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Java TextureUtil类代码示例

本文整理汇总了Java中net.minecraft.client.renderer.texture.TextureUtil的典型用法代码示例。如果您正苦于以下问题:Java TextureUtil类的具体用法?Java TextureUtil怎么用?Java TextureUtil使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


TextureUtil类属于net.minecraft.client.renderer.texture包,在下文中一共展示了TextureUtil类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: uploadTexSub

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public static void uploadTexSub(int[][] data, int width, int height, int xoffset, int yoffset, boolean linear, boolean clamp)
{
    TextureUtil.uploadTextureMipmap(data, width, height, xoffset, yoffset, linear, clamp);

    if (Shaders.configNormalMap || Shaders.configSpecularMap)
    {
        if (Shaders.configNormalMap)
        {
            GlStateManager.bindTexture(updatingTex.norm);
            uploadTexSub1(data, width, height, xoffset, yoffset, 1);
        }

        if (Shaders.configSpecularMap)
        {
            GlStateManager.bindTexture(updatingTex.spec);
            uploadTexSub1(data, width, height, xoffset, yoffset, 2);
        }

        GlStateManager.bindTexture(updatingTex.base);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:22,代码来源:ShadersTex.java

示例2: renderQuads

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
private static void renderQuads(BufferBuilder renderer, List<BakedQuad> quads, int color, ItemStack stack) {
    boolean flag = color == -1 && !stack.isEmpty();
    int i = 0;

    for (int j = quads.size(); i < j; ++i) {
        BakedQuad bakedquad = (BakedQuad) quads.get(i);
        int k = color;

        if (flag && bakedquad.hasTintIndex()) {
            k = Minecraft.getMinecraft().getItemColors().colorMultiplier(stack, bakedquad.getTintIndex());
            if (EntityRenderer.anaglyphEnable) {
                k = TextureUtil.anaglyphColor(k);
            }

            k = k | -16777216;
        }

        net.minecraftforge.client.model.pipeline.LightUtil.renderQuadColor(renderer, bakedquad, k);
    }
}
 
开发者ID:Buuz135,项目名称:Industrial-Foregoing,代码行数:21,代码来源:ItemStackUtils.java

示例3: renderQuads

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public static void renderQuads(VertexBuffer renderer, List<BakedQuad> quads, int color, ItemStack stack) {
	boolean flag = (color == -1) && (!stack.isEmpty());
	int i = 0;
	for (int j = quads.size(); i < j; i++) {
		BakedQuad bakedquad = quads.get(i);
		int k = color;
		if ((flag) && (bakedquad.hasTintIndex())) {
			ItemColors itemColors = Minecraft.getMinecraft().getItemColors();
			k = itemColors.getColorFromItemstack(stack, bakedquad.getTintIndex());
			if (EntityRenderer.anaglyphEnable) {
				k = TextureUtil.anaglyphColor(k);
			}
			k |= 0xFF000000;
		}
		LightUtil.renderQuadColor(renderer, bakedquad, k);
	}
}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:18,代码来源:RenderModel.java

示例4: renderQuads

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
private void renderQuads(WorldRenderer renderer, List<BakedQuad> quads, int color, ItemStack stack)
{
    boolean flag = color == -1 && stack != null;
    int i = 0;

    for (int j = quads.size(); i < j; ++i)
    {
        BakedQuad bakedquad = (BakedQuad)quads.get(i);
        int k = color;

        if (flag && bakedquad.hasTintIndex())
        {
            k = stack.getItem().getColorFromItemStack(stack, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable)
            {
                k = TextureUtil.anaglyphColor(k);
            }

            k = k | -16777216;
        }

        this.renderQuad(renderer, bakedquad, k);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:RenderItem.java

示例5: renderModelBrightness

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public void renderModelBrightness(IBakedModel p_178266_1_, IBlockState p_178266_2_, float p_178266_3_, boolean p_178266_4_)
{
    Block block = p_178266_2_.getBlock();
    block.setBlockBoundsForItemRender();
    GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
    int i = block.getRenderColor(block.getStateForEntityRender(p_178266_2_));

    if (EntityRenderer.anaglyphEnable)
    {
        i = TextureUtil.anaglyphColor(i);
    }

    float f = (float)(i >> 16 & 255) / 255.0F;
    float f1 = (float)(i >> 8 & 255) / 255.0F;
    float f2 = (float)(i & 255) / 255.0F;

    if (!p_178266_4_)
    {
        GlStateManager.color(p_178266_3_, p_178266_3_, p_178266_3_, 1.0F);
    }

    this.renderModelBrightnessColor(p_178266_1_, p_178266_3_, f, f1, f2);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:24,代码来源:BlockModelRenderer.java

