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Java TextureAtlasSprite.getFrameCount方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.texture.TextureAtlasSprite.getFrameCount方法的典型用法代码示例。如果您正苦于以下问题:Java TextureAtlasSprite.getFrameCount方法的具体用法?Java TextureAtlasSprite.getFrameCount怎么用?Java TextureAtlasSprite.getFrameCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.texture.TextureAtlasSprite的用法示例。


在下文中一共展示了TextureAtlasSprite.getFrameCount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: func_178393_a

import net.minecraft.client.renderer.texture.TextureAtlasSprite; //导入方法依赖的package包/类
private List<ItemModelGenerator.Span> func_178393_a(TextureAtlasSprite p_178393_1_)
{
    int i = p_178393_1_.getIconWidth();
    int j = p_178393_1_.getIconHeight();
    List<ItemModelGenerator.Span> list = Lists.<ItemModelGenerator.Span>newArrayList();

    for (int k = 0; k < p_178393_1_.getFrameCount(); ++k)
    {
        int[] aint = p_178393_1_.getFrameTextureData(k)[0];

        for (int l = 0; l < j; ++l)
        {
            for (int i1 = 0; i1 < i; ++i1)
            {
                boolean flag = !this.func_178391_a(aint, i1, l, i, j);
                this.func_178396_a(ItemModelGenerator.SpanFacing.UP, list, aint, i1, l, i, j, flag);
                this.func_178396_a(ItemModelGenerator.SpanFacing.DOWN, list, aint, i1, l, i, j, flag);
                this.func_178396_a(ItemModelGenerator.SpanFacing.LEFT, list, aint, i1, l, i, j, flag);
                this.func_178396_a(ItemModelGenerator.SpanFacing.RIGHT, list, aint, i1, l, i, j, flag);
            }
        }
    }

    return list;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:ItemModelGenerator.java

示例2: getSpans

import net.minecraft.client.renderer.texture.TextureAtlasSprite; //导入方法依赖的package包/类
private List<ItemModelGenerator.Span> getSpans(TextureAtlasSprite p_178393_1_)
{
    int i = p_178393_1_.getIconWidth();
    int j = p_178393_1_.getIconHeight();
    List<ItemModelGenerator.Span> list = Lists.<ItemModelGenerator.Span>newArrayList();

    for (int k = 0; k < p_178393_1_.getFrameCount(); ++k)
    {
        int[] aint = p_178393_1_.getFrameTextureData(k)[0];

        for (int l = 0; l < j; ++l)
        {
            for (int i1 = 0; i1 < i; ++i1)
            {
                boolean flag = !this.isTransparent(aint, i1, l, i, j);
                this.checkTransition(ItemModelGenerator.SpanFacing.UP, list, aint, i1, l, i, j, flag);
                this.checkTransition(ItemModelGenerator.SpanFacing.DOWN, list, aint, i1, l, i, j, flag);
                this.checkTransition(ItemModelGenerator.SpanFacing.LEFT, list, aint, i1, l, i, j, flag);
                this.checkTransition(ItemModelGenerator.SpanFacing.RIGHT, list, aint, i1, l, i, j, flag);
            }
        }
    }

    return list;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:ItemModelGenerator.java

示例3: generateCustomMipmaps

import net.minecraft.client.renderer.texture.TextureAtlasSprite; //导入方法依赖的package包/类
public static void generateCustomMipmaps(TextureAtlasSprite p_generateCustomMipmaps_0_, int p_generateCustomMipmaps_1_)
{
    int i = p_generateCustomMipmaps_0_.getIconWidth();
    int j = p_generateCustomMipmaps_0_.getIconHeight();

    if (p_generateCustomMipmaps_0_.getFrameCount() < 1)
    {
        List<int[][]> list = new ArrayList();
        int[][] aint = new int[p_generateCustomMipmaps_1_ + 1][];
        int[] aint1 = new int[i * j];
        aint[0] = aint1;
        list.add(aint);
        p_generateCustomMipmaps_0_.setFramesTextureData(list);
    }

    List<int[][]> list1 = new ArrayList();
    int l = p_generateCustomMipmaps_0_.getFrameCount();

    for (int i1 = 0; i1 < l; ++i1)
    {
        int[] aint2 = getFrameData(p_generateCustomMipmaps_0_, i1, 0);

        if (aint2 == null || aint2.length < 1)
        {
            aint2 = new int[i * j];
        }

        if (aint2.length != i * j)
        {
            int k = (int)Math.round(Math.sqrt((double)aint2.length));

            if (k * k != aint2.length)
            {
                aint2 = new int[1];
                k = 1;
            }

