本文整理汇总了Java中net.minecraft.network.play.server.S0FPacketSpawnMob.getVelocityY方法的典型用法代码示例。如果您正苦于以下问题:Java S0FPacketSpawnMob.getVelocityY方法的具体用法?Java S0FPacketSpawnMob.getVelocityY怎么用?Java S0FPacketSpawnMob.getVelocityY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.S0FPacketSpawnMob
的用法示例。
在下文中一共展示了S0FPacketSpawnMob.getVelocityY方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleSpawnMob
import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入方法依赖的package包/类
/**
* Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
* entities Datawatchers with the entity metadata specified in the packet
*/
public void handleSpawnMob(S0FPacketSpawnMob packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = (double)packetIn.getX() / 32.0D;
double d1 = (double)packetIn.getY() / 32.0D;
double d2 = (double)packetIn.getZ() / 32.0D;
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
entitylivingbase.serverPosX = packetIn.getX();
entitylivingbase.serverPosY = packetIn.getY();
entitylivingbase.serverPosZ = packetIn.getZ();
entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
Entity[] aentity = entitylivingbase.getParts();
if (aentity != null)
{
int i = packetIn.getEntityID() - entitylivingbase.getEntityId();
for (int j = 0; j < aentity.length; ++j)
{
aentity[j].setEntityId(aentity[j].getEntityId() + i);
}
}
entitylivingbase.setEntityId(packetIn.getEntityID());
entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();
if (list != null)
{
entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
}
}
示例2: handleSpawnMob
import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入方法依赖的package包/类
/**
* Spawns the mob entity at the specified location, with the specified rotation,
* momentum and type. Updates the entities Datawatchers with the entity metadata
* specified in the packet
*/
public void handleSpawnMob(S0FPacketSpawnMob packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = (double) packetIn.getX() / 32.0D;
double d1 = (double) packetIn.getY() / 32.0D;
double d2 = (double) packetIn.getZ() / 32.0D;
float f = (float) (packetIn.getYaw() * 360) / 256.0F;
float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
EntityLivingBase entitylivingbase = (EntityLivingBase) EntityList.createEntityByID(packetIn.getEntityType(),
this.gameController.theWorld);
entitylivingbase.serverPosX = packetIn.getX();
entitylivingbase.serverPosY = packetIn.getY();
entitylivingbase.serverPosZ = packetIn.getZ();
entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float) (packetIn.getHeadPitch() * 360)
/ 256.0F;
Entity[] aentity = entitylivingbase.getParts();
if (aentity != null) {
int i = packetIn.getEntityID() - entitylivingbase.getEntityId();
for (int j = 0; j < aentity.length; ++j) {
aentity[j].setEntityId(aentity[j].getEntityId() + i);
}
}
entitylivingbase.setEntityId(packetIn.getEntityID());
entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
entitylivingbase.motionX = (double) ((float) packetIn.getVelocityX() / 8000.0F);
entitylivingbase.motionY = (double) ((float) packetIn.getVelocityY() / 8000.0F);
entitylivingbase.motionZ = (double) ((float) packetIn.getVelocityZ() / 8000.0F);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();
if (list != null) {
entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
}
}