本文整理汇总了Java中net.minecraft.entity.monster.EntityPigZombie.setAlwaysRenderNameTag方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPigZombie.setAlwaysRenderNameTag方法的具体用法?Java EntityPigZombie.setAlwaysRenderNameTag怎么用?Java EntityPigZombie.setAlwaysRenderNameTag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.monster.EntityPigZombie
的用法示例。
在下文中一共展示了EntityPigZombie.setAlwaysRenderNameTag方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onStruckByLightning
import net.minecraft.entity.monster.EntityPigZombie; //导入方法依赖的package包/类
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote && !this.isDead)
{
EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitypigzombie.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitypigzombie.setCustomNameTag(this.getCustomNameTag());
entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entitypigzombie);
this.setDead();
}
}
示例2: onStruckByLightning
import net.minecraft.entity.monster.EntityPigZombie; //导入方法依赖的package包/类
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.world.isRemote && !this.isDead)
{
EntityPigZombie entitypigzombie = new EntityPigZombie(this.world);
entitypigzombie.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_SWORD));
entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitypigzombie.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitypigzombie.setCustomNameTag(this.getCustomNameTag());
entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.world.spawnEntityInWorld(entitypigzombie);
this.setDead();
}
}
示例3: onStruckByLightning
import net.minecraft.entity.monster.EntityPigZombie; //导入方法依赖的package包/类
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote && !this.isDead)
{
EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
entitypigzombie.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_SWORD));
entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitypigzombie.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitypigzombie.setCustomNameTag(this.getCustomNameTag());
entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entitypigzombie);
this.setDead();
}
}
示例4: inputEnergy
import net.minecraft.entity.monster.EntityPigZombie; //导入方法依赖的package包/类
@Override
public long inputEnergy(long amount, boolean simulate) {
if (!simulate && !charged) {
if (creature instanceof EntityPig) {
final EntityPigZombie pigman = new EntityPigZombie(creature.world);
pigman.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_AXE));
pigman.setLocationAndAngles(creature.posX, creature.posY, creature.posZ, creature.rotationYaw, creature.rotationPitch);
pigman.setNoAI(creature.isAIDisabled());
if (creature.hasCustomName()) {
pigman.setCustomNameTag(creature.getCustomNameTag());
pigman.setAlwaysRenderNameTag(creature.getAlwaysRenderNameTag());
}
creature.world.spawnEntity(pigman);
creature.setDead();
} else if (creature instanceof EntityCreeper)
creature.onStruckByLightning(null);
charged = true;
return 1;
}
return charged ? 0 : 1;
}