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Java RenderChunk.setNeedsUpdate方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.chunk.RenderChunk.setNeedsUpdate方法的典型用法代码示例。如果您正苦于以下问题:Java RenderChunk.setNeedsUpdate方法的具体用法?Java RenderChunk.setNeedsUpdate怎么用?Java RenderChunk.setNeedsUpdate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.chunk.RenderChunk的用法示例。


在下文中一共展示了RenderChunk.setNeedsUpdate方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateChunkLight

import net.minecraft.client.renderer.chunk.RenderChunk; //导入方法依赖的package包/类
private void updateChunkLight(RenderChunk p_updateChunkLight_1_, Set<BlockPos> p_updateChunkLight_2_, Set<BlockPos> p_updateChunkLight_3_)
{
    if (p_updateChunkLight_1_ != null)
    {
        CompiledChunk compiledchunk = p_updateChunkLight_1_.getCompiledChunk();

        if (compiledchunk != null && !compiledchunk.isEmpty())
        {
            p_updateChunkLight_1_.setNeedsUpdate(true);
        }

        BlockPos blockpos = p_updateChunkLight_1_.getPosition();

        if (p_updateChunkLight_2_ != null)
        {
            p_updateChunkLight_2_.remove(blockpos);
        }

        if (p_updateChunkLight_3_ != null)
        {
            p_updateChunkLight_3_.add(blockpos);
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:DynamicLight.java

示例2: updateChunkLight

import net.minecraft.client.renderer.chunk.RenderChunk; //导入方法依赖的package包/类
private void updateChunkLight(RenderChunk p_updateChunkLight_1_, Set<BlockPos> p_updateChunkLight_2_, Set<BlockPos> p_updateChunkLight_3_)
{
    if (p_updateChunkLight_1_ != null)
    {
        CompiledChunk compiledchunk = p_updateChunkLight_1_.getCompiledChunk();

        if (compiledchunk != null && !compiledchunk.isEmpty())
        {
            p_updateChunkLight_1_.setNeedsUpdate(false);
        }

        BlockPos blockpos = p_updateChunkLight_1_.getPosition().toImmutable();

        if (p_updateChunkLight_2_ != null)
        {
            p_updateChunkLight_2_.remove(blockpos);
        }

        if (p_updateChunkLight_3_ != null)
        {
            p_updateChunkLight_3_.add(blockpos);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:DynamicLight.java

示例3: updateChunks

import net.minecraft.client.renderer.chunk.RenderChunk; //导入方法依赖的package包/类
public void updateChunks(long finishTimeNano)
{
    this.displayListEntitiesDirty |= this.renderDispatcher.runChunkUploads(finishTimeNano);

    if (!this.chunksToUpdate.isEmpty())
    {
        Iterator<RenderChunk> iterator = this.chunksToUpdate.iterator();

        while (iterator.hasNext())
        {
            RenderChunk renderchunk = (RenderChunk)iterator.next();

            if (!this.renderDispatcher.updateChunkLater(renderchunk))
            {
                break;
            }

            renderchunk.setNeedsUpdate(false);
            iterator.remove();
            long i = finishTimeNano - System.nanoTime();

            if (i < 0L)
            {
                break;
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:29,代码来源:RenderGlobal.java

示例4: markBlocksForUpdate

import net.minecraft.client.renderer.chunk.RenderChunk; //导入方法依赖的package包/类
public void markBlocksForUpdate(int fromX, int fromY, int fromZ, int toX, int toY, int toZ)
{
    int i = MathHelper.bucketInt(fromX, 16);
    int j = MathHelper.bucketInt(fromY, 16);
    int k = MathHelper.bucketInt(fromZ, 16);
    int l = MathHelper.bucketInt(toX, 16);
    int i1 = MathHelper.bucketInt(toY, 16);
    int j1 = MathHelper.bucketInt(toZ, 16);

    for (int k1 = i; k1 <= l; ++k1)
    {
        int l1 = k1 % this.countChunksX;

