本文整理汇总了Java中net.minecraft.network.play.server.S01PacketJoinGame.getGameType方法的典型用法代码示例。如果您正苦于以下问题:Java S01PacketJoinGame.getGameType方法的具体用法?Java S01PacketJoinGame.getGameType怎么用?Java S01PacketJoinGame.getGameType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.S01PacketJoinGame
的用法示例。
在下文中一共展示了S01PacketJoinGame.getGameType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleJoinGame
import net.minecraft.network.play.server.S01PacketJoinGame; //导入方法依赖的package包/类
/**
* Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
* WorldClient and sets the player initial dimension
*/
public void handleJoinGame(S01PacketJoinGame packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
this.gameController.loadWorld(this.clientWorldController);
this.gameController.thePlayer.dimension = packetIn.getDimension();
this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
this.currentServerMaxPlayers = packetIn.getMaxPlayers();
this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
this.gameController.playerController.setGameType(packetIn.getGameType());
this.gameController.gameSettings.sendSettingsToServer();
this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
示例2: handleJoinGame
import net.minecraft.network.play.server.S01PacketJoinGame; //导入方法依赖的package包/类
/**
* Registers some server properties
* (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
* WorldClient and sets the player initial dimension
*/
public void handleJoinGame(S01PacketJoinGame packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
this.clientWorldController = new WorldClient(this,
new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(),
packetIn.getWorldType()),
packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
this.gameController.loadWorld(this.clientWorldController);
this.gameController.thePlayer.dimension = packetIn.getDimension();
this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
this.currentServerMaxPlayers = packetIn.getMaxPlayers();
this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
this.gameController.playerController.setGameType(packetIn.getGameType());
this.gameController.gameSettings.sendSettingsToServer();
this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand",
(new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}