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Java Player.setInterior方法代码示例

本文整理汇总了Java中net.gtaun.shoebill.object.Player.setInterior方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setInterior方法的具体用法?Java Player.setInterior怎么用?Java Player.setInterior使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.gtaun.shoebill.object.Player的用法示例。


在下文中一共展示了Player.setInterior方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: resetData

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
 * reset data of a player
 * @param player the player
 */
private static void resetData(Player player) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
	if(eventData != null 
	&& eventData.getState() != EventState.START 
	&& eventData.getState() != EventState.PREPARE 
	&& eventData.getState() != EventState.WAITING) {
		player.setWorld(0);
		player.setInterior(0);
		if(eventData.getLocation() != null) 
			player.setLocation(eventData.getLocation());
		resetWeapons(player);
		player.setHealth(playerPlayerData.getHealth());
		player.setArmour(playerPlayerData.getArmour());
		if(playerPlayerData.getColor() != null) 
			player.setColor(playerPlayerData.getColor());
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:23,代码来源:EventBase.java

示例2: onPlayerSpawn

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
 * onPlayerSpawn()
 * @param player the player
 */
public static void onPlayerSpawn(Player player) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
	if(eventData != null) {
		if(eventData.getMap() != null && eventData.getMap().getLocation() != null) {
			if(eventData.getState() == EventState.RUNNING)
				spawnPlayer(player, eventData);
		}
		else {
			if(eventData.getState() == EventState.RUNNING) {
				player.setWorld(eventData.getId()+1);
				player.setInterior(0);
			}
		}
		try {
			((Event) eventData.getClz().newInstance()).onPlayerSpawn(player);
		} catch (InstantiationException | IllegalAccessException e) {
			System.out.println(e);
			e.printStackTrace();
		}
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:27,代码来源:EventBase.java

示例3: eventsgoto

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
@Command
@CommandHelp("/eventsgoto")
public boolean eventsgoto(Player player) {
	PlayerData playerPlayerData;
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
	if(eventData != null) {
		if(eventData.getMap() != null && eventData.getMap().getLocation() != null) {
			player.setLocation(eventData.getMap().getLocation());
			player.setWorld(eventData.getId()+1);
			player.setInterior(0);
		}
	}
	return true;
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:16,代码来源:Commands.java

示例4: spawnPlayer

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
 * spawn player on event spawn
 * @param player the player
 * @param eventData the event
 */
private static void spawnPlayer(Player player, EventData eventData) {
	saveWeapons(player);
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	playerPlayerData.setHealth(player.getHealth());
	playerPlayerData.setArmour(player.getArmour());
	player.resetWeapons();
	Random random = new Random();
	player.setLocation(new Location(eventData.getMap().getLocation().getX()+random.nextFloat(), eventData.getMap().getLocation().getY()+random.nextFloat(), eventData.getMap().getLocation().getZ()+1));
	player.setWorld(eventData.getMap().getLocation().getWorldId());
	player.setInterior(eventData.getMap().getLocation().getInteriorId());
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:17,代码来源:EventBase.java


注:本文中的net.gtaun.shoebill.object.Player.setInterior方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。