        if (l1 < 0)
        {
            l1 += this.countChunksX;
        }

        for (int i2 = j; i2 <= i1; ++i2)
        {
            int j2 = i2 % this.countChunksY;

            if (j2 < 0)
            {
                j2 += this.countChunksY;
            }

            for (int k2 = k; k2 <= j1; ++k2)
            {
                int l2 = k2 % this.countChunksZ;

                if (l2 < 0)
                {
                    l2 += this.countChunksZ;
                }

                int i3 = (l2 * this.countChunksY + j2) * this.countChunksX + l1;
                RenderChunk renderchunk = this.renderChunks[i3];
                renderchunk.setNeedsUpdate(true);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:44,代码来源:ViewFrustum.java

示例5: updateChunks

import net.minecraft.client.renderer.chunk.RenderChunk; //导入方法依赖的package包/类
public void updateChunks(long finishTimeNano)
{
    finishTimeNano = (long)((double)finishTimeNano + 1.0E8D);
    this.displayListEntitiesDirty |= this.renderDispatcher.runChunkUploads(finishTimeNano);

    if (this.chunksToUpdateForced.size() > 0)
    {
        Iterator iterator = this.chunksToUpdateForced.iterator();

        while (iterator.hasNext())
        {
            RenderChunk renderchunk = (RenderChunk)iterator.next();

            if (!this.renderDispatcher.updateChunkLater(renderchunk))
            {
                break;
            }

            renderchunk.setNeedsUpdate(false);
            iterator.remove();
            this.chunksToUpdate.remove(renderchunk);
            this.chunksToResortTransparency.remove(renderchunk);
        }
    }

    if (this.chunksToResortTransparency.size() > 0)
    {
        Iterator iterator2 = this.chunksToResortTransparency.iterator();

        if (iterator2.hasNext())
        {
            RenderChunk renderchunk2 = (RenderChunk)iterator2.next();

            if (this.renderDispatcher.updateTransparencyLater(renderchunk2))
            {
                iterator2.remove();
            }
        }
    }

    int j = 0;
    int k = Config.getUpdatesPerFrame();
    int i = k * 2;
    Iterator iterator1 = this.chunksToUpdate.iterator();

    while (iterator1.hasNext())
    {
        RenderChunk renderchunk1 = (RenderChunk)iterator1.next();

        if (!this.renderDispatcher.updateChunkLater(renderchunk1))
        {
            break;
        }

        renderchunk1.setNeedsUpdate(false);
        iterator1.remove();

        if (renderchunk1.getCompiledChunk().isEmpty() && k < i)
        {
            ++k;
        }

        ++j;

        if (j >= k)
        {
            break;
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:71,代码来源:RenderGlobal.java

示例6: updateChunks

import net.minecraft.client.renderer.chunk.RenderChunk; //导入方法依赖的package包/类
public void updateChunks(long finishTimeNano)
{
    this.displayListEntitiesDirty |= this.renderDispatcher.runChunkUploads(finishTimeNano);

    if (this.chunksToUpdateForced.size() > 0)
    {
        Iterator iterator = this.chunksToUpdateForced.iterator();

        while (iterator.hasNext())
        {
            RenderChunk renderchunk = (RenderChunk)iterator.next();

            if (!this.renderDispatcher.updateChunkLater(renderchunk))
            {
                break;
            }

            renderchunk.setNeedsUpdate(false);
            iterator.remove();
            this.chunksToUpdate.remove(renderchunk);
            this.chunksToResortTransparency.remove(renderchunk);
        }
    }

    if (this.chunksToResortTransparency.size() > 0)
    {
        Iterator iterator2 = this.chunksToResortTransparency.iterator();

        if (iterator2.hasNext())
        {
            RenderChunk renderchunk2 = (RenderChunk)iterator2.next();

            if (this.renderDispatcher.updateTransparencyLater(renderchunk2))
            {
                iterator2.remove();
            }
        }
    }

    int j = 0;
    int k = Config.getUpdatesPerFrame();
    int i = k * 2;
    Iterator iterator1 = this.chunksToUpdate.iterator();

    while (iterator1.hasNext())
    {
        RenderChunk renderchunk1 = (RenderChunk)iterator1.next();

        if (!this.renderDispatcher.updateChunkLater(renderchunk1))
        {
            break;
        }

        renderchunk1.setNeedsUpdate(false);
        iterator1.remove();

        if (renderchunk1.getCompiledChunk().isEmpty() && k < i)
        {
            ++k;
        }

