本文整理汇总了Java中net.minecraft.network.play.server.S0FPacketSpawnMob.func_149030_m方法的典型用法代码示例。如果您正苦于以下问题:Java S0FPacketSpawnMob.func_149030_m方法的具体用法?Java S0FPacketSpawnMob.func_149030_m怎么用?Java S0FPacketSpawnMob.func_149030_m使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.S0FPacketSpawnMob
的用法示例。
在下文中一共展示了S0FPacketSpawnMob.func_149030_m方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleSpawnMob
import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入方法依赖的package包/类
/**
* Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
* entities Datawatchers with the entity metadata specified in the packet
*/
public void handleSpawnMob(S0FPacketSpawnMob p_147281_1_)
{
double var2 = (double)p_147281_1_.func_149023_f() / 32.0D;
double var4 = (double)p_147281_1_.func_149034_g() / 32.0D;
double var6 = (double)p_147281_1_.func_149029_h() / 32.0D;
float var8 = (float)(p_147281_1_.func_149028_l() * 360) / 256.0F;
float var9 = (float)(p_147281_1_.func_149030_m() * 360) / 256.0F;
EntityLivingBase var10 = (EntityLivingBase)EntityList.createEntityByID(p_147281_1_.func_149025_e(), this.gameController.theWorld);
var10.serverPosX = p_147281_1_.func_149023_f();
var10.serverPosY = p_147281_1_.func_149034_g();
var10.serverPosZ = p_147281_1_.func_149029_h();
var10.rotationYawHead = (float)(p_147281_1_.func_149032_n() * 360) / 256.0F;
Entity[] var11 = var10.getParts();
if (var11 != null)
{
int var12 = p_147281_1_.func_149024_d() - var10.getEntityId();
for (int var13 = 0; var13 < var11.length; ++var13)
{
var11[var13].setEntityId(var11[var13].getEntityId() + var12);
}
}
var10.setEntityId(p_147281_1_.func_149024_d());
var10.setPositionAndRotation(var2, var4, var6, var8, var9);
var10.motionX = (double)((float)p_147281_1_.func_149026_i() / 8000.0F);
var10.motionY = (double)((float)p_147281_1_.func_149033_j() / 8000.0F);
var10.motionZ = (double)((float)p_147281_1_.func_149031_k() / 8000.0F);
this.clientWorldController.addEntityToWorld(p_147281_1_.func_149024_d(), var10);
List var14 = p_147281_1_.func_149027_c();
if (var14 != null)
{
var10.getDataWatcher().updateWatchedObjectsFromList(var14);
}
}
示例2: handleSpawnMob
import net.minecraft.network.play.server.S0FPacketSpawnMob; //导入方法依赖的package包/类
public void handleSpawnMob(S0FPacketSpawnMob p_147281_1_)
{
double d0 = (double)p_147281_1_.func_149023_f() / 32.0D;
double d1 = (double)p_147281_1_.func_149034_g() / 32.0D;
double d2 = (double)p_147281_1_.func_149029_h() / 32.0D;
float f = (float)(p_147281_1_.func_149028_l() * 360) / 256.0F;
float f1 = (float)(p_147281_1_.func_149030_m() * 360) / 256.0F;
EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(p_147281_1_.func_149025_e(), this.gameController.theWorld);
entitylivingbase.serverPosX = p_147281_1_.func_149023_f();
entitylivingbase.serverPosY = p_147281_1_.func_149034_g();
entitylivingbase.serverPosZ = p_147281_1_.func_149029_h();
entitylivingbase.rotationYawHead = (float)(p_147281_1_.func_149032_n() * 360) / 256.0F;
Entity[] aentity = entitylivingbase.getParts();
if (aentity != null)
{
int i = p_147281_1_.func_149024_d() - entitylivingbase.getEntityId();
for (int j = 0; j < aentity.length; ++j)
{
aentity[j].setEntityId(aentity[j].getEntityId() + i);
}
}
entitylivingbase.setEntityId(p_147281_1_.func_149024_d());
entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
entitylivingbase.motionX = (double)((float)p_147281_1_.func_149026_i() / 8000.0F);
entitylivingbase.motionY = (double)((float)p_147281_1_.func_149033_j() / 8000.0F);
entitylivingbase.motionZ = (double)((float)p_147281_1_.func_149031_k() / 8000.0F);
this.clientWorldController.addEntityToWorld(p_147281_1_.func_149024_d(), entitylivingbase);
List list = p_147281_1_.func_149027_c();
if (list != null)
{
entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
}
}