本文整理汇总了Java中net.minecraft.network.play.server.S18PacketEntityTeleport.func_149448_e方法的典型用法代码示例。如果您正苦于以下问题:Java S18PacketEntityTeleport.func_149448_e方法的具体用法?Java S18PacketEntityTeleport.func_149448_e怎么用?Java S18PacketEntityTeleport.func_149448_e使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.S18PacketEntityTeleport
的用法示例。
在下文中一共展示了S18PacketEntityTeleport.func_149448_e方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入方法依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
Entity var2 = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());
if (var2 != null)
{
var2.serverPosX = p_147275_1_.func_149449_d();
var2.serverPosY = p_147275_1_.func_149448_e();
var2.serverPosZ = p_147275_1_.func_149446_f();
double var3 = (double)var2.serverPosX / 32.0D;
double var5 = (double)var2.serverPosY / 32.0D + 0.015625D;
double var7 = (double)var2.serverPosZ / 32.0D;
float var9 = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
float var10 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
var2.setPositionAndRotation2(var3, var5, var7, var9, var10, 3);
}
}
示例2: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入方法依赖的package包/类
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
Entity entity = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());
if (entity != null)
{
entity.serverPosX = p_147275_1_.func_149449_d();
entity.serverPosY = p_147275_1_.func_149448_e();
entity.serverPosZ = p_147275_1_.func_149446_f();
double d0 = (double)entity.serverPosX / 32.0D;
double d1 = (double)entity.serverPosY / 32.0D + 0.015625D;
double d2 = (double)entity.serverPosZ / 32.0D;
float f = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
float f1 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3);
}
}