本文整理汇总了Java中net.minecraft.client.renderer.BufferBuilder类的典型用法代码示例。如果您正苦于以下问题:Java BufferBuilder类的具体用法?Java BufferBuilder怎么用?Java BufferBuilder使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BufferBuilder类属于net.minecraft.client.renderer包,在下文中一共展示了BufferBuilder类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawArrow
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
private void drawArrow(float progress) {
double arrowBaseWidth = 0.4D;
double arrowBaseLength = 0.8D;
double arrowLength = 1.5D;
double arrowWidth = 0.7D;
double scale = 0.1D;
GL11.glPushMatrix();
GL11.glScaled(scale, scale, scale);
GL11.glTranslatef(0, progress * 4, 0);
BufferBuilder wr = Tessellator.getInstance().getBuffer();
wr.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION);
wr.pos(-arrowBaseWidth, -arrowLength * 0.5D, 0).endVertex();
wr.pos(-arrowBaseWidth, -arrowLength * 0.5D + arrowBaseLength, 0).endVertex();
wr.pos(-arrowWidth, -arrowLength * 0.5D + arrowBaseLength, 0).endVertex();
wr.pos(0, arrowLength * 0.5D, 0).endVertex();
wr.pos(arrowWidth, -arrowLength * 0.5D + arrowBaseLength, 0).endVertex();
wr.pos(arrowBaseWidth, -arrowLength * 0.5D + arrowBaseLength, 0).endVertex();
wr.pos(arrowBaseWidth, -arrowLength * 0.5D, 0).endVertex();
Tessellator.getInstance().draw();
GL11.glPopMatrix();
}
示例2: renderInterpolated
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public void renderInterpolated(RenderProgressingLine lastTickLine, float partialTick, float rotationYaw, float rotationPitch) {
GL11.glPushMatrix();
double renderProgress = getInter(progress, lastTickLine.progress, partialTick);
GL11.glTranslated((getInter(endX, lastTickLine.endX, partialTick) - startX) * renderProgress, (getInter(endY, lastTickLine.endY, partialTick) - startY) * renderProgress, (getInter(endZ, lastTickLine.endZ, partialTick) - startZ) * renderProgress);
GL11.glRotatef(rotationYaw, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(rotationPitch, 0.0F, 0.0F, 1.0F);
BufferBuilder wr = Tessellator.getInstance().getBuffer();
GL11.glEnable(GL11.GL_LINE_SMOOTH);
wr.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
RenderUtils.glColorHex(color);
double size = 5 / 16D;
for (int i = 0; i < PneumaticCraftUtils.circlePoints; i++) {
wr.pos(0, PneumaticCraftUtils.sin[i] * size, PneumaticCraftUtils.cos[i] * size).endVertex();
}
Tessellator.getInstance().draw();
GL11.glDisable(GL11.GL_LINE_SMOOTH);
GL11.glPopMatrix();
}
示例3: renderAirParticle
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
private void renderAirParticle(float particleProgress) {
int xStart = (width - xSize) / 2;
int yStart = (height - ySize) / 2;
float x = xStart + 117F;
float y = yStart + 50.5F;
if (particleProgress < 0.5F) {
y += particleProgress * 56;
} else if (particleProgress < 0.7F) {
y += 28F;
x -= (particleProgress - 0.5F) * 90;
} else {
y += 28F;
x -= 18;
y -= (particleProgress - 0.7F) * 70;
}
BufferBuilder wr = Tessellator.getInstance().getBuffer();
GL11.glPointSize(5);
wr.begin(GL11.GL_POINTS, DefaultVertexFormats.POSITION);
wr.pos(x, y, zLevel).endVertex();
Tessellator.getInstance().draw();
}
示例4: render
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
@Override
public void render(int mouseX, int mouseY, float partialTick) {
drawRect(x, y, x + CHECKBOX_WIDTH, y + CHECKBOX_HEIGHT, enabled ? 0xFFA0A0A0 : 0xFF999999);
drawRect(x + 1, y + 1, x + CHECKBOX_WIDTH - 1, y + CHECKBOX_HEIGHT - 1, enabled ? 0xFF202020 : 0xFFAAAAAA);
if (checked) {
GlStateManager.disableTexture2D();
if (enabled) {
GlStateManager.color(1, 1, 1, 1);
} else {
GlStateManager.color(0.8f, 0.8f, 0.8f, 1);
}
BufferBuilder wr = Tessellator.getInstance().getBuffer();
wr.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION);
wr.pos(x + 2, y + 5, zLevel).endVertex();
wr.pos(x + 5, y + 7, zLevel).endVertex();
wr.pos(x + 8, y + 3, zLevel).endVertex();
Tessellator.getInstance().draw();
GlStateManager.enableTexture2D();
GlStateManager.color(0.25f, 0.25f, 0.25f, 1);
}
