当前位置: 首页>>代码示例>>Java>>正文


Java EntityPigZombie.setCustomNameTag方法代码示例

本文整理汇总了Java中net.minecraft.entity.monster.EntityPigZombie.setCustomNameTag方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPigZombie.setCustomNameTag方法的具体用法?Java EntityPigZombie.setCustomNameTag怎么用?Java EntityPigZombie.setCustomNameTag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.monster.EntityPigZombie的用法示例。


在下文中一共展示了EntityPigZombie.setCustomNameTag方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //导入方法依赖的package包/类
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
        entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitypigzombie.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitypigzombie.setCustomNameTag(this.getCustomNameTag());
            entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.worldObj.spawnEntityInWorld(entitypigzombie);
        this.setDead();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:23,代码来源:EntityPig.java

示例2: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //导入方法依赖的package包/类
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.world.isRemote && !this.isDead)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.world);
        entitypigzombie.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_SWORD));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitypigzombie.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitypigzombie.setCustomNameTag(this.getCustomNameTag());
            entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.world.spawnEntityInWorld(entitypigzombie);
        this.setDead();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:EntityPig.java

示例3: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //导入方法依赖的package包/类
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
        entitypigzombie.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_SWORD));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitypigzombie.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitypigzombie.setCustomNameTag(this.getCustomNameTag());
            entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.worldObj.spawnEntityInWorld(entitypigzombie);
        this.setDead();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:EntityPig.java

示例4: inputEnergy

import net.minecraft.entity.monster.EntityPigZombie; //导入方法依赖的package包/类
@Override
public long inputEnergy(long amount, boolean simulate) {
	if (!simulate && !charged) {
		if (creature instanceof EntityPig) {
			final EntityPigZombie pigman = new EntityPigZombie(creature.world);
			pigman.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_AXE));
			pigman.setLocationAndAngles(creature.posX, creature.posY, creature.posZ, creature.rotationYaw, creature.rotationPitch);
			pigman.setNoAI(creature.isAIDisabled());
			if (creature.hasCustomName()) {
				pigman.setCustomNameTag(creature.getCustomNameTag());
				pigman.setAlwaysRenderNameTag(creature.getAlwaysRenderNameTag());
			}
			creature.world.spawnEntity(pigman);
			creature.setDead();
		} else if (creature instanceof EntityCreeper)
			creature.onStruckByLightning(null);
		charged = true;
		return 1;
	}
	return charged ? 0 : 1;
}
 
开发者ID:Szewek,项目名称:Minecraft-Flux,代码行数:22,代码来源:EntityActionEnergy.java


注:本文中的net.minecraft.entity.monster.EntityPigZombie.setCustomNameTag方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。