本文整理汇总了Java中net.gtaun.shoebill.object.Player.setLocation方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setLocation方法的具体用法?Java Player.setLocation怎么用?Java Player.setLocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.gtaun.shoebill.object.Player
的用法示例。
在下文中一共展示了Player.setLocation方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: resetData
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
* reset data of a player
* @param player the player
*/
private static void resetData(Player player) {
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
EventData eventData = playerPlayerData.getCurrentEvent();
if(eventData != null
&& eventData.getState() != EventState.START
&& eventData.getState() != EventState.PREPARE
&& eventData.getState() != EventState.WAITING) {
player.setWorld(0);
player.setInterior(0);
if(eventData.getLocation() != null)
player.setLocation(eventData.getLocation());
resetWeapons(player);
player.setHealth(playerPlayerData.getHealth());
player.setArmour(playerPlayerData.getArmour());
if(playerPlayerData.getColor() != null)
player.setColor(playerPlayerData.getColor());
}
}
示例2: eventsgoto
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
@Command
@CommandHelp("/eventsgoto")
public boolean eventsgoto(Player player) {
PlayerData playerPlayerData;
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
EventData eventData = playerPlayerData.getCurrentEvent();
if(eventData != null) {
if(eventData.getMap() != null && eventData.getMap().getLocation() != null) {
player.setLocation(eventData.getMap().getLocation());
player.setWorld(eventData.getId()+1);
player.setInterior(0);
}
}
return true;
}
示例3: spawnPlayer
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
* spawn player on event spawn
* @param player the player
* @param eventData the event
*/
private static void spawnPlayer(Player player, EventData eventData) {
saveWeapons(player);
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
playerPlayerData.setHealth(player.getHealth());
playerPlayerData.setArmour(player.getArmour());
player.resetWeapons();
Random random = new Random();
player.setLocation(new Location(eventData.getMap().getLocation().getX()+random.nextFloat(), eventData.getMap().getLocation().getY()+random.nextFloat(), eventData.getMap().getLocation().getZ()+1));
player.setWorld(eventData.getMap().getLocation().getWorldId());
player.setInterior(eventData.getMap().getLocation().getInteriorId());
}
示例4: eventstp
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
@Command
@CommandHelp("/eventstp [x] [y] [z]")
public boolean eventstp(Player player, float x, float y, float z) {
player.setLocation(new Location(x, y, z));
return true;
}
示例5: checkEvent
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
* do every onPlayerUpdateEvent something
* @param player the player
*/
public static void checkEvent(Player player) {
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
EventData eventData = playerPlayerData.getCurrentEvent();
if(eventData != null) {
if(eventData.getState() == EventState.RUNNING) {
if(eventData.getMap() != null && eventData.getMap().getLocation() != null) { //re spawn on escaped EventMap
float x = player.getLocation().getX(),
y = player.getLocation().getY(),
z = player.getLocation().getZ();
EventMapBase eventMap = eventData.getMap();
if(x > eventMap.getMaxX()+10f) {
player.setLocation(eventMap.getMaxX(), player.getLocation().getY(), player.getLocation().getZ());
}
if(x < eventMap.getMinX()-10f) {
player.setLocation(eventMap.getMinX(), player.getLocation().getY(), player.getLocation().getZ());
}
if(y > eventMap.getMaxY()+10f) {
player.setLocation(player.getLocation().getX(), eventMap.getMaxY(), player.getLocation().getZ());
}
if(y < eventMap.getMinY()-10f) {
player.setLocation(player.getLocation().getX(), eventMap.getMinY(), player.getLocation().getZ());
}
if(z < eventMap.getMinZ()) {
spawnPlayer(player, eventData);
}
}
if(eventData.getMap() != null) {
if(eventData.getMap().getDropWeapons() != null && !eventData.getMap().getDropWeapons().isEmpty()) { //take dropped weapon on move above
DropWeapon dropWeapon = getDropWeaponInRange(player.getLocation(), eventData, 1);
if(dropWeapon != null) {
player.giveWeapon(dropWeapon.getWeaponData());
player.sendGameText(2000, 3, dropWeapon.getWeaponData().getModel().getName() + ": +" + dropWeapon.getWeaponData().getAmmo());
eventData.getMap().getDropWeapons().remove(dropWeapon);
dropWeapon.destroy();
}
}
}
}
if(playerPlayerData.isAFK()) { //TODO
playerPlayerData.setAFK(false);
player.setHealth(player.getHealth()-playerPlayerData.getDamage());
}
try {
((Event) eventData.getClz().newInstance()).check(player);
} catch (InstantiationException | IllegalAccessException e) {
System.out.println(e);
e.printStackTrace();
}
}
if(!playerPlayerData.getRangeLabels().isEmpty()) {
for(RangeLabel rangeLabel : playerPlayerData.getRangeLabels()) {
rangeLabel.update(null, player.getLocation());
}
}
}