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Java RenderChunk类代码示例

本文整理汇总了Java中net.minecraft.client.renderer.chunk.RenderChunk的典型用法代码示例。如果您正苦于以下问题:Java RenderChunk类的具体用法?Java RenderChunk怎么用?Java RenderChunk使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


RenderChunk类属于net.minecraft.client.renderer.chunk包,在下文中一共展示了RenderChunk类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createRenderChunks

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
protected void createRenderChunks(IRenderChunkFactory renderChunkFactory)
{
    int i = this.countChunksX * this.countChunksY * this.countChunksZ;
    this.renderChunks = new RenderChunk[i];
    int j = 0;

    for (int k = 0; k < this.countChunksX; ++k)
    {
        for (int l = 0; l < this.countChunksY; ++l)
        {
            for (int i1 = 0; i1 < this.countChunksZ; ++i1)
            {
                int j1 = (i1 * this.countChunksY + l) * this.countChunksX + k;
                this.renderChunks[j1] = renderChunkFactory.create(this.world, this.renderGlobal, j++);
                this.renderChunks[j1].setPosition(k * 16, l * 16, i1 * 16);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:ViewFrustum.java

示例2: onBlockRenderInLoop

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
@Override
public void onBlockRenderInLoop(final RenderChunk renderChunk, final Block block, final IBlockState state, final BlockPos pos) {
    if(renderers != null) try {
        renderers.computeIfPresent(renderChunk, (chk, info) -> info.compute(() -> {
            GeometryTessellator tess = info.getTessellator();
            if (tess != null && FastReflection.Fields.BufferBuilder_isDrawing.get(tess.getBuffer(), false)) {
                BlockEntry blockEntry = options.get(state);
                if(blockEntry != null
                        && blockEntry.getReadableProperty(BoundProperty.class).isWithinBoundaries(pos.getY())) {
                    AxisAlignedBB bb = state.getSelectedBoundingBox(Helper.getWorld(), pos);
                    GeometryTessellator.drawLines(
                            tess.getBuffer(),
                            bb.minX, bb.minY, bb.minZ,
                            bb.maxX, bb.maxY, bb.maxZ,
                            GeometryMasks.Line.ALL,
                            blockEntry.getReadableProperty(ColorProperty.class).getAsBuffer()
                    );
                    info.incrementRenderCount();
                }
            }
        }));
    } catch (Exception e) {
        handleException(renderChunk, e);
    }
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:26,代码来源:Markers.java

示例3: renderChunkLayer

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
public void renderChunkLayer(BlockRenderLayer layer)
{
    if (this.initialized)
    {
        for (RenderChunk renderchunk : this.renderChunks)
        {
            ListedRenderChunk listedrenderchunk = (ListedRenderChunk)renderchunk;
            GlStateManager.pushMatrix();
            this.preRenderChunk(renderchunk);
            GlStateManager.callList(listedrenderchunk.getDisplayList(layer, listedrenderchunk.getCompiledChunk()));
            GlStateManager.popMatrix();
        }

        GlStateManager.resetColor();
        this.renderChunks.clear();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:RenderList.java

示例4: createRenderChunks

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
protected void createRenderChunks(IRenderChunkFactory renderChunkFactory)
{
    int i = this.countChunksX * this.countChunksY * this.countChunksZ;
    this.renderChunks = new RenderChunk[i];
    int j = 0;

    for (int k = 0; k < this.countChunksX; ++k)
    {
        for (int l = 0; l < this.countChunksY; ++l)
        {
            for (int i1 = 0; i1 < this.countChunksZ; ++i1)
            {
                int j1 = (i1 * this.countChunksY + l) * this.countChunksX + k;
                BlockPos blockpos = new BlockPos(k * 16, l * 16, i1 * 16);
                this.renderChunks[j1] = renderChunkFactory.makeRenderChunk(this.world, this.renderGlobal, blockpos, j++);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:ViewFrustum.java

