当前位置: 首页>>代码示例>>Java>>正文


Java S0FPacketSpawnMob类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S0FPacketSpawnMob的典型用法代码示例。如果您正苦于以下问题:Java S0FPacketSpawnMob类的具体用法?Java S0FPacketSpawnMob怎么用?Java S0FPacketSpawnMob使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


S0FPacketSpawnMob类属于net.minecraft.network.play.server包,在下文中一共展示了S0FPacketSpawnMob类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getSpawnPacket

import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入依赖的package包/类
public S0FPacketSpawnMob getSpawnPacket(String text, Location location){
    S0FPacketSpawnMob packet = new S0FPacketSpawnMob();
    packet.entityId = entityId;
    packet.type = typeId;
    packet.x = (int) Math.floor(location.getFloorX() * 32.0D);
    packet.y = (int) Math.floor(location.getFloorY() * 32.0D);
    packet.z = (int) Math.floor(location.getFloorZ() * 32.0D);
    packet.velocityX = 0;
    packet.velocityY = 0;
    packet.velocityZ = 0;
    packet.yaw = 0;
    packet.pitch = 0;
    packet.headPitch = 0;
    packet.field_149043_l = getWatcher(text, 200);
    return packet;
}
 
开发者ID:nailed,项目名称:nailed,代码行数:17,代码来源:BossBar.java

示例2: handleSpawnMob

import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double)packetIn.getX() / 32.0D;
    double d1 = (double)packetIn.getY() / 32.0D;
    double d2 = (double)packetIn.getZ() / 32.0D;
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
    entitylivingbase.serverPosX = packetIn.getX();
    entitylivingbase.serverPosY = packetIn.getY();
    entitylivingbase.serverPosZ = packetIn.getZ();
    entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

        for (int j = 0; j < aentity.length; ++j)
        {
            aentity[j].setEntityId(aentity[j].getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(packetIn.getEntityID());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
    entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
    List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();

    if (list != null)
    {
        entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:43,代码来源:NetHandlerPlayClient.java

示例3: handleSpawnMob

import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation,
 * momentum and type. Updates the entities Datawatchers with the entity metadata
 * specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	double d0 = (double) packetIn.getX() / 32.0D;
	double d1 = (double) packetIn.getY() / 32.0D;
	double d2 = (double) packetIn.getZ() / 32.0D;
	float f = (float) (packetIn.getYaw() * 360) / 256.0F;
	float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
	EntityLivingBase entitylivingbase = (EntityLivingBase) EntityList.createEntityByID(packetIn.getEntityType(),
			this.gameController.theWorld);
	entitylivingbase.serverPosX = packetIn.getX();
	entitylivingbase.serverPosY = packetIn.getY();
	entitylivingbase.serverPosZ = packetIn.getZ();
	entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float) (packetIn.getHeadPitch() * 360)
			/ 256.0F;
	Entity[] aentity = entitylivingbase.getParts();

	if (aentity != null) {
		int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

		for (int j = 0; j < aentity.length; ++j) {
			aentity[j].setEntityId(aentity[j].getEntityId() + i);
		}
	}

	entitylivingbase.setEntityId(packetIn.getEntityID());
	entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
	entitylivingbase.motionX = (double) ((float) packetIn.getVelocityX() / 8000.0F);
	entitylivingbase.motionY = (double) ((float) packetIn.getVelocityY() / 8000.0F);
	entitylivingbase.motionZ = (double) ((float) packetIn.getVelocityZ() / 8000.0F);
	this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
	List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();

	if (list != null) {
		entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:42,代码来源:NetHandlerPlayClient.java