示例6: checkTextureUploaded

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
private void checkTextureUploaded()
{
    if (!this.textureUploaded)
    {
        if (this.bufferedImage != null)
        {
            if (this.textureLocation != null)
            {
                this.deleteGlTexture();
            }

            TextureUtil.uploadTextureImage(super.getGlTextureId(), this.bufferedImage);
            this.textureUploaded = true;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:ThreadDownloadImageData.java

示例7: drawString

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public void drawString(final String text, double x, double y,
	final Color color, final boolean shadow)
{
	x *= 2;
	y = y * 2 - 2;
	glPushMatrix();
	// glHint(GL11.GL_POLYGON_SMOOTH_HINT, GL11.GL_NICEST);
	glScaled(0.25D, 0.25D, 0.25D);
	// glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	TextureUtil.bindTexture(texID);
	glColor(shadow ? new Color(0.05F, 0.05F, 0.05F, color.getAlpha() / 255F)
		: color);
	final int size = text.length();
	for(int indexInString = 0; indexInString < size; indexInString++)
	{
		final char character = text.charAt(indexInString);
		if(character < chars.length && character >= 0)
		{
			drawChar(character, (float)x, (float)y);
			x += chars[character].width - charOffset;
		}
	}
	glPopMatrix();
}
 
开发者ID:Wurst-Imperium,项目名称:Wurst-MC-1.12,代码行数:25,代码来源:WurstFont.java

示例8: initDynamicTexture

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public static void initDynamicTexture(int texID, int width, int height, DynamicTexture tex)
{
    MultiTexID multitexid = tex.getMultiTexID();
    int[] aint = tex.getTextureData();
    int i = width * height;
    Arrays.fill(aint, i, i * 2, -8421377);
    Arrays.fill((int[])aint, i * 2, i * 3, (int)0);
    TextureUtil.allocateTexture(multitexid.base, width, height);
    TextureUtil.setTextureBlurMipmap(false, false);
    TextureUtil.setTextureClamped(false);
    TextureUtil.allocateTexture(multitexid.norm, width, height);
    TextureUtil.setTextureBlurMipmap(false, false);
    TextureUtil.setTextureClamped(false);
    TextureUtil.allocateTexture(multitexid.spec, width, height);
    TextureUtil.setTextureBlurMipmap(false, false);
    TextureUtil.setTextureClamped(false);
    GlStateManager.bindTexture(multitexid.base);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:19,代码来源:ShadersTex.java

示例9: allocateTextureMap

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public static void allocateTextureMap(int texID, int mipmapLevels, int width, int height, Stitcher stitcher, TextureMap tex)
{
    SMCLog.info("allocateTextureMap " + mipmapLevels + " " + width + " " + height + " ");
    updatingTextureMap = tex;
    tex.atlasWidth = width;
    tex.atlasHeight = height;
    MultiTexID multitexid = getMultiTexID(tex);
    updatingTex = multitexid;
    TextureUtil.allocateTextureImpl(multitexid.base, mipmapLevels, width, height);

    if (Shaders.configNormalMap)
    {
        TextureUtil.allocateTextureImpl(multitexid.norm, mipmapLevels, width, height);
    }

    if (Shaders.configSpecularMap)
    {
        TextureUtil.allocateTextureImpl(multitexid.spec, mipmapLevels, width, height);
    }

    GlStateManager.bindTexture(texID);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:23,代码来源:ShadersTex.java

示例10: uploadTexSubForLoadAtlas

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public static void uploadTexSubForLoadAtlas(int[][] data, int width, int height, int xoffset, int yoffset, boolean linear, boolean clamp)
{
    TextureUtil.uploadTextureMipmap(data, width, height, xoffset, yoffset, linear, clamp);
    boolean flag = false;

    if (Shaders.configNormalMap)
    {
        int[][] aint = readImageAndMipmaps(iconName + "_n", width, height, data.length, flag, -8421377);
        GlStateManager.bindTexture(updatingTex.norm);
        TextureUtil.uploadTextureMipmap(aint, width, height, xoffset, yoffset, linear, clamp);
    }

    if (Shaders.configSpecularMap)
    {
        int[][] aint1 = readImageAndMipmaps(iconName + "_s", width, height, data.length, flag, 0);
        GlStateManager.bindTexture(updatingTex.spec);
        TextureUtil.uploadTextureMipmap(aint1, width, height, xoffset, yoffset, linear, clamp);
    }

