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Java S18PacketEntityTeleport类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S18PacketEntityTeleport的典型用法代码示例。如果您正苦于以下问题:Java S18PacketEntityTeleport类的具体用法?Java S18PacketEntityTeleport怎么用?Java S18PacketEntityTeleport使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


S18PacketEntityTeleport类属于net.minecraft.network.play.server包,在下文中一共展示了S18PacketEntityTeleport类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleEntityTeleport

import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

	if (entity != null) {
		entity.serverPosX = packetIn.getX();
		entity.serverPosY = packetIn.getY();
		entity.serverPosZ = packetIn.getZ();
		double d0 = (double) entity.serverPosX / 32.0D;
		double d1 = (double) entity.serverPosY / 32.0D;
		double d2 = (double) entity.serverPosZ / 32.0D;
		float f = (float) (packetIn.getYaw() * 360) / 256.0F;
		float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;

		if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D
				&& Math.abs(entity.posZ - d2) < 0.03125D) {
			entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
		} else {
			entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
		}

		entity.onGround = packetIn.getOnGround();
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:28,代码来源:NetHandlerPlayClient.java

示例2: handleEntityTeleport

import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
    Entity var2 = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());

    if (var2 != null)
    {
        var2.serverPosX = p_147275_1_.func_149449_d();
        var2.serverPosY = p_147275_1_.func_149448_e();
        var2.serverPosZ = p_147275_1_.func_149446_f();
        double var3 = (double)var2.serverPosX / 32.0D;
        double var5 = (double)var2.serverPosY / 32.0D + 0.015625D;
        double var7 = (double)var2.serverPosZ / 32.0D;
        float var9 = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
        float var10 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
        var2.setPositionAndRotation2(var3, var5, var7, var9, var10, 3);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:21,代码来源:NetHandlerPlayClient.java

示例3: handleEntityTeleport

import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());

    if (entity != null)
    {
        entity.serverPosX = p_147275_1_.func_149449_d();
        entity.serverPosY = p_147275_1_.func_149448_e();
        entity.serverPosZ = p_147275_1_.func_149446_f();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D + 0.015625D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
        float f1 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:18,代码来源:NetHandlerPlayClient.java

示例4: handleEntityTeleport

import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        entity.serverPosX = packetIn.getX();
        entity.serverPosY = packetIn.getY();
        entity.serverPosZ = packetIn.getZ();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = (float)(packetIn.getYaw() * 360) / 256.0F;
        float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;

        if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
        {
            entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
        }
        else
        {
            entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
        }

        entity.onGround = packetIn.getOnGround();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:32,代码来源:NetHandlerPlayClient.java

示例5: performEffect

import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
@Override
protected void performEffect(EntityPlayer player, ItemStack instrument, int power) {
	List<EntityHorse> horses = player.worldObj.getEntitiesWithinAABB(EntityHorse.class, player.getEntityBoundingBox().expand(8.0D, 4.0D, 8.0D));
	for (EntityHorse horse : horses) {
		if (!horse.isTame()) {
			horse.setTamedBy(player);
			// 18 is flag for heart particles
			player.worldObj.setEntityState(horse, (byte) 18);
		}
	}
	ZSSPlayerSongs songs = ZSSPlayerSongs.get(player);
	// Check for cows for Lon Lon Milk (Fairy Ocarina can be used if you don't want to summon Epona)
	List<EntityCow> cows = player.worldObj.getEntitiesWithinAABB(EntityCow.class, player.getEntityBoundingBox().expand(8.0D, 4.0D, 8.0D));
	for (EntityCow cow : cows) {
		songs.addLonLonCow(cow);
	}
	if (power < 5) {
		return; // only maximum power instruments can teleport Epona
	}
	int x = MathHelper.floor_double(player.posX);
	int y = MathHelper.floor_double(player.getEntityBoundingBox().maxY);
	int z = MathHelper.floor_double(player.posZ);
	if (!player.worldObj.provider.isSurfaceWorld()) {
		PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.dimension");
	} else if (!player.worldObj.canBlockSeeSky(new BlockPos(x, y, z))) {
		PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.sky");
	} else {
		EntityHorse epona = songs.getLastHorseRidden();
		if (epona == null) {
			PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.missing");
		} else {
			// TODO check for clear space where horse should spawn?
			if (epona.riddenByEntity != null) {
				epona.riddenByEntity.mountEntity(null);
			}
			if (epona.getLeashed()) {
				epona.clearLeashed(true, true);
			}
			Vec3 vec3 = player.getLookVec();
			epona.setPosition(player.posX + (vec3.xCoord * 2.0D), player.posY + 1, player.posZ + (vec3.zCoord * 2.0D));
			S18PacketEntityTeleport packet = new S18PacketEntityTeleport(epona);
			PacketDispatcher.sendTo(packet, player); // send to ocarina player first, maybe it will be faster 
			PacketDispatcher.sendToPlayersExcept(packet, player, ((WorldServer) player.worldObj).getEntityTracker().getTrackingPlayers(epona));
			epona.makeHorseRearWithSound();
			songs.setHorseRidden(epona); // sets last chunk coordinates in case player doesn't mount
		}
	}
}
 
开发者ID:coolAlias,项目名称:ZeldaSwordSkills,代码行数:49,代码来源:ZeldaSongEpona.java

示例6: handleEntityTeleport

import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
 * Updates an entity's position and rotation as specified by the packet
 */
void handleEntityTeleport(S18PacketEntityTeleport packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java

示例7: handleEntityTeleport

import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
 * Updates an entity's position and rotation as specified by the packet
 */
void handleEntityTeleport(S18PacketEntityTeleport var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java

示例8: handleEntityTeleport

import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S18PacketEntityTeleport类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。