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Java Player.setLocation方法代码示例

本文整理汇总了Java中net.gtaun.shoebill.object.Player.setLocation方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setLocation方法的具体用法?Java Player.setLocation怎么用?Java Player.setLocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.gtaun.shoebill.object.Player的用法示例。


在下文中一共展示了Player.setLocation方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: resetData

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
 * reset data of a player
 * @param player the player
 */
private static void resetData(Player player) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
	if(eventData != null 
	&& eventData.getState() != EventState.START 
	&& eventData.getState() != EventState.PREPARE 
	&& eventData.getState() != EventState.WAITING) {
		player.setWorld(0);
		player.setInterior(0);
		if(eventData.getLocation() != null) 
			player.setLocation(eventData.getLocation());
		resetWeapons(player);
		player.setHealth(playerPlayerData.getHealth());
		player.setArmour(playerPlayerData.getArmour());
		if(playerPlayerData.getColor() != null) 
			player.setColor(playerPlayerData.getColor());
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:23,代码来源:EventBase.java

示例2: eventsgoto

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
@Command
@CommandHelp("/eventsgoto")
public boolean eventsgoto(Player player) {
	PlayerData playerPlayerData;
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
	if(eventData != null) {
		if(eventData.getMap() != null && eventData.getMap().getLocation() != null) {
			player.setLocation(eventData.getMap().getLocation());
			player.setWorld(eventData.getId()+1);
			player.setInterior(0);
		}
	}
	return true;
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:16,代码来源:Commands.java

示例3: spawnPlayer

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
 * spawn player on event spawn
 * @param player the player
 * @param eventData the event
 */
private static void spawnPlayer(Player player, EventData eventData) {
	saveWeapons(player);
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	playerPlayerData.setHealth(player.getHealth());
	playerPlayerData.setArmour(player.getArmour());
	player.resetWeapons();
	Random random = new Random();
	player.setLocation(new Location(eventData.getMap().getLocation().getX()+random.nextFloat(), eventData.getMap().getLocation().getY()+random.nextFloat(), eventData.getMap().getLocation().getZ()+1));
	player.setWorld(eventData.getMap().getLocation().getWorldId());
	player.setInterior(eventData.getMap().getLocation().getInteriorId());
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:17,代码来源:EventBase.java

示例4: eventstp

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
@Command
@CommandHelp("/eventstp [x] [y] [z]")
public boolean eventstp(Player player, float x, float y, float z) {
	player.setLocation(new Location(x, y, z));
	return true;
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:7,代码来源:Commands.java

示例5: checkEvent

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
 * do every onPlayerUpdateEvent something
 * @param player the player
 */
public static void checkEvent(Player player) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
	if(eventData != null) {
		if(eventData.getState() == EventState.RUNNING) {
			if(eventData.getMap() != null && eventData.getMap().getLocation() != null) { //re spawn on escaped EventMap
				float 	x = player.getLocation().getX(),
						y = player.getLocation().getY(),
						z = player.getLocation().getZ();
				EventMapBase eventMap = eventData.getMap();
				if(x > eventMap.getMaxX()+10f) {
					player.setLocation(eventMap.getMaxX(), player.getLocation().getY(), player.getLocation().getZ());
				}
				if(x < eventMap.getMinX()-10f) {
					player.setLocation(eventMap.getMinX(), player.getLocation().getY(), player.getLocation().getZ());
				}
				if(y > eventMap.getMaxY()+10f) {
					player.setLocation(player.getLocation().getX(), eventMap.getMaxY(), player.getLocation().getZ());
				}
				if(y < eventMap.getMinY()-10f) {
					player.setLocation(player.getLocation().getX(), eventMap.getMinY(), player.getLocation().getZ());
				}
				if(z < eventMap.getMinZ()) {
					spawnPlayer(player, eventData);
				}
			}
			
			if(eventData.getMap() != null) {
				if(eventData.getMap().getDropWeapons() != null && !eventData.getMap().getDropWeapons().isEmpty()) { //take dropped weapon on move above
					DropWeapon dropWeapon = getDropWeaponInRange(player.getLocation(), eventData, 1);
					if(dropWeapon != null) {
						player.giveWeapon(dropWeapon.getWeaponData());
						player.sendGameText(2000, 3, dropWeapon.getWeaponData().getModel().getName() + ": +" + dropWeapon.getWeaponData().getAmmo());
						eventData.getMap().getDropWeapons().remove(dropWeapon);
						dropWeapon.destroy();
					}
				}
			}
		}
		if(playerPlayerData.isAFK()) { //TODO
			playerPlayerData.setAFK(false);
			player.setHealth(player.getHealth()-playerPlayerData.getDamage());
		}
		try {
			((Event) eventData.getClz().newInstance()).check(player);
		} catch (InstantiationException | IllegalAccessException e) {
			System.out.println(e);
			e.printStackTrace();
		}
	}
	if(!playerPlayerData.getRangeLabels().isEmpty()) {
		for(RangeLabel rangeLabel : playerPlayerData.getRangeLabels()) {
			rangeLabel.update(null, player.getLocation());
		}
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:61,代码来源:EventBase.java


注:本文中的net.gtaun.shoebill.object.Player.setLocation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。