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Java BufferBuilder.begin方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.BufferBuilder.begin方法的典型用法代码示例。如果您正苦于以下问题:Java BufferBuilder.begin方法的具体用法?Java BufferBuilder.begin怎么用?Java BufferBuilder.begin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.BufferBuilder的用法示例。


在下文中一共展示了BufferBuilder.begin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: render

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void render(BufferBuilder renderer) {
    int numVertices = vertices.length;
    if(faceNormal == null)
    	faceNormal = calculateFaceNormal();
    
    renderer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
    for (int i = 0; i < numVertices; ++i) {
		Vertex v = vertices[i];
		TextureCoordinate tc = textureCoordinates[i];
        renderer.pos(v.x, v.y, v.z).tex(tc.u, tc.v).normal(faceNormal.x, faceNormal.y, faceNormal.z).endVertex();
    }
    //Renderer works with four vertices so add start point again if face is only three vertices.
    if(numVertices == 3)
    	renderer.pos(vertices[0].x, vertices[0].y, vertices[0].z).tex(textureCoordinates[0].u, textureCoordinates[0].v).normal(faceNormal.x, faceNormal.y, faceNormal.z).endVertex();
    
    Tessellator.getInstance().draw();
}
 
开发者ID:ObsidianSuite,项目名称:ObsidianSuite,代码行数:19,代码来源:Face.java

示例2: drawCircle

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
public static void drawCircle(double radius, double innerWidth, double x, double y, double z, Color color,
		int segments)
{
	Tessellator tes = Tessellator.getInstance();
	BufferBuilder vb = tes.getBuffer();
	GlStateManager.disableCull();
	vb.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
	for (int deg = 0; deg <= segments; deg++)
	{
		double radius1 = deg % 2 == 0 ? radius : innerWidth;
		vb.pos(x + Math.cos(Math.toRadians(deg)) * (radius1), y, z + Math.sin(Math.toRadians(deg)) * radius1)
				.color(color.getRed(), color.getGreen(), color.getBlue(), 1).endVertex();
		vb.pos(x + Math.cos(Math.toRadians(deg + 1)) * (radius), y, z + Math.sin(Math.toRadians(deg + 1)) * radius)
				.color(color.getRed(), color.getGreen(), color.getBlue(), 1).endVertex();
		vb.pos(x + Math.cos(Math.toRadians(deg + 2)) * (radius1), y,
				z + Math.sin(Math.toRadians(deg + 2)) * radius1)
				.color(color.getRed(), color.getGreen(), color.getBlue(), 1).endVertex();
	}

	tes.draw();
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:22,代码来源:GLHelper.java

示例3: render

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
@Override
public void render(Vector3 cameraPos) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder buf = tessellator.getBuffer();
    double off = 0.03 - cameraPos.getY();
    for (LineStyle line : this.style.getLines()) {
        if (!line.prepare(this.style.getRenderType())) {
            continue;
        }

        buf.begin(GL_LINES, DefaultVertexFormats.POSITION);
        line.applyColour();

        for (PointRectangle point : this.points) {
            if (point != null) {
                Vector2 pos = point.getPoint();
                double x = pos.getX() - cameraPos.getX();
                double z = pos.getY() - cameraPos.getZ();
                buf.pos(x + 0.5, this.min + off, z + 0.5).endVertex();
                buf.pos(x + 0.5, this.max + 1 + off, z + 0.5).endVertex();
            }
        }
        tessellator.draw();
    }
}
 