fontRenderer.drawString(I18n.format(text), x + 1 + CHECKBOX_WIDTH, y + CHECKBOX_HEIGHT / 2 - fontRenderer.FONT_HEIGHT / 2, enabled ? color : 0xFF888888);
}
示例5: render
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
@Override
public void render() {
FMLClientHandler.instance().getClient().getTextureManager().bindTexture(getTexture());
int width = getWidth() + (getParameters() != null && getParameters().length > 0 ? 10 : 0);
int height = getHeight() + (hasStepOutput() ? 10 : 0);
Pair<Double, Double> maxUV = getMaxUV();
double u = maxUV.getLeft();
double v = maxUV.getRight();
BufferBuilder wr = Tessellator.getInstance().getBuffer();
wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
wr.pos(0, 0, 0).tex(0, 0).endVertex();
wr.pos(0, height, 0).tex(0, v).endVertex();
wr.pos(width, height, 0).tex(u, v).endVertex();
wr.pos(width, 0, 0).tex(u, 0).endVertex();
Tessellator.getInstance().draw();
}
示例6: renderParticle
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
//super.renderParticle(buffer, entityIn, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
//System.out.println("rot: "+rotationX+" "+rotationZ+" "+rotationYZ+" "+rotationXY+" "+rotationXZ);
EnumFacing face=this.block.sideHit;
if(face == EnumFacing.UP)
super.renderParticle(buffer, entityIn, partialTicks, 1, 0, 0, 0, 1);
else if(face == EnumFacing.DOWN)
super.renderParticle(buffer, entityIn, partialTicks, 1, 0, 0, 0, -1);
else if(face == EnumFacing.NORTH)
super.renderParticle(buffer, entityIn, partialTicks, 1, 1, 0, 0, 0);
else if(face == EnumFacing.SOUTH)
super.renderParticle(buffer, entityIn, partialTicks, -1, 1, 0, 0, 0);
else if(face == EnumFacing.EAST)
super.renderParticle(buffer, entityIn, partialTicks, 0, 1, 1, 0, 0);
else if(face == EnumFacing.WEST)
super.renderParticle(buffer, entityIn, partialTicks, 0, 1, -1, 0, 0);
}
示例7: render
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
@Override
public void render(Vector3 cameraPos) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buf = tessellator.getBuffer();
for (LineStyle line : this.style.getLines()) {
if (!line.prepare(this.style.getRenderType())) {
continue;
}
buf.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
line.applyColour();
for (Vector3 vertex : this.vertices) {
buf.pos(vertex.getX() - cameraPos.getX(), vertex.getY() - cameraPos.getY(), vertex.getZ() - cameraPos.getZ()).endVertex();
}
tessellator.draw();
}
}
示例8: renderGhostModel
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
public static void renderGhostModel(IBakedModel model, BlockPos position, Color color, boolean noDepth, float partialTicks)
{
GlStateManager.enableBlend();
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_DST_COLOR);
BufferBuilder vb;
if(noDepth)
{
GlStateManager.depthFunc(519);
vb = prepRenderBlockDepth(partialTicks, true);
}
else
vb = prepRender(partialTicks, true);
vb.begin(7, DefaultVertexFormats.BLOCK);
World world = Minecraft.getMinecraft().world;
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
dispatcher.getBlockModelRenderer().renderModel(world, model, Minecraft.getMinecraft().world.getBlockState(position), position.add(0, noDepth ? 500 : 0, 0), vb, false);
for(int i = 0; i < vb.getVertexCount(); i++)
vb.putColorMultiplier(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, i);
vb.color(1, 1, 1, 0.1f);
postRender();
GlStateManager.depthFunc(515);
GlStateManager.disableBlend();
}
示例9: render
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public void render(BufferBuilder renderer) {
int numVertices = vertices.length;
if(faceNormal == null)
faceNormal = calculateFaceNormal();
renderer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
for (int i = 0; i < numVertices; ++i) {
Vertex v = vertices[i];
TextureCoordinate tc = textureCoordinates[i];
renderer.pos(v.x, v.y, v.z).tex(tc.u, tc.v).normal(faceNormal.x, faceNormal.y, faceNormal.z).endVertex();
}
//Renderer works with four vertices so add start point again if face is only three vertices.
