本文整理汇总了Java中net.minecraft.client.renderer.texture.TextureAtlasSprite.clearFramesTextureData方法的典型用法代码示例。如果您正苦于以下问题:Java TextureAtlasSprite.clearFramesTextureData方法的具体用法?Java TextureAtlasSprite.clearFramesTextureData怎么用?Java TextureAtlasSprite.clearFramesTextureData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.texture.TextureAtlasSprite
的用法示例。
在下文中一共展示了TextureAtlasSprite.clearFramesTextureData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: bakeItemModels
import net.minecraft.client.renderer.texture.TextureAtlasSprite; //导入方法依赖的package包/类
private void bakeItemModels()
{
for (ResourceLocation resourcelocation : this.itemLocations.values())
{
ModelBlock modelblock = (ModelBlock)this.models.get(resourcelocation);
if (this.hasItemModel(modelblock))
{
ModelBlock modelblock1 = this.makeItemModel(modelblock);
if (modelblock1 != null)
{
modelblock1.name = resourcelocation.toString();
}
this.models.put(resourcelocation, modelblock1);
}
else if (this.isCustomRenderer(modelblock))
{
this.models.put(resourcelocation, modelblock);
}
}
for (TextureAtlasSprite textureatlassprite : this.sprites.values())
{
if (!textureatlassprite.hasAnimationMetadata())
{
textureatlassprite.clearFramesTextureData();
}
}
}
示例2: makeItemModels
import net.minecraft.client.renderer.texture.TextureAtlasSprite; //导入方法依赖的package包/类
private void makeItemModels()
{
for (ResourceLocation resourcelocation : this.itemLocations.values())
{
ModelBlock modelblock = (ModelBlock)this.models.get(resourcelocation);
if (this.hasItemModel(modelblock))
{
ModelBlock modelblock1 = this.makeItemModel(modelblock);
if (modelblock1 != null)
{
modelblock1.name = resourcelocation.toString();
}
this.models.put(resourcelocation, modelblock1);
}
else if (this.isCustomRenderer(modelblock))
{
this.models.put(resourcelocation, modelblock);
}
}
for (TextureAtlasSprite textureatlassprite : this.sprites.values())
{
if (!textureatlassprite.hasAnimationMetadata())
{
textureatlassprite.clearFramesTextureData();
}
}
}