本文整理汇总了Java中net.minecraft.client.renderer.texture.TextureUtil.glGenTextures方法的典型用法代码示例。如果您正苦于以下问题:Java TextureUtil.glGenTextures方法的具体用法?Java TextureUtil.glGenTextures怎么用?Java TextureUtil.glGenTextures使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.texture.TextureUtil
的用法示例。
在下文中一共展示了TextureUtil.glGenTextures方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createFramebuffer
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public void createFramebuffer(int width, int height)
{
this.framebufferWidth = width;
this.framebufferHeight = height;
this.framebufferTextureWidth = width;
this.framebufferTextureHeight = height;
if (!OpenGlHelper.isFramebufferEnabled())
{
this.framebufferClear();
}
else
{
this.framebufferObject = OpenGlHelper.glGenFramebuffers();
this.framebufferTexture = TextureUtil.glGenTextures();
if (this.useDepth)
{
this.depthBuffer = OpenGlHelper.glGenRenderbuffers();
}
this.setFramebufferFilter(9728);
GlStateManager.bindTexture(this.framebufferTexture);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)((ByteBuffer)null));
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, 3553, this.framebufferTexture, 0);
if (this.useDepth)
{
OpenGlHelper.glBindRenderbuffer(OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_DEPTH_ATTACHMENT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
}
this.framebufferClear();
this.unbindFramebufferTexture();
}
}
示例2: createFramebuffer
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public void createFramebuffer(int width, int height)
{
this.framebufferWidth = width;
this.framebufferHeight = height;
this.framebufferTextureWidth = width;
this.framebufferTextureHeight = height;
if (!OpenGlHelper.isFramebufferEnabled())
{
this.framebufferClear();
}
else
{
this.framebufferObject = OpenGlHelper.glGenFramebuffers();
this.framebufferTexture = TextureUtil.glGenTextures();
if (this.useDepth)
{
this.depthBuffer = OpenGlHelper.glGenRenderbuffers();
}
this.setFramebufferFilter(9728);
GlStateManager.bindTexture(this.framebufferTexture);
GlStateManager.glTexImage2D(3553, 0, 32856, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, 6408, 5121, (IntBuffer)null);
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, 3553, this.framebufferTexture, 0);
if (this.useDepth)
{
OpenGlHelper.glBindRenderbuffer(OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_DEPTH_ATTACHMENT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
}
this.framebufferClear();
this.unbindFramebufferTexture();
}
}
示例3: createFramebuffer
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public void createFramebuffer(int p_147605_1_, int p_147605_2_)
{
this.framebufferWidth = p_147605_1_;
this.framebufferHeight = p_147605_2_;
this.framebufferTextureWidth = p_147605_1_;
this.framebufferTextureHeight = p_147605_2_;
if (!OpenGlHelper.isFramebufferEnabled())
{
this.framebufferClear();
}
else
{
this.framebufferObject = EXTFramebufferObject.glGenFramebuffersEXT();
this.framebufferTexture = TextureUtil.glGenTextures();
if (this.useDepth)
{
this.depthBuffer = EXTFramebufferObject.glGenRenderbuffersEXT();
}
this.setFramebufferFilter(9729);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.framebufferTexture);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)null);
EXTFramebufferObject.glBindFramebufferEXT(36160, this.framebufferObject);
EXTFramebufferObject.glFramebufferTexture2DEXT(36160, 36064, 3553, this.framebufferTexture, 0);
if (this.useDepth)
{
EXTFramebufferObject.glBindRenderbufferEXT(36161, this.depthBuffer);
EXTFramebufferObject.glRenderbufferStorageEXT(36161, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
EXTFramebufferObject.glFramebufferRenderbufferEXT(36160, 36096, 36161, this.depthBuffer);
}
this.framebufferClear();
this.unbindFramebufferTexture();
}
}
示例4: PaintingSheet
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public PaintingSheet(int res){
glTexId = TextureUtil.glGenTextures();
this.resolution = res;
int total = resolution * resolution / 256;
for(int i = 0 ;i < total; i ++)icons.add(new PaintingIcon(this,i));
TextureUtil.allocateTexture(glTexId, resolution, resolution);
}
示例5: GXFramebuffer
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public GXFramebuffer(int w, int h)
{
IntBuffer buffer = ByteBuffer.allocateDirect(1*4).order(ByteOrder.nativeOrder()).asIntBuffer();
EXTFramebufferObject.glGenFramebuffersEXT( buffer ); // generate
fbo = buffer.get();
tex = TextureUtil.glGenTextures();
// initialize texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, tex);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, w, h, 0, GL11.GL_RGBA, GL11.GL_INT, (java.nio.ByteBuffer) null);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
width = w;
height = h;
EXTFramebufferObject.glBindFramebufferEXT( EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fbo);
EXTFramebufferObject.glFramebufferTexture2DEXT( EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, tex, 0);
GL11.glPushAttrib(GL11.GL_VIEWPORT_BIT);
GL11.glViewport(0, 0, width, height);
GL11.glClearColor(0, 0, 0, 255);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glPopAttrib();