开发者ID:kenzierocks,项目名称:HardVox,代码行数:26,代码来源:Render2DBox.java

示例4: renderTick

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
@Override
public void renderTick(float partialTicks)
{
    Minecraft.getMinecraft().mcProfiler.startSection("expParticleDraw");
    Minecraft.getMinecraft().renderEngine.bindTexture(ExPTextures.PARTICLES);
    BufferBuilder bb = Tessellator.getInstance().getBuffer();
    GlStateManager.disableAlpha();
    GlStateManager.disableBlend();
    bb.begin(GL11.GL_QUADS, this.getDrawFormat());
    particles.get(BlockRenderLayer.SOLID).forEach(p -> p.draw(bb, partialTicks, ActiveRenderInfo.getRotationX(), ActiveRenderInfo.getRotationXZ(), ActiveRenderInfo.getRotationZ(), ActiveRenderInfo.getRotationYZ(), ActiveRenderInfo.getRotationXY()));
    Tessellator.getInstance().draw();
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
    bb.begin(GL11.GL_QUADS, this.getDrawFormat());
    particles.get(BlockRenderLayer.CUTOUT).forEach(p -> p.draw(bb, partialTicks, ActiveRenderInfo.getRotationX(), ActiveRenderInfo.getRotationXZ(), ActiveRenderInfo.getRotationZ(), ActiveRenderInfo.getRotationYZ(), ActiveRenderInfo.getRotationXY()));
    Tessellator.getInstance().draw();
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
    bb.begin(GL11.GL_QUADS, this.getDrawFormat());
    particles.get(BlockRenderLayer.TRANSLUCENT).forEach(p -> p.draw(bb, partialTicks, ActiveRenderInfo.getRotationX(), ActiveRenderInfo.getRotationXZ(), ActiveRenderInfo.getRotationZ(), ActiveRenderInfo.getRotationYZ(), ActiveRenderInfo.getRotationXY()));
    Tessellator.getInstance().draw();
    Minecraft.getMinecraft().mcProfiler.endSection();
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:24,代码来源:ParticleEngine.java

示例5: render

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
@Override
public void render(int mouseX, int mouseY, float partialTick) {
    drawRect(x, y, x + CHECKBOX_WIDTH, y + CHECKBOX_HEIGHT, enabled ? 0xFFA0A0A0 : 0xFF999999);
    drawRect(x + 1, y + 1, x + CHECKBOX_WIDTH - 1, y + CHECKBOX_HEIGHT - 1, enabled ? 0xFF202020 : 0xFFAAAAAA);
    if (checked) {
        GlStateManager.disableTexture2D();
        if (enabled) {
            GlStateManager.color(1, 1, 1, 1);
        } else {
            GlStateManager.color(0.8f, 0.8f, 0.8f, 1);
        }
        BufferBuilder wr = Tessellator.getInstance().getBuffer();
        wr.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION);
        wr.pos(x + 2, y + 5, zLevel).endVertex();
        wr.pos(x + 5, y + 7, zLevel).endVertex();
        wr.pos(x + 8, y + 3, zLevel).endVertex();
        Tessellator.getInstance().draw();
        GlStateManager.enableTexture2D();
        GlStateManager.color(0.25f, 0.25f, 0.25f, 1);
    }
    fontRenderer.drawString(I18n.format(text), x + 1 + CHECKBOX_WIDTH, y + CHECKBOX_HEIGHT / 2 - fontRenderer.FONT_HEIGHT / 2, enabled ? color : 0xFF888888);
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:23,代码来源:GuiCheckBox.java

示例6: renderQuadBright

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
public static void renderQuadBright(double angle, Face face, Face rface) {
    int brightness = 240;
    int b1 = brightness >> 16 & 65535;
    int b2 = brightness & 65535;
    GlStateManager.pushMatrix();
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder buffer = tessellator.getBuffer();
    buffer.begin(7, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);

    double f = 1.75;
    renderFace(face, angle, b1, b2, buffer, f, 200);
    renderFace(face, -angle, b1, b2, buffer, f, 60);
    renderFace(rface, angle, b1, b2, buffer, f, 200);
    renderFace(rface, -angle, b1, b2, buffer, f, 60);


    tessellator.draw();
    GlStateManager.popMatrix();
}
 
开发者ID:McJty,项目名称:MeeCreeps,代码行数:20,代码来源:PortalTESR.java

示例7: render

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
@Override
public void render(Vector3 cameraPos) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder buf = tessellator.getBuffer();

    double xPos = this.centreX - cameraPos.getX();
    double zPos = this.centreZ - cameraPos.getZ();

    for (LineStyle line : this.style.getLines()) {
        if (!line.prepare(this.style.getRenderType())) {
            continue;
        }

        double twoPi = Math.PI * 2;
        for (int yBlock = this.minY + 1; yBlock <= this.maxY; yBlock++) {
            buf.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
            line.applyColour();

            for (int i = 0; i <= 75; i++) {
                double tempTheta = i * twoPi / 75;
                double tempX = this.radX * Math.cos(tempTheta);
                double tempZ = this.radZ * Math.sin(tempTheta);

                buf.pos(xPos + tempX, yBlock - cameraPos.getY(), zPos + tempZ).endVertex();
            }
            tessellator.draw();
        }
    }
}
 
