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Java S01PacketJoinGame.getGameType方法代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S01PacketJoinGame.getGameType方法的典型用法代码示例。如果您正苦于以下问题:Java S01PacketJoinGame.getGameType方法的具体用法?Java S01PacketJoinGame.getGameType怎么用?Java S01PacketJoinGame.getGameType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.server.S01PacketJoinGame的用法示例。


在下文中一共展示了S01PacketJoinGame.getGameType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleJoinGame

import net.minecraft.network.play.server.S01PacketJoinGame; //导入方法依赖的package包/类
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(S01PacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:NetHandlerPlayClient.java

示例2: handleJoinGame

import net.minecraft.network.play.server.S01PacketJoinGame; //导入方法依赖的package包/类
/**
 * Registers some server properties
 * (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(S01PacketJoinGame packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
	this.clientWorldController = new WorldClient(this,
			new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(),
					packetIn.getWorldType()),
			packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
	this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
	this.gameController.loadWorld(this.clientWorldController);
	this.gameController.thePlayer.dimension = packetIn.getDimension();
	this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
	this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
	this.currentServerMaxPlayers = packetIn.getMaxPlayers();
	this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
	this.gameController.playerController.setGameType(packetIn.getGameType());
	this.gameController.gameSettings.sendSettingsToServer();
	this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand",
			(new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S01PacketJoinGame.getGameType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。