本文整理汇总了Java中net.minecraft.client.renderer.EntityRenderer.anaglyphEnable方法的典型用法代码示例。如果您正苦于以下问题:Java EntityRenderer.anaglyphEnable方法的具体用法?Java EntityRenderer.anaglyphEnable怎么用?Java EntityRenderer.anaglyphEnable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.EntityRenderer
的用法示例。
在下文中一共展示了EntityRenderer.anaglyphEnable方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderQuads
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
public static void renderQuads(VertexBuffer renderer, List<BakedQuad> quads, int color, ItemStack stack) {
boolean flag = (color == -1) && (!stack.isEmpty());
int i = 0;
for (int j = quads.size(); i < j; i++) {
BakedQuad bakedquad = quads.get(i);
int k = color;
if ((flag) && (bakedquad.hasTintIndex())) {
ItemColors itemColors = Minecraft.getMinecraft().getItemColors();
k = itemColors.getColorFromItemstack(stack, bakedquad.getTintIndex());
if (EntityRenderer.anaglyphEnable) {
k = TextureUtil.anaglyphColor(k);
}
k |= 0xFF000000;
}
LightUtil.renderQuadColor(renderer, bakedquad, k);
}
}
示例2: renderQuads
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
private void renderQuads(WorldRenderer renderer, List<BakedQuad> quads, int color, ItemStack stack)
{
boolean flag = color == -1 && stack != null;
int i = 0;
for (int j = quads.size(); i < j; ++i)
{
BakedQuad bakedquad = (BakedQuad)quads.get(i);
int k = color;
if (flag && bakedquad.hasTintIndex())
{
k = stack.getItem().getColorFromItemStack(stack, bakedquad.getTintIndex());
if (EntityRenderer.anaglyphEnable)
{
k = TextureUtil.anaglyphColor(k);
}
k = k | -16777216;
}
this.renderQuad(renderer, bakedquad, k);
}
}
示例3: setBrightness
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
private int setBrightness(Tessellator tessellator, IBlockAccess blockAccess, int x, int y, int z, Block block) {
int mb = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
tessellator.setBrightness(mb);
float f = 1.0F;
int l = block.colorMultiplier(blockAccess, x, y, z);
float f1 = (l >> 16 & 0xFF) / 255.0F;
float f2 = (l >> 8 & 0xFF) / 255.0F;
float f3 = (l & 0xFF) / 255.0F;
if (EntityRenderer.anaglyphEnable) {
float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f6;
f2 = f4;
f3 = f7;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
return mb;
}
示例4: renderStandardBlock
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
public boolean renderStandardBlock(final Block p_147784_1_, final int p_147784_2_, final int p_147784_3_, final int p_147784_4_) {
final int l = p_147784_1_.colorMultiplier(this.blockAccess, p_147784_2_, p_147784_3_, p_147784_4_);
float f = (l >> 16 & 0xFF) / 255.0f;
float f2 = (l >> 8 & 0xFF) / 255.0f;
float f3 = (l & 0xFF) / 255.0f;
if (EntityRenderer.anaglyphEnable) {
final float f4 = (f * 30.0f + f2 * 59.0f + f3 * 11.0f) / 100.0f;
final float f5 = (f * 30.0f + f2 * 70.0f) / 100.0f;
final float f6 = (f * 30.0f + f3 * 70.0f) / 100.0f;
f = f4;
f2 = f5;
f3 = f6;
}
f *= 0.75f;
f2 *= 0.75f;
f3 *= 0.75f;
return this.renderStandardBlockWithColorMultiplier(p_147784_1_, p_147784_2_, p_147784_3_, p_147784_4_, f, f2, f3);
}
示例5: renderWorldBlock
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
public boolean renderWorldBlock(final IBlockAccess world, final int par2, final int par3, final int par4, final Block par1Block, final int modelId, final RenderBlocks renderer) {
final Tessellator var8 = Tessellator.instance;
final int i = world.getBlockMetadata(par2, par3, par4);
float f = BlockColor.initColor[i][0];
float f2 = BlockColor.initColor[i][1];
float f3 = BlockColor.initColor[i][2];
final TileEntity data = world.getTileEntity(BlockColorData.dataBlockX(par2), BlockColorData.dataBlockY(par3), BlockColorData.dataBlockZ(par4));
if (data instanceof TileEntityBlockColorData) {
f = ((TileEntityBlockColorData)data).palette[i][0];
f2 = ((TileEntityBlockColorData)data).palette[i][1];
