TileEntityChest.writeToNBT方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。