本文整理汇总了Java中net.minecraft.network.play.server.S18PacketEntityTeleport.getX方法的典型用法代码示例。如果您正苦于以下问题:Java S18PacketEntityTeleport.getX方法的具体用法?Java S18PacketEntityTeleport.getX怎么用?Java S18PacketEntityTeleport.getX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.S18PacketEntityTeleport
的用法示例。
在下文中一共展示了S18PacketEntityTeleport.getX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入方法依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(S18PacketEntityTeleport packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null) {
entity.serverPosX = packetIn.getX();
entity.serverPosY = packetIn.getY();
entity.serverPosZ = packetIn.getZ();
double d0 = (double) entity.serverPosX / 32.0D;
double d1 = (double) entity.serverPosY / 32.0D;
double d2 = (double) entity.serverPosZ / 32.0D;
float f = (float) (packetIn.getYaw() * 360) / 256.0F;
float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D
&& Math.abs(entity.posZ - d2) < 0.03125D) {
entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
} else {
entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
}
entity.onGround = packetIn.getOnGround();
}
}
示例2: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入方法依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null)
{
entity.serverPosX = packetIn.getX();
entity.serverPosY = packetIn.getY();
entity.serverPosZ = packetIn.getZ();
double d0 = (double)entity.serverPosX / 32.0D;
double d1 = (double)entity.serverPosY / 32.0D;
double d2 = (double)entity.serverPosZ / 32.0D;
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
{
entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
}
else
{
entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
}
entity.onGround = packetIn.getOnGround();
}
}