if(numVertices == 3)
renderer.pos(vertices[0].x, vertices[0].y, vertices[0].z).tex(textureCoordinates[0].u, textureCoordinates[0].v).normal(faceNormal.x, faceNormal.y, faceNormal.z).endVertex();
Tessellator.getInstance().draw();
}
示例10: drawTextureWithMasking
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
private static void drawTextureWithMasking(double xCoord, double yCoord, TextureAtlasSprite textureSprite, int maskTop, int maskRight, double zLevel) {
double uMin = (double) textureSprite.getMinU();
double uMax = (double) textureSprite.getMaxU();
double vMin = (double) textureSprite.getMinV();
double vMax = (double) textureSprite.getMaxV();
uMax = uMax - (maskRight / 16.0 * (uMax - uMin));
vMax = vMax - (maskTop / 16.0 * (vMax - vMin));
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
bufferBuilder.pos(xCoord, yCoord + 16, zLevel).tex(uMin, vMax).endVertex();
bufferBuilder.pos(xCoord + 16 - maskRight, yCoord + 16, zLevel).tex(uMax, vMax).endVertex();
bufferBuilder.pos(xCoord + 16 - maskRight, yCoord + maskTop, zLevel).tex(uMax, vMin).endVertex();
bufferBuilder.pos(xCoord, yCoord + maskTop, zLevel).tex(uMin, vMin).endVertex();
tessellator.draw();
}
示例11: render
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
void render() {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buff = tessellator.getBuffer();
buff.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
buff.setTranslation(
-TileEntityRendererDispatcher.staticPlayerX,
-TileEntityRendererDispatcher.staticPlayerY,
-TileEntityRendererDispatcher.staticPlayerZ
);
buff.pos(from.x, from.y, from.z).color(getRedColorF(), getGreenColorF(), getBlueColorF(), alpha * particleAlpha)
.endVertex();
buff.pos(to.x, to.y, to.z).color(getRedColorF(), getGreenColorF(), getBlueColorF(), alpha * particleAlpha)
.endVertex();
buff.setTranslation(0,0,0);
tessellator.draw();
}
示例12: drawCuboid
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
private static void drawCuboid(final BufferBuilder buffer, final BlockPos begin, final BlockPos end, final int sides, final int argb, final double delta) {
if (buffer.getDrawMode() == -1 || sides == 0) {
return;
}
final double x0 = begin.getX() - delta;
final double y0 = begin.getY() - delta;
final double z0 = begin.getZ() - delta;
final double x1 = end.getX() + 1 + delta;
final double y1 = end.getY() + 1 + delta;
final double z1 = end.getZ() + 1 + delta;
switch (buffer.getDrawMode()) {
case GL11.GL_QUADS:
drawQuads(buffer, x0, y0, z0, x1, y1, z1, sides, argb);
break;
case GL11.GL_LINES:
drawLines(buffer, x0, y0, z0, x1, y1, z1, sides, argb);
break;
default:
throw new IllegalStateException("Unsupported mode!");
}
}
示例13: renderParticle
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
@Override
public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) {
if(sprite != null) {
double uMin = 0F;
double uMax = 1F;
double vMin = 0F;
double vMax = 1F;
if(sprite instanceof FrameSpriteResource) {
FrameSpriteResource framedSprite = ((FrameSpriteResource) sprite);
Tuple<Double, Double> uv = framedSprite.getUVFrame((int) particleAngle);
double uOffset = framedSprite.getU();
