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Java S01PacketJoinGame.func_149198_e方法代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S01PacketJoinGame.func_149198_e方法的典型用法代码示例。如果您正苦于以下问题:Java S01PacketJoinGame.func_149198_e方法的具体用法?Java S01PacketJoinGame.func_149198_e怎么用?Java S01PacketJoinGame.func_149198_e使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.server.S01PacketJoinGame的用法示例。


在下文中一共展示了S01PacketJoinGame.func_149198_e方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleJoinGame

import net.minecraft.network.play.server.S01PacketJoinGame; //导入方法依赖的package包/类
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
    this.gameController.playerController = new HookPlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
    this.clientWorldController.isClient = true;
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
    this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
    this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:15,代码来源:NetHandlerPlayClient.java

示例2: handleJoinGame

import net.minecraft.network.play.server.S01PacketJoinGame; //导入方法依赖的package包/类
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
    this.clientWorldController.isRemote = true;
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
    this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
    this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:15,代码来源:NetHandlerPlayClient.java


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