f3 = ((TileEntityBlockColorData)data).palette[i][2];
}
if (EntityRenderer.anaglyphEnable) {
final float f4 = (f * 30.0f + f2 * 59.0f + f3 * 11.0f) / 100.0f;
final float f5 = (f * 30.0f + f2 * 70.0f) / 100.0f;
final float f6 = (f * 30.0f + f3 * 70.0f) / 100.0f;
f = f4;
f2 = f5;
f3 = f6;
}
return (Minecraft.isAmbientOcclusionEnabled() && par1Block.getLightValue() == 0) ? renderer.renderStandardBlockWithAmbientOcclusion(par1Block, par2, par3, par4, f, f2, f3) : renderer.renderStandardBlockWithColorMultiplier(par1Block, par2, par3, par4, f, f2, f3);
}
示例6: renderBlockMeteor
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
public void renderBlockMeteor(RenderBlocks renderBlocks, Block par1Block, IBlockAccess var1, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(var1, par2, par3, par4));
float f = 1.0F;
int l = par1Block.colorMultiplier(var1, par2, par3, par4);
float f1 = (l >> 16 & 255) / 255.0F;
float f2 = (l >> 8 & 255) / 255.0F;
float f3 = (l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
renderBlocks.drawCrossedSquares(par1Block.getIcon(0, var1.getBlockMetadata(par2, par3, par4)), par2, par3, par4, 1.0F);
}
示例7: RenderHelper_a
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
private void RenderHelper_a(BufferBuilder p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_) {
boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
BakedQuad bakedquad;
int j;
for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j)) {
bakedquad = (BakedQuad) iterator.next();
j = p_175032_3_;
if (flag && bakedquad.hasTintIndex()) {
// j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.getTintIndex());
if (EntityRenderer.anaglyphEnable) {
j = TextureUtil.anaglyphColor(j);
}
j |= -16777216;
}
}
}
示例8: getBrightness
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
public int getBrightness(IBlockAccess blockAccess, int x, int y, int z, Block block)
{
int mb = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
tessellator.setBrightness(mb);
float f = 1.0F;
int l = block.colorMultiplier(blockAccess, x, y, z);
float f1 = (float) (l >> 16 & 255) / 255.0F;
float f2 = (float) (l >> 8 & 255) / 255.0F;
float f3 = (float) (l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f6;
f2 = f4;
f3 = f7;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
return mb;
}
示例9: setItemShading
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
public void setItemShading()
{
Tessellator tessellator = Tessellator.instance;
int color = block.colorMultiplier(renderer.blockAccess, x, y, z);
float red = (float)(color >> 16 & 255) / 255.0F;
float green = (float)(color >> 8 & 255) / 255.0F;
float blue = (float)(color & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float redAna = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
float greenAna = (red * 30.0F + green * 70.0F) / 100.0F;
float blueAna = (red * 30.0F + blue * 70.0F) / 100.0F;
red = redAna;
green = greenAna;
blue = blueAna;
}
tessellator.setColorOpaque_F(red, green, blue);
tessellator.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z));
}
示例10: setBrightness
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
private int setBrightness(IBlockAccess blockAccess, int i, int j, int k, Block block) {
Tessellator tessellator = Tessellator.instance;
int mb = block.getMixedBrightnessForBlock(blockAccess, i, j, k);
tessellator.setBrightness(mb);
float f = 1.0F;
int l = block.colorMultiplier(blockAccess, i, j, k);
float f1 = (l >> 16 & 0xFF) / 255.0F;
float f2 = (l >> 8 & 0xFF) / 255.0F;
float f3 = (l & 0xFF) / 255.0F;
if (EntityRenderer.anaglyphEnable) {
float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f6;
f2 = f4;
f3 = f7;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
return mb;
}
示例11: RenderHelper_a
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
private void RenderHelper_a(WorldRenderer p_175032_1_, List p_175032_2_, int p_175032_3_, ItemStack p_175032_4_)
