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Java BufferBuilder.addVertexData方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.BufferBuilder.addVertexData方法的典型用法代码示例。如果您正苦于以下问题:Java BufferBuilder.addVertexData方法的具体用法?Java BufferBuilder.addVertexData怎么用?Java BufferBuilder.addVertexData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.BufferBuilder的用法示例。


在下文中一共展示了BufferBuilder.addVertexData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderModel

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
private static void renderModel(IBakedModel model, VertexFormat fmt)
{
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder worldrenderer = tessellator.getBuffer();
    worldrenderer.begin(GL11.GL_QUADS, fmt);
    for (BakedQuad bakedquad : model.getQuads(null, null, 0))
    {
        worldrenderer.addVertexData(bakedquad.getVertexData());
    }
    tessellator.draw();
}
 
开发者ID:BenjaminSutter,项目名称:genera,代码行数:12,代码来源:ModelHandle.java

示例2: addCuboid

import net.minecraft.client.renderer.BufferBuilder; //导入方法依赖的package包/类
public static void addCuboid(BufferBuilder buffer, BlockPos pos, float x1, float y1, float z1, float x2, float y2, float z2, TextureAtlasSprite sprite, int red, int green, int blue, int alpha) {
	int color = (alpha & 0x0ff) << 24 | (blue & 0x0ff) << 16 | (green & 0x0ff) << 8 | (red & 0x0ff);
	float spriteW = 16;
	float spriteH = 16;
	
	int b = 240;
	
	// north
	buffer.addVertexData(Ints.concat(
			vertexToInts(x2, y2, z1, color, sprite, x2 * spriteW, y1 * spriteH),
			vertexToInts(x2, y1, z1, color, sprite, x2 * spriteW, y2 * spriteH),
			vertexToInts(x1, y1, z1, color, sprite, x1 * spriteW, y2 * spriteH),
			vertexToInts(x1, y2, z1, color, sprite, x1 * spriteW, y1 * spriteH)));
	buffer.putPosition(pos.getX(), pos.getY(), pos.getZ());
	buffer.putBrightness4(b, b, b, b);
	// south
	buffer.addVertexData(Ints.concat(
			vertexToInts(x1, y2, z2, color, sprite, x1 * spriteW, y1 * spriteH),
			vertexToInts(x1, y1, z2, color, sprite, x1 * spriteW, y2 * spriteH),
			vertexToInts(x2, y1, z2, color, sprite, x2 * spriteW, y2 * spriteH),
			vertexToInts(x2, y2, z2, color, sprite, x2 * spriteW, y1 * spriteH)));
	buffer.putPosition(pos.getX(), pos.getY(), pos.getZ());
	buffer.putBrightness4(b, b, b, b);
	// west
	buffer.addVertexData(Ints.concat(
			vertexToInts(x1, y2, z1, color, sprite, z1 * spriteW, y1 * spriteH),
			vertexToInts(x1, y1, z1, color, sprite, z1 * spriteW, y2 * spriteH),
			vertexToInts(x1, y1, z2, color, sprite, z2 * spriteW, y2 * spriteH),
			vertexToInts(x1, y2, z2, color, sprite, z2 * spriteW, y1 * spriteH)));
	buffer.putPosition(pos.getX(), pos.getY(), pos.getZ());
	buffer.putBrightness4(b, b, b, b);
	// east
	buffer.addVertexData(Ints.concat(
			vertexToInts(x2, y2, z2, color, sprite, z2 * spriteW, y1 * spriteH),
			vertexToInts(x2, y1, z2, color, sprite, z2 * spriteW, y2 * spriteH),
			vertexToInts(x2, y1, z1, color, sprite, z1 * spriteW, y2 * spriteH),
			vertexToInts(x2, y2, z1, color, sprite, z1 * spriteW, y1 * spriteH)));
	buffer.putPosition(pos.getX(), pos.getY(), pos.getZ());
	buffer.putBrightness4(b, b, b, b);
	// down
	buffer.addVertexData(Ints.concat(
			vertexToInts(x2, y1, z1, color, sprite, x2 * spriteW, z1 * spriteH),
			vertexToInts(x2, y1, z2, color, sprite, x2 * spriteW, z2 * spriteH),
			vertexToInts(x1, y1, z2, color, sprite, x1 * spriteW, z2 * spriteH),
			vertexToInts(x1, y1, z1, color, sprite, x1 * spriteW, z1 * spriteH)));
	buffer.putPosition(pos.getX(), pos.getY(), pos.getZ());
	buffer.putBrightness4(b, b, b, b);
	// up
	buffer.addVertexData(Ints.concat(
			vertexToInts(x1, y2, z1, color, sprite, x1 * spriteW, z1 * spriteH),
			vertexToInts(x1, y2, z2, color, sprite, x1 * spriteW, z2 * spriteH),
			vertexToInts(x2, y2, z2, color, sprite, x2 * spriteW, z2 * spriteH),
			vertexToInts(x2, y2, z1, color, sprite, x2 * spriteW, z1 * spriteH)));
	buffer.putPosition(pos.getX(), pos.getY(), pos.getZ());
	buffer.putBrightness4(b, b, b, b);
}
 
开发者ID:the-realest-stu,项目名称:Etheric,代码行数:57,代码来源:RenderUtil.java


注:本文中的net.minecraft.client.renderer.BufferBuilder.addVertexData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。