示例5: renderChunkLayer

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
public void renderChunkLayer(EnumWorldBlockLayer layer)
{
    if (this.initialized)
    {
        for (RenderChunk renderchunk : this.renderChunks)
        {
            VertexBuffer vertexbuffer = renderchunk.getVertexBufferByLayer(layer.ordinal());
            GlStateManager.pushMatrix();
            this.preRenderChunk(renderchunk);
            renderchunk.multModelviewMatrix();
            vertexbuffer.bindBuffer();
            this.setupArrayPointers();
            vertexbuffer.drawArrays(7);
            GlStateManager.popMatrix();
        }

        OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);
        GlStateManager.resetColor();
        this.renderChunks.clear();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:VboRenderList.java

示例6: updateChunkLight

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
private void updateChunkLight(RenderChunk p_updateChunkLight_1_, Set<BlockPos> p_updateChunkLight_2_, Set<BlockPos> p_updateChunkLight_3_)
{
    if (p_updateChunkLight_1_ != null)
    {
        CompiledChunk compiledchunk = p_updateChunkLight_1_.getCompiledChunk();

        if (compiledchunk != null && !compiledchunk.isEmpty())
        {
            p_updateChunkLight_1_.setNeedsUpdate(true);
        }

        BlockPos blockpos = p_updateChunkLight_1_.getPosition();

        if (p_updateChunkLight_2_ != null)
        {
            p_updateChunkLight_2_.remove(blockpos);
        }

        if (p_updateChunkLight_3_ != null)
        {
            p_updateChunkLight_3_.add(blockpos);
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:DynamicLight.java

示例7: renderChunkLayer

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
public void renderChunkLayer(BlockRenderLayer layer)
{
    if (this.initialized)
    {
        for (RenderChunk renderchunk : this.renderChunks)
        {
            net.minecraft.client.renderer.vertex.VertexBuffer vertexbuffer = renderchunk.getVertexBufferByLayer(layer.ordinal());
            GlStateManager.pushMatrix();
            this.preRenderChunk(renderchunk);
            renderchunk.multModelviewMatrix();
            vertexbuffer.bindBuffer();
            this.setupArrayPointers();
            vertexbuffer.drawArrays(7);
            GlStateManager.popMatrix();
        }

        OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);
        GlStateManager.resetColor();
        this.renderChunks.clear();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:VboRenderList.java

示例8: updateChunkPositions

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
    int i = MathHelper.floor(viewEntityX) - 8;
    int j = MathHelper.floor(viewEntityZ) - 8;
    int k = this.countChunksX * 16;

    for (int l = 0; l < this.countChunksX; ++l)
    {
        int i1 = this.getBaseCoordinate(i, k, l);

        for (int j1 = 0; j1 < this.countChunksZ; ++j1)
        {
            int k1 = this.getBaseCoordinate(j, k, j1);

            for (int l1 = 0; l1 < this.countChunksY; ++l1)
            {
                int i2 = l1 * 16;
                RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
                renderchunk.setPosition(i1, i2, k1);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:ViewFrustum.java

示例9: allocateRenderInformation

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
private RenderGlobal.ContainerLocalRenderInformation allocateRenderInformation(RenderChunk p_allocateRenderInformation_1_, EnumFacing p_allocateRenderInformation_2_, int p_allocateRenderInformation_3_)
{
    RenderGlobal.ContainerLocalRenderInformation renderglobal$containerlocalrenderinformation;

    if (renderInfoCache.isEmpty())
    {
        renderglobal$containerlocalrenderinformation = new RenderGlobal.ContainerLocalRenderInformation(p_allocateRenderInformation_1_, p_allocateRenderInformation_2_, p_allocateRenderInformation_3_);
    }
    else
    {
        renderglobal$containerlocalrenderinformation = (RenderGlobal.ContainerLocalRenderInformation)renderInfoCache.pollLast();
        renderglobal$containerlocalrenderinformation.initialize(p_allocateRenderInformation_1_, p_allocateRenderInformation_2_, p_allocateRenderInformation_3_);
    }

    renderglobal$containerlocalrenderinformation.cacheable = true;
    return renderglobal$containerlocalrenderinformation;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:RenderGlobal.java

