本文整理汇总了Java中net.minecraft.network.play.server.S01PacketJoinGame.func_149192_g方法的典型用法代码示例。如果您正苦于以下问题:Java S01PacketJoinGame.func_149192_g方法的具体用法?Java S01PacketJoinGame.func_149192_g怎么用?Java S01PacketJoinGame.func_149192_g使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.S01PacketJoinGame
的用法示例。
在下文中一共展示了S01PacketJoinGame.func_149192_g方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleJoinGame
import net.minecraft.network.play.server.S01PacketJoinGame; //导入方法依赖的package包/类
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
this.gameController.playerController = new HookPlayerControllerMP(this.gameController, this);
this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
this.clientWorldController.isClient = true;
this.gameController.loadWorld(this.clientWorldController);
this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
this.gameController.gameSettings.sendSettingsToServer();
this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}
示例2: handleJoinGame
import net.minecraft.network.play.server.S01PacketJoinGame; //导入方法依赖的package包/类
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
this.clientWorldController.isRemote = true;
this.gameController.loadWorld(this.clientWorldController);
this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
this.gameController.gameSettings.sendSettingsToServer();
this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}