int result = EXTFramebufferObject.glCheckFramebufferStatusEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT);
if (result!=EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT) {
EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0);
EXTFramebufferObject.glDeleteFramebuffersEXT(fbo);
throw new RuntimeException("exception "+result+" when checking FBO status");
}
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(true);
}
示例6: addPlayerClothing
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public static void addPlayerClothing(PlayerClothing clothing) {
players.put(clothing.player, clothing);
try {
if(clothing.glTextureID == -1) {
clothing.glTextureID = TextureUtil.glGenTextures();
}
clothing.createClothingFile(clothingDir, clothingFileDir);
BufferedImage image = ImageIO.read(clothing.getClothingFile(clothingFileDir));
TextureUtil.uploadTextureImageAllocate(clothing.glTextureID, image, false, false);
} catch(Exception e) {
e.printStackTrace();
}
}
示例7: updatePlayerClothing
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public static void updatePlayerClothing(String username) {
if(players.containsKey(username)) {
try {
PlayerClothing clothing = players.get(username);
if(clothing.glTextureID == -1) {
clothing.glTextureID = TextureUtil.glGenTextures();
}
clothing.createClothingFile(clothingDir, clothingFileDir);
BufferedImage image = ImageIO.read(clothing.getClothingFile(clothingFileDir));
TextureUtil.uploadTextureImageAllocate(clothing.glTextureID, image, false, false);
} catch(Exception e) {
e.printStackTrace();
}
}
}
示例8: createFramebuffer
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public void createFramebuffer(int width, int height)
{
this.framebufferWidth = width;
this.framebufferHeight = height;
this.framebufferTextureWidth = width;
this.framebufferTextureHeight = height;
if (!OpenGlHelper.isFramebufferEnabled())
{
this.framebufferClear();
}
else
{
this.framebufferObject = OpenGlHelper.glGenFramebuffers();
this.framebufferTexture = TextureUtil.glGenTextures();
if (this.useDepth)
{
this.depthBuffer = OpenGlHelper.glGenRenderbuffers();
}
this.setFramebufferFilter(9728);
GlStateManager.bindTexture(this.framebufferTexture);
GlStateManager.glTexImage2D(3553, 0, 32856, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, 6408, 5121, (IntBuffer)null);
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, 3553, this.framebufferTexture, 0);
if (this.useDepth)
{
OpenGlHelper.glBindRenderbuffer(OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
if (!this.stencilEnabled)
{
OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_DEPTH_ATTACHMENT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
}
else
{
OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, org.lwjgl.opengl.EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, this.framebufferTextureWidth, this.framebufferTextureHeight);
OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, org.lwjgl.opengl.EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, org.lwjgl.opengl.EXTFramebufferObject.GL_STENCIL_ATTACHMENT_EXT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
}
}
this.framebufferClear();
this.unbindFramebufferTexture();
}
}
示例9: createFramebuffer
import net.minecraft.client.renderer.texture.TextureUtil; //导入方法依赖的package包/类
public void createFramebuffer(int p_147605_1_, int p_147605_2_)
{
this.framebufferWidth = p_147605_1_;
this.framebufferHeight = p_147605_2_;
this.framebufferTextureWidth = p_147605_1_;
this.framebufferTextureHeight = p_147605_2_;
if (!OpenGlHelper.isFramebufferEnabled())
{
this.framebufferClear();
}
else
{
this.framebufferObject = OpenGlHelper.func_153165_e();
this.framebufferTexture = TextureUtil.glGenTextures();
if (this.useDepth)
{
this.depthBuffer = OpenGlHelper.func_153185_f();
}
this.setFramebufferFilter(9728);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.framebufferTexture);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)null);
OpenGlHelper.func_153171_g(OpenGlHelper.field_153198_e, this.framebufferObject);
OpenGlHelper.func_153188_a(OpenGlHelper.field_153198_e, OpenGlHelper.field_153200_g, 3553, this.framebufferTexture, 0);
if (this.useDepth)
{
OpenGlHelper.func_153176_h(OpenGlHelper.field_153199_f, this.depthBuffer);
if (net.minecraftforge.client.MinecraftForgeClient.getStencilBits() == 0)
{
OpenGlHelper.func_153186_a(OpenGlHelper.field_153199_f, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
OpenGlHelper.func_153190_b(OpenGlHelper.field_153198_e, OpenGlHelper.field_153201_h, OpenGlHelper.field_153199_f, this.depthBuffer);
}
else
{
OpenGlHelper.func_153186_a(OpenGlHelper.field_153199_f, org.lwjgl.opengl.EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, this.framebufferTextureWidth, this.framebufferTextureHeight);
OpenGlHelper.func_153190_b(OpenGlHelper.field_153198_e, org.lwjgl.opengl.EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, OpenGlHelper.field_153199_f, this.depthBuffer);
OpenGlHelper.func_153190_b(OpenGlHelper.field_153198_e, org.lwjgl.opengl.EXTFramebufferObject.GL_STENCIL_ATTACHMENT_EXT, OpenGlHelper.field_153199_f, this.depthBuffer);
}
}
this.framebufferClear();
this.unbindFramebufferTexture();
}
}