示例10: updateChunkPositions

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
    int i = MathHelper.floor_double(viewEntityX) - 8;
    int j = MathHelper.floor_double(viewEntityZ) - 8;
    int k = this.countChunksX * 16;

    for (int l = 0; l < this.countChunksX; ++l)
    {
        int i1 = this.getBaseCoordinate(i, k, l);

        for (int j1 = 0; j1 < this.countChunksZ; ++j1)
        {
            int k1 = this.getBaseCoordinate(j, k, j1);

            for (int l1 = 0; l1 < this.countChunksY; ++l1)
            {
                int i2 = l1 * 16;
                RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
                renderchunk.setPosition(i1, i2, k1);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:24,代码来源:ViewFrustum.java

示例11: updateChunkLight

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
private void updateChunkLight(RenderChunk p_updateChunkLight_1_, Set<BlockPos> p_updateChunkLight_2_, Set<BlockPos> p_updateChunkLight_3_)
{
    if (p_updateChunkLight_1_ != null)
    {
        CompiledChunk compiledchunk = p_updateChunkLight_1_.getCompiledChunk();

        if (compiledchunk != null && !compiledchunk.isEmpty())
        {
            p_updateChunkLight_1_.setNeedsUpdate(false);
        }

        BlockPos blockpos = p_updateChunkLight_1_.getPosition().toImmutable();

        if (p_updateChunkLight_2_ != null)
        {
            p_updateChunkLight_2_.remove(blockpos);
        }

        if (p_updateChunkLight_3_ != null)
        {
            p_updateChunkLight_3_.add(blockpos);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:DynamicLight.java

示例12: updateChunks

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
public void updateChunks(long finishTimeNano)
{
    this.displayListEntitiesDirty |= this.renderDispatcher.runChunkUploads(finishTimeNano);

    if (!this.chunksToUpdate.isEmpty())
    {
        Iterator<RenderChunk> iterator = this.chunksToUpdate.iterator();

        while (iterator.hasNext())
        {
            RenderChunk renderchunk = (RenderChunk)iterator.next();
            boolean flag;

            if (renderchunk.isNeedsUpdateCustom())
            {
                flag = this.renderDispatcher.updateChunkNow(renderchunk);
            }
            else
            {
                flag = this.renderDispatcher.updateChunkLater(renderchunk);
            }

            if (!flag)
            {
                break;
            }

            renderchunk.clearNeedsUpdate();
            iterator.remove();
            long i = finishTimeNano - System.nanoTime();

            if (i < 0L)
            {
                break;
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:39,代码来源:RenderGlobal.java

示例13: onLoadRenderers

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
@SubscribeEvent
public void onLoadRenderers(LoadRenderersEvent event) {
    try {
        setRenderers(new Renderers());
        setCache(new TesselatorCache(VERTEX_BUFFER_COUNT, VERTEX_BUFFER_SIZE));
        // allocate all space needed
        for (RenderChunk renderChunk : event.getViewFrustum().renderChunks) {
            renderers.register(renderChunk);
        }
    } catch (Exception e) {
        handleException(null, e);
    }
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:14,代码来源:Markers.java

示例14: deleteGlResources

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
public void deleteGlResources()
{
    for (RenderChunk renderchunk : this.renderChunks)
    {
        renderchunk.deleteGlResources();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:ViewFrustum.java

示例15: updateChunkPositions

import net.minecraft.client.renderer.chunk.RenderChunk; //导入依赖的package包/类
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
    int i = MathHelper.floor_double(viewEntityX) - 8;
    int j = MathHelper.floor_double(viewEntityZ) - 8;
    int k = this.countChunksX * 16;

    for (int l = 0; l < this.countChunksX; ++l)
    {
        int i1 = this.func_178157_a(i, k, l);

        for (int j1 = 0; j1 < this.countChunksZ; ++j1)
        {
            int k1 = this.func_178157_a(j, k, j1);

            for (int l1 = 0; l1 < this.countChunksY; ++l1)
            {
                int i2 = l1 * 16;
                RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
                BlockPos blockpos = new BlockPos(i1, i2, k1);

                if (!blockpos.equals(renderchunk.getPosition()))
                {
                    renderchunk.setPosition(blockpos);
                }
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:29,代码来源:ViewFrustum.java


注:本文中的net.minecraft.client.renderer.chunk.RenderChunk类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。