        ++j;

        if (j >= k)
        {
            break;
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:70,代码来源:RenderGlobal.java

示例7: markBlocksForUpdate

import net.minecraft.client.renderer.chunk.RenderChunk; //导入方法依赖的package包/类
public void markBlocksForUpdate(int p_187474_1_, int p_187474_2_, int p_187474_3_, int p_187474_4_, int p_187474_5_, int p_187474_6_, boolean p_187474_7_)
{
    int i = MathHelper.intFloorDiv(p_187474_1_, 16);
    int j = MathHelper.intFloorDiv(p_187474_2_, 16);
    int k = MathHelper.intFloorDiv(p_187474_3_, 16);
    int l = MathHelper.intFloorDiv(p_187474_4_, 16);
    int i1 = MathHelper.intFloorDiv(p_187474_5_, 16);
    int j1 = MathHelper.intFloorDiv(p_187474_6_, 16);

    for (int k1 = i; k1 <= l; ++k1)
    {
        int l1 = k1 % this.countChunksX;

        if (l1 < 0)
        {
            l1 += this.countChunksX;
        }

        for (int i2 = j; i2 <= i1; ++i2)
        {
            int j2 = i2 % this.countChunksY;

            if (j2 < 0)
            {
                j2 += this.countChunksY;
            }

            for (int k2 = k; k2 <= j1; ++k2)
            {
                int l2 = k2 % this.countChunksZ;

                if (l2 < 0)
                {
                    l2 += this.countChunksZ;
                }

                int i3 = (l2 * this.countChunksY + j2) * this.countChunksX + l1;
                RenderChunk renderchunk = this.renderChunks[i3];
                renderchunk.setNeedsUpdate(p_187474_7_);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:44,代码来源:ViewFrustum.java

示例8: markBlocksForUpdate

import net.minecraft.client.renderer.chunk.RenderChunk; //导入方法依赖的package包/类
public void markBlocksForUpdate(int p_187474_1_, int p_187474_2_, int p_187474_3_, int p_187474_4_, int p_187474_5_, int p_187474_6_, boolean p_187474_7_)
{
    int i = MathHelper.bucketInt(p_187474_1_, 16);
    int j = MathHelper.bucketInt(p_187474_2_, 16);
    int k = MathHelper.bucketInt(p_187474_3_, 16);
    int l = MathHelper.bucketInt(p_187474_4_, 16);
    int i1 = MathHelper.bucketInt(p_187474_5_, 16);
    int j1 = MathHelper.bucketInt(p_187474_6_, 16);

    for (int k1 = i; k1 <= l; ++k1)
    {
        int l1 = k1 % this.countChunksX;

        if (l1 < 0)
        {
            l1 += this.countChunksX;
        }

        for (int i2 = j; i2 <= i1; ++i2)
        {
            int j2 = i2 % this.countChunksY;

            if (j2 < 0)
            {
                j2 += this.countChunksY;
            }

            for (int k2 = k; k2 <= j1; ++k2)
            {
                int l2 = k2 % this.countChunksZ;

                if (l2 < 0)
                {
                    l2 += this.countChunksZ;
                }

                int i3 = (l2 * this.countChunksY + j2) * this.countChunksX + l1;
                RenderChunk renderchunk = this.renderChunks[i3];
                renderchunk.setNeedsUpdate(p_187474_7_);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:44,代码来源:ViewFrustum.java


注:本文中的net.minecraft.client.renderer.chunk.RenderChunk.setNeedsUpdate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。