double u = uv.getFirst();
double vOffset = framedSprite.getV();
double v = uv.getSecond();
uMin = u;
uMax = u + uOffset;
vMin = v;
vMax = v + vOffset;
}
sprite.bindManager();
renderEasy(buffer, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ, uMin, uMax, vMin, vMax);
}
}
示例14: render
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
public void render(double size, float partialTicks) {
double renderRotationAngle = oldRotationAngle + (rotationAngle - oldRotationAngle) * partialTicks;
BufferBuilder wr = Tessellator.getInstance().getBuffer();
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
// GL11.glLineWidth((float)size * 20F);
GL11.glEnable(GL11.GL_LINE_SMOOTH);
GL11.glRotatef((float) renderRotationAngle, 0, 0, 1);
for (int j = 0; j < 2; j++) {
wr.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION);
for (int i = 0; i < PneumaticCraftUtils.circlePoints / 4; i++) {
wr.pos(PneumaticCraftUtils.cos[i] * size, PneumaticCraftUtils.sin[i] * size, 0).endVertex();
wr.pos(PneumaticCraftUtils.cos[i] * (size + 0.1D), PneumaticCraftUtils.sin[i] * (size + 0.1D), 0).endVertex();
}
Tessellator.getInstance().draw();
if (renderAsTagged) {
GL11.glColor4d(1, 0, 0, 1);
wr.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
for (int i = 0; i < PneumaticCraftUtils.circlePoints / 4; i++) {
wr.pos(PneumaticCraftUtils.cos[i] * size, PneumaticCraftUtils.sin[i] * size, 0).endVertex();
}
for (int i = PneumaticCraftUtils.circlePoints / 4 - 1; i >= 0; i--) {
wr.pos(PneumaticCraftUtils.cos[i] * (size + 0.1D), PneumaticCraftUtils.sin[i] * (size + 0.1D), 0).endVertex();
}
Tessellator.getInstance().draw();
GL11.glColor4d(1, 1, 0, 0.5);
}
GL11.glRotatef(180, 0, 0, 1);
}
GL11.glDisable(GL11.GL_LINE_SMOOTH);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
示例15: renderTileEntityFast
import net.minecraft.client.renderer.BufferBuilder; //导入依赖的package包/类
@Override
public void renderTileEntityFast(@Nonnull TilePhenomena phenomena, double x, double y, double z, float partialTick, int breakStage, float partial, @Nullable BufferBuilder renderer) {
if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockPos pos = phenomena.getPos();
IBlockAccess world = MinecraftForgeClient.getRegionRenderCache(phenomena.getWorld(), pos);
IBlockState state = getState(phenomena, world, pos);
if(state instanceof IExtendedBlockState) {
IExtendedBlockState extendedState = (IExtendedBlockState) state;
if(extendedState.getUnlistedNames().contains(Properties.AnimationProperty)) {
float time = ((20 - phenomena.timer)) / 20F; // Using tile timer instead of world time.
IAnimationStateMachine capability = phenomena.getCapability(CapabilityAnimation.ANIMATION_CAPABILITY, null);
if(capability != null) {
Pair<IModelState, Iterable<Event>> pair = capability.apply(time);
extendedState = extendedState.withProperty(Properties.AnimationProperty, pair.getLeft());
IBakedModel model = getModel(state);
assert renderer != null;
renderer.setTranslation(x - pos.getX(), y - pos.getY(), z - pos.getZ());
blockRenderer.getBlockModelRenderer().renderModel(world, model, extendedState, pos, renderer, false);
}
}
}
}