开发者ID:kenzierocks,项目名称:HardVox,代码行数:30,代码来源:RenderCylinderCircles.java

示例8: renderChunkBorder

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
private void renderChunkBorder(double yMin, double yMax, double xBase, double zBase) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder buf = tessellator.getBuffer();

    int spacing = 16;

    for (LineStyle line : this.style.getLines()) {
        if (line.prepare(this.style.getRenderType())) {
            buf.begin(GL_LINES, DefaultVertexFormats.POSITION);
            line.applyColour();

            for (int x = -16; x <= 32; x += spacing) {
                for (int z = -16; z <= 32; z += spacing) {
                    buf.pos(xBase + x, yMin, zBase - z).endVertex();
                    buf.pos(xBase + x, yMax, zBase - z).endVertex();
                }
            }

            for (double y = yMin; y <= yMax; y += yMax) {
                buf.pos(xBase, y, zBase).endVertex();
                buf.pos(xBase, y, zBase - 16).endVertex();
                buf.pos(xBase, y, zBase - 16).endVertex();
                buf.pos(xBase + 16, y, zBase - 16).endVertex();
                buf.pos(xBase + 16, y, zBase - 16).endVertex();
                buf.pos(xBase + 16, y, zBase).endVertex();
                buf.pos(xBase + 16, y, zBase).endVertex();
                buf.pos(xBase, y, zBase).endVertex();
            }

            tessellator.draw();
        }
    }
}
 
开发者ID:kenzierocks,项目名称:HardVox,代码行数:34,代码来源:RenderChunkBoundary.java

示例9: renderHUD

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void renderHUD(int x, int y, Minecraft mc, int amplifier) {
	mc.renderEngine.bindTexture(ResourceLocations.BREW_TEXTURES);
	final Tessellator tessellator = Tessellator.getInstance();
	final BufferBuilder buf = tessellator.getBuffer();
	GlStateManager.color(1F, 1F, 1F, 1F);
	final float f = 0.00390625F;

	buf.begin(7, DefaultVertexFormats.POSITION_TEX);
	buf.pos(x, y + 20, 0).tex(236 * f, (236 + 20) * f).endVertex();
	buf.pos(x + 20, y + 20, 0).tex((236 + 20) * f, (236 + 20) * f).endVertex();
	buf.pos(x + 20, y, 0).tex((236 + 20) * f, 236 * f).endVertex();
	buf.pos(x, y, 0).tex(236 * f, 236 * f).endVertex();
	tessellator.draw();

	int textureX = 9 % 14 * 18;
	int textureY = 0;
	x += 1;
	y += 1;

	GlStateManager.pushMatrix();

	EnumDyeColor dye = EnumDyeColor.byDyeDamage(Math.min(amplifier, EnumDyeColor.values().length - 1));
	int rgb = dye.getColorValue();

	float r = (rgb >>> 16 & 0xFF) / 256.0F;
	float g = (rgb >>> 8 & 0xFF) / 256.0F;
	float b = (rgb & 0xFF) / 256.0F;
	GlStateManager.color(r, g, b);

	buf.begin(7, DefaultVertexFormats.POSITION_TEX);
	buf.pos(x, y + 18, 0).tex(textureX * f, (textureY + 18) * f).endVertex();
	buf.pos(x + 18, y + 18, 0).tex((textureX + 18) * f, (textureY + 18) * f).endVertex();
	buf.pos(x + 18, y, 0).tex((textureX + 18) * f, textureY * f).endVertex();
	buf.pos(x, y, 0).tex(textureX * f, textureY * f).endVertex();
	tessellator.draw();

	GlStateManager.popMatrix();
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:41,代码来源:SkinTintBrew.java

示例10: renderModel

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
private static void renderModel(IBakedModel model, VertexFormat fmt, int color)
{
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder worldrenderer = tessellator.getBuffer();
    worldrenderer.begin(GL11.GL_QUADS, fmt);
    for (BakedQuad bakedquad : model.getQuads(null, null, 0))
    {
        LightUtil.renderQuadColor(worldrenderer, bakedquad, color);
    }
    tessellator.draw();
}
 