            BufferedImage bufferedimage = new BufferedImage(k, k, 2);
            bufferedimage.setRGB(0, 0, k, k, aint2, 0, k);
            BufferedImage bufferedimage1 = scaleImage(bufferedimage, i);
            int[] aint3 = new int[i * j];
            bufferedimage1.getRGB(0, 0, i, j, aint3, 0, i);
            aint2 = aint3;
        }

        int[][] aint4 = new int[p_generateCustomMipmaps_1_ + 1][];
        aint4[0] = aint2;
        list1.add(aint4);
    }

    p_generateCustomMipmaps_0_.setFramesTextureData(list1);
    p_generateCustomMipmaps_0_.generateMipmaps(p_generateCustomMipmaps_1_);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:54,代码来源:TextureUtils.java

示例4: getQuadsForSprite

import net.minecraft.client.renderer.texture.TextureAtlasSprite; //导入方法依赖的package包/类
public static ImmutableList<BakedQuad> getQuadsForSprite(int tint, TextureAtlasSprite sprite, VertexFormat format, Optional<TRSRTransformation> transform)
{
    ImmutableList.Builder<BakedQuad> builder = ImmutableList.builder();

    int uMax = sprite.getIconWidth();
    int vMax = sprite.getIconHeight();

    BitSet faces = new BitSet((uMax + 1) * (vMax + 1) * 4);
    for(int f = 0; f < sprite.getFrameCount(); f++)
    {
        int[] pixels = sprite.getFrameTextureData(f)[0];
        boolean ptu;
        boolean[] ptv = new boolean[uMax];
        Arrays.fill(ptv, true);
        for(int v = 0; v < vMax; v++)
        {
            ptu = true;
            for(int u = 0; u < uMax; u++)
            {
                boolean t = isTransparent(pixels, uMax, vMax, u, v);
                if(ptu && !t) // left - transparent, right - opaque
                {
                    addSideQuad(builder, faces, format, transform, EnumFacing.WEST, tint, sprite, uMax, vMax, u, v);
                }
                if(!ptu && t) // left - opaque, right - transparent
                {
                    addSideQuad(builder, faces, format, transform, EnumFacing.EAST, tint, sprite, uMax, vMax, u, v);
                }
                if(ptv[u] && !t) // up - transparent, down - opaque
                {
                    addSideQuad(builder, faces, format, transform, EnumFacing.UP, tint, sprite, uMax, vMax, u, v);
                }
                if(!ptv[u] && t) // up - opaque, down - transparent
                {
                    addSideQuad(builder, faces, format, transform, EnumFacing.DOWN, tint, sprite, uMax, vMax, u, v);
                }
                ptu = t;
                ptv[u] = t;
            }
            if(!ptu) // last - opaque
            {
                addSideQuad(builder, faces, format, transform, EnumFacing.EAST, tint, sprite, uMax, vMax, uMax, v);
            }
        }
        // last line
        for(int u = 0; u < uMax; u++)
        {
            if(!ptv[u])
            {
                addSideQuad(builder, faces, format, transform, EnumFacing.DOWN, tint, sprite, uMax, vMax, u, vMax);
            }
        }
    }
    // front
    builder.add(buildQuad(format, transform, EnumFacing.NORTH, sprite, tint,
        0, 0, 7.5f / 16f, sprite.getMinU(), sprite.getMaxV(),
        0, 1, 7.5f / 16f, sprite.getMinU(), sprite.getMinV(),
        1, 1, 7.5f / 16f, sprite.getMaxU(), sprite.getMinV(),
        1, 0, 7.5f / 16f, sprite.getMaxU(), sprite.getMaxV()
    ));
    // back
    builder.add(buildQuad(format, transform, EnumFacing.SOUTH, sprite, tint,
        0, 0, 8.5f / 16f, sprite.getMinU(), sprite.getMaxV(),
        1, 0, 8.5f / 16f, sprite.getMaxU(), sprite.getMaxV(),
        1, 1, 8.5f / 16f, sprite.getMaxU(), sprite.getMinV(),
        0, 1, 8.5f / 16f, sprite.getMinU(), sprite.getMinV()
    ));
    return builder.build();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:70,代码来源:ItemLayerModel.java


注:本文中的net.minecraft.client.renderer.texture.TextureAtlasSprite.getFrameCount方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。