{
boolean flag = p_175032_3_ == -1 && p_175032_4_ != null;
BakedQuad bakedquad;
int j;
for (Iterator iterator = p_175032_2_.iterator(); iterator.hasNext(); this.RenderHelper_B(p_175032_1_, bakedquad, j))
{
bakedquad = (BakedQuad)iterator.next();
j = p_175032_3_;
if (flag && bakedquad.func_178212_b())
{
j = p_175032_4_.getItem().getColorFromItemStack(p_175032_4_, bakedquad.func_178211_c());
if (EntityRenderer.anaglyphEnable)
{
j = TextureUtil.func_177054_c(j);
}
j |= -16777216;
}
}
}
示例12: renderConveyorWorld
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
private void renderConveyorWorld(IBlockAccess world, int x, int y, int z, Block block) {
Tessellator tessellator = Tessellator.instance;
int color = block.colorMultiplier(world, x, y, z);
float red = (color >> 16 & 255) / 255.0F;
float green = (color >> 8 & 255) / 255.0F;
float blue = (color & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable) {
float anaglyphRed = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
float anaglyphGreen = (red * 30.0F + green * 70.0F) / 100.0F;
float anaglyphBlue = (red * 30.0F + blue * 70.0F) / 100.0F;
red = anaglyphRed;
green = anaglyphGreen;
blue = anaglyphBlue;
}
calculateVerts(world, x, y, z);
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
tessellator.setColorOpaque_F(red, green, blue);
draw(tessellator, block.getIcon(world, x, y, z, 0));
}
示例13: preDrawFace
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
@Override
public void preDrawFace(IRenderContext renderContext, ForgeDirection dir, boolean internal, float startX, float startY, float endX, float endY, RenderBlocks blocks, Tessellator tessellator, int rotations) {
int multiplierValue = renderContext.getColorMultiplier();
float colorR = (float)(multiplierValue >> 16 & 255) / 255.0F;
float colorG = (float)(multiplierValue >> 8 & 255) / 255.0F;
float colorB = (float)(multiplierValue & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float tempR = (colorR * 30.0F + colorG * 59.0F + colorB * 11.0F) / 100.0F;
float tempG = (colorR * 30.0F + colorG * 70.0F) / 100.0F;
float tempB = (colorR * 30.0F + colorB * 70.0F) / 100.0F;
colorR = tempR;
colorG = tempG;
colorB = tempB;
}
if (Minecraft.isAmbientOcclusionEnabled() && renderContext.getLightValue() == 0)
this.ambientOcclusionPreDraw(renderContext, dir, internal, blocks, tessellator, startX, startY, endX, endY, colorR, colorG, colorB, rotations);
else
this.colorMultiplierPreDraw(renderContext, dir, internal, blocks, tessellator, colorR, colorG, colorB);
}
示例14: calculateBaseColor
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
public static void calculateBaseColor (float[] target, int color) {
float r = (float)(color >> 16 & 255) / 255f;
float g = (float)(color >> 8 & 255) / 255f;
float b = (float)(color & 255) / 255f;
if (EntityRenderer.anaglyphEnable) {
float gray = (r * 30f + g * 59f + b * 11f) / 100f;
float rg = (r * 30f + g * 70f) / 100f;
float rb = (r * 30f + b * 70f) / 100f;
r = gray;
g = rg;
b = rb;
}
target[0] = r;
target[1] = g;
target[2] = b;
}
示例15: renderCrossedSquares
import net.minecraft.client.renderer.EntityRenderer; //导入方法依赖的package包/类
private void renderCrossedSquares (RenderBlocks renderer, Block block, int x, int y, int z)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z));
int l = block.colorMultiplier(renderer.blockAccess, x, y, z);
float f = (float)(l >> 16 & 255) / 255.0F;
float f1 = (float)(l >> 8 & 255) / 255.0F;
float f2 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
float f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
f = f3;
f1 = f4;
f2 = f5;
}
tessellator.setColorOpaque_F(f, f1, f2);
IIcon iicon = renderer.getBlockIconFromSideAndMetadata(block, 0, renderer.blockAccess.getBlockMetadata(x, y, z));
drawCrossedSquares(renderer, iicon, x, y, z, 1.0F);
}