开发者ID:BenjaminSutter,项目名称:genera,代码行数:12,代码来源:ModelHandle.java

示例11: drawCustomGui

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
private void drawCustomGui(double x, double y, double width, double height, double zLevel)
{
       GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	Tessellator tessellator = Tessellator.getInstance();
       BufferBuilder bufferbuilder = tessellator.getBuffer();
       GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
       bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
       bufferbuilder.pos(x + 0, y + height, zLevel).endVertex();
       bufferbuilder.pos(x + width, y + height, zLevel).endVertex();
       bufferbuilder.pos(x + width, y + 0, zLevel).endVertex();
       bufferbuilder.pos(x + 0, y + 0, zLevel).endVertex();
       tessellator.draw();
}
 
开发者ID:ObsidianSuite,项目名称:ObsidianSuite,代码行数:14,代码来源:GuiBlack.java

示例12: prepLineRender

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
public static BufferBuilder prepLineRender(float partialTicks)
{
	GlStateManager.disableTexture2D();
       GlStateManager.disableBlend();
       GlStateManager.glLineWidth(line);
       BufferBuilder bufferbuilder = prepRender(partialTicks, true);
       bufferbuilder.begin(3, DefaultVertexFormats.POSITION_COLOR);
       return bufferbuilder;
}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:10,代码来源:HarshenClientUtils.java

示例13: render

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
public static void render(double minX, double minY, double maxX, double maxY, double zLevel, int progress) {
    //float red = 0.5F;
    // float green = 0.5F;
    // float blue = 0.5F;
    //float alpha = 0.3F;

    BufferBuilder wr = Tessellator.getInstance().getBuffer();
    GL11.glPushMatrix();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    // GL11.glEnable(GL11.GL_BLEND);
    // GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    GL11.glLineWidth(2.0F);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    double caseDistance = 0D;
    // draw the bar
    // GL11.glLineWidth((float)(maxY - minY) * 1.95F);
    wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
    // tessellator.setColorRGBA_F(red, green, blue, alpha);
    wr.pos(minX + (maxX - minX) * caseDistance, minY + (maxY - minY) * caseDistance, zLevel).endVertex();
    wr.pos(minX + (maxX - minX) * caseDistance, minY + (maxY - minY) * (1D - caseDistance), zLevel).endVertex();
    wr.pos(minX + (maxX - minX) * caseDistance + (maxX - minX) * (1D - 2 * caseDistance) * progress / 100D, minY + (maxY - minY) * (1D - caseDistance), zLevel).endVertex();
    wr.pos(minX + (maxX - minX) * caseDistance + (maxX - minX) * (1D - 2 * caseDistance) * progress / 100D, minY + (maxY - minY) * caseDistance, zLevel).endVertex();

    Tessellator.getInstance().draw();

    GL11.glColor4f(0, 0, 0, 1);
    // draw the casing.
    wr.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
    // tessellator.setColorRGBA_F(red, green, blue, alpha);
    wr.pos(minX, minY, zLevel).endVertex();
    wr.pos(minX, maxY, zLevel).endVertex();
    wr.pos(maxX, maxY, zLevel).endVertex();
    wr.pos(maxX, minY, zLevel).endVertex();
    Tessellator.getInstance().draw();

    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();

}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:44,代码来源:RenderProgressBar.java

示例14: renderPlayer

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void renderPlayer(RenderPlayerEvent.Post event) {
	ItemStack stack=event.getEntityPlayer().getHeldItemMainhand();
	if(event.getEntity().getDataManager().get(SPIN_TIME)){
		