示例4: handleSpawnMob

import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob p_147281_1_)
{
    double var2 = (double)p_147281_1_.func_149023_f() / 32.0D;
    double var4 = (double)p_147281_1_.func_149034_g() / 32.0D;
    double var6 = (double)p_147281_1_.func_149029_h() / 32.0D;
    float var8 = (float)(p_147281_1_.func_149028_l() * 360) / 256.0F;
    float var9 = (float)(p_147281_1_.func_149030_m() * 360) / 256.0F;
    EntityLivingBase var10 = (EntityLivingBase)EntityList.createEntityByID(p_147281_1_.func_149025_e(), this.gameController.theWorld);
    var10.serverPosX = p_147281_1_.func_149023_f();
    var10.serverPosY = p_147281_1_.func_149034_g();
    var10.serverPosZ = p_147281_1_.func_149029_h();
    var10.rotationYawHead = (float)(p_147281_1_.func_149032_n() * 360) / 256.0F;
    Entity[] var11 = var10.getParts();

    if (var11 != null)
    {
        int var12 = p_147281_1_.func_149024_d() - var10.getEntityId();

        for (int var13 = 0; var13 < var11.length; ++var13)
        {
            var11[var13].setEntityId(var11[var13].getEntityId() + var12);
        }
    }

    var10.setEntityId(p_147281_1_.func_149024_d());
    var10.setPositionAndRotation(var2, var4, var6, var8, var9);
    var10.motionX = (double)((float)p_147281_1_.func_149026_i() / 8000.0F);
    var10.motionY = (double)((float)p_147281_1_.func_149033_j() / 8000.0F);
    var10.motionZ = (double)((float)p_147281_1_.func_149031_k() / 8000.0F);
    this.clientWorldController.addEntityToWorld(p_147281_1_.func_149024_d(), var10);
    List var14 = p_147281_1_.func_149027_c();

    if (var14 != null)
    {
        var10.getDataWatcher().updateWatchedObjectsFromList(var14);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:42,代码来源:NetHandlerPlayClient.java

示例5: handleSpawnMob

import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入依赖的package包/类
public void handleSpawnMob(S0FPacketSpawnMob p_147281_1_)
{
    double d0 = (double)p_147281_1_.func_149023_f() / 32.0D;
    double d1 = (double)p_147281_1_.func_149034_g() / 32.0D;
    double d2 = (double)p_147281_1_.func_149029_h() / 32.0D;
    float f = (float)(p_147281_1_.func_149028_l() * 360) / 256.0F;
    float f1 = (float)(p_147281_1_.func_149030_m() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(p_147281_1_.func_149025_e(), this.gameController.theWorld);
    entitylivingbase.serverPosX = p_147281_1_.func_149023_f();
    entitylivingbase.serverPosY = p_147281_1_.func_149034_g();
    entitylivingbase.serverPosZ = p_147281_1_.func_149029_h();
    entitylivingbase.rotationYawHead = (float)(p_147281_1_.func_149032_n() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = p_147281_1_.func_149024_d() - entitylivingbase.getEntityId();

        for (int j = 0; j < aentity.length; ++j)
        {
            aentity[j].setEntityId(aentity[j].getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(p_147281_1_.func_149024_d());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)p_147281_1_.func_149026_i() / 8000.0F);
    entitylivingbase.motionY = (double)((float)p_147281_1_.func_149033_j() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)p_147281_1_.func_149031_k() / 8000.0F);
    this.clientWorldController.addEntityToWorld(p_147281_1_.func_149024_d(), entitylivingbase);
    List list = p_147281_1_.func_149027_c();

    if (list != null)
    {
        entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:38,代码来源:NetHandlerPlayClient.java

示例6: handleSpawnMob

import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
void handleSpawnMob(S0FPacketSpawnMob packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:INetHandlerPlayClient.java

示例7: handleSpawnMob

import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
void handleSpawnMob(S0FPacketSpawnMob var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:6,代码来源:INetHandlerPlayClient.java

示例8: handleSpawnMob

import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入依赖的package包/类
void handleSpawnMob(S0FPacketSpawnMob p_147281_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S0FPacketSpawnMob类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。