    GlStateManager.bindTexture(updatingTex.base);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:22,代码来源:ShadersTex.java

示例11: drawString

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public void drawString(final String text, double x, double y, final Color color, final boolean shadow) {
	x *= 2;
	y = y * 2 - 2;
	glPushMatrix();
	// glHint(GL11.GL_POLYGON_SMOOTH_HINT, GL11.GL_NICEST);
	glScaled(0.25D, 0.25D, 0.25D);
	// glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	TextureUtil.bindTexture(texID);
	glColor(shadow ? new Color(0.05F, 0.05F, 0.05F, color.getAlpha() / 255F) : color);
	final int size = text.length();
	for (int indexInString = 0; indexInString < size; indexInString++) {
		final char character = text.charAt(indexInString);
		if (character < chars.length && character >= 0) {
			drawChar(character, (float) x, (float) y);
			x += chars[character].width - charOffset;
		}
	}
	glPopMatrix();
}
 
开发者ID:Moudoux,项目名称:EMC,代码行数:20,代码来源:IFont.java

示例12: loadTexture

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public void loadTexture(IResourceManager resourceManager) throws IOException
{
    this.deleteGlTexture();
    InputStream inputstream = Shaders.getShaderPackResourceStream(this.texturePath);

    if (inputstream == null)
    {
        throw new FileNotFoundException("Shader texture not found: " + this.texturePath);
    }
    else
    {
        try
        {
            BufferedImage bufferedimage = TextureUtil.readBufferedImage(inputstream);
            TextureMetadataSection texturemetadatasection = this.loadTextureMetadataSection();
            TextureUtil.uploadTextureImageAllocate(this.getGlTextureId(), bufferedimage, texturemetadatasection.getTextureBlur(), texturemetadatasection.getTextureClamp());
        }
        finally
        {
            IOUtils.closeQuietly(inputstream);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:SimpleShaderTexture.java

示例13: drawString

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public void drawString(final String text, double x, double y,
	final Color color, final boolean shadow)
{
	x *= 2;
	y = y * 2 - 2;
	glPushMatrix();
	glScaled(0.25D, 0.25D, 0.25D);
	TextureUtil.bindTexture(texID);
	glColor(shadow ? new Color(0.05F, 0.05F, 0.05F, color.getAlpha() / 255F)
		: color);
	final int size = text.length();
	for(int indexInString = 0; indexInString < size; indexInString++)
	{
		final char character = text.charAt(indexInString);
		if(character < chars.length && character >= 0)
		{
			drawChar(character, (float)x, (float)y);
			x += chars[character].width - charOffset;
		}
	}
	glPopMatrix();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:XFont.java

示例14: renderModelBrightness

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
public void renderModelBrightness(IBakedModel model, IBlockState state, float brightness, boolean p_178266_4_)
{
    Block block = state.getBlock();
    GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
    int i = this.blockColors.colorMultiplier(state, (IBlockAccess)null, (BlockPos)null, 0);

    if (EntityRenderer.anaglyphEnable)
    {
        i = TextureUtil.anaglyphColor(i);
    }

    float f = (float)(i >> 16 & 255) / 255.0F;
    float f1 = (float)(i >> 8 & 255) / 255.0F;
    float f2 = (float)(i & 255) / 255.0F;

    if (!p_178266_4_)
    {
        GlStateManager.color(brightness, brightness, brightness, 1.0F);
    }

    this.renderModelBrightnessColor(state, model, brightness, f, f1, f2);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:BlockModelRenderer.java

示例15: renderQuads

import net.minecraft.client.renderer.texture.TextureUtil; //导入依赖的package包/类
private void renderQuads(VertexBuffer renderer, List<BakedQuad> quads, int color, @Nullable ItemStack stack)
{
    boolean flag = color == -1 && stack != null;
    int i = 0;

    for (int j = quads.size(); i < j; ++i)
    {
        BakedQuad bakedquad = (BakedQuad)quads.get(i);
        int k = color;

        if (flag && bakedquad.hasTintIndex())
        {
            k = this.itemColors.getColorFromItemstack(stack, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable)
            {
                k = TextureUtil.anaglyphColor(k);
            }

            k = k | -16777216;
        }

        net.minecraftforge.client.model.pipeline.LightUtil.renderQuadColor(renderer, bakedquad, k);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:RenderItem.java


注:本文中的net.minecraft.client.renderer.texture.TextureUtil类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。