		GlStateManager.popMatrix();
		if(!stack.isEmpty()&&!event.getEntity().isInvisible()){
			Tessellator tessellator = Tessellator.getInstance();
			BufferBuilder renderer = tessellator.getBuffer();
			GlStateManager.pushMatrix();
			GlStateManager.translate((float) 0, (float) 0 + 0.1D, (float) 0);
			// GL11.glRotatef((living.prevRotationYawHead +
			// (living.rotationYawHead - living.prevRotationYawHead) *
			// p_76986_9_)*-1, 0.0F, 1.0F, 0.0F);
			// GL11.glRotatef((living.prevRotationPitch + (living.rotationPitch
			// - living.prevRotationPitch) * p_76986_9_), 1.0F, 0.0F, 0.0F);
			// GlStateManager.disableTexture2D();
			int cooldown=getSpinCooldown(stack,event.getEntityPlayer());
			double range=SpinToWin.range + EnchantmentHelper.getEnchantmentLevel(ench, stack)*0.36+0.1;
			float alpha= 0.3f + (float)((this.getDuration(stack, event.getEntityPlayer())-event.getEntityPlayer().getEntityData().getInteger("SpinTime"))%cooldown)/(float)cooldown*0.5f;
			Minecraft.getMinecraft().getTextureManager().bindTexture(SPIN_TEXTURE);
			GlStateManager.disableLighting();
			GL11.glEnable(GL11.GL_BLEND);
			OpenGlHelper.glBlendFunc(770, 771, 1, 0);
			if(isSword(stack.getItem()))
				GlStateManager.color(0.8F, 0.65F, 0.4F, alpha);
			else
				GlStateManager.color(0.6F, 0.18F, 0.1F, alpha);
			/*
			 * if(TF2weapons.getTeamForDisplay(living)==0){ GL11.glColor4f(1.0F,
			 * 0.0F, 0.0F, 0.28F); } else{ GL11.glColor4f(0.0F, 0.0F, 1.0F,
			 * 0.28F); }
			 */
			renderer.begin(7, DefaultVertexFormats.POSITION_TEX);
			renderer.pos(-range, 0.0D, range).tex(0D, 1D).endVertex();
			renderer.pos(range, 0.0D, range).tex(1D, 1D).endVertex();
			renderer.pos(range, 0.0D, -range).tex(1D, 0.0D).endVertex();
			renderer.pos(-range, 0.0D, -range).tex(0D, 0.0D).endVertex();
			tessellator.draw();

			GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F);
			GL11.glDisable(GL11.GL_BLEND);
			// GlStateManager.enableTexture2D();
			GlStateManager.enableLighting();
			GlStateManager.popMatrix();
		}
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:50,代码来源:SpinToWin.java

示例15: renderGuiFluid

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
public static void renderGuiFluid(FluidStack fluid, float fill, int x, int y, int width, int maxHeight)
{
    if (fluid != null && fluid.getFluid() != null && fluid.amount > 0)
    {
        TextureAtlasSprite sprite = getStillTexture(fluid);
        if (sprite != null)
        {
            int rendHeight = (int) Math.max(Math.min((float) maxHeight, (float) maxHeight * fill), 1.0F);
            int yPos = y + maxHeight - rendHeight;
            Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
            int fluidColor = fluid.getFluid().getColor(fluid);
            GL11.glColor3ub((byte) (fluidColor >> 16 & 255), (byte) (fluidColor >> 8 & 255), (byte) (fluidColor & 255));
            GlStateManager.enableBlend();

            for (int i = 0; i < width; i += 16)
            {
                for (int j = 0; j < rendHeight; j += 16)
                {
                    int dwt = Math.min(width - i, 16);
                    int dht = Math.min(rendHeight - j, 16);
                    int dx = x + i;
                    int dy = yPos + j;
                    double minU = (double) sprite.getMinU();
                    double maxU = (double) sprite.getMaxU();
                    double minV = (double) sprite.getMinV();
                    double maxV = (double) sprite.getMaxV();
                    Tessellator tessellator = Tessellator.getInstance();
                    BufferBuilder tes = tessellator.getBuffer();
                    tes.begin(7, DefaultVertexFormats.POSITION_TEX);
                    tes.pos((double) dx, (double) (dy + dht), 0.0D).tex(minU, minV + (maxV - minV) * (double) dht / 16.0D).endVertex();
                    tes.pos((double) (dx + dwt), (double) (dy + dht), 0.0D).tex(minU + (maxU - minU) * (double) dwt / 16.0D, minV + (maxV - minV) * (double) dht / 16.0D).endVertex();
                    tes.pos((double) (dx + dwt), (double) dy, 0.0D).tex(minU + (maxU - minU) * (double) dwt / 16.0D, minV).endVertex();
                    tes.pos((double) dx, (double) dy, 0.0D).tex(minU, minV).endVertex();
                    tessellator.draw();
                }
            }

            GlStateManager.disableBlend();
        }
    }
}
 
开发者ID:cubex2,项目名称:customstuff4,代码行数:42,代码来源:RenderHelper.java


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