本文整理汇总了Java中net.gtaun.shoebill.object.Player.setInterior方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setInterior方法的具体用法?Java Player.setInterior怎么用?Java Player.setInterior使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.gtaun.shoebill.object.Player
的用法示例。
在下文中一共展示了Player.setInterior方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: resetData
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
* reset data of a player
* @param player the player
*/
private static void resetData(Player player) {
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
EventData eventData = playerPlayerData.getCurrentEvent();
if(eventData != null
&& eventData.getState() != EventState.START
&& eventData.getState() != EventState.PREPARE
&& eventData.getState() != EventState.WAITING) {
player.setWorld(0);
player.setInterior(0);
if(eventData.getLocation() != null)
player.setLocation(eventData.getLocation());
resetWeapons(player);
player.setHealth(playerPlayerData.getHealth());
player.setArmour(playerPlayerData.getArmour());
if(playerPlayerData.getColor() != null)
player.setColor(playerPlayerData.getColor());
}
}
示例2: onPlayerSpawn
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
* onPlayerSpawn()
* @param player the player
*/
public static void onPlayerSpawn(Player player) {
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
EventData eventData = playerPlayerData.getCurrentEvent();
if(eventData != null) {
if(eventData.getMap() != null && eventData.getMap().getLocation() != null) {
if(eventData.getState() == EventState.RUNNING)
spawnPlayer(player, eventData);
}
else {
if(eventData.getState() == EventState.RUNNING) {
player.setWorld(eventData.getId()+1);
player.setInterior(0);
}
}
try {
((Event) eventData.getClz().newInstance()).onPlayerSpawn(player);
} catch (InstantiationException | IllegalAccessException e) {
System.out.println(e);
e.printStackTrace();
}
}
}
示例3: eventsgoto
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
@Command
@CommandHelp("/eventsgoto")
public boolean eventsgoto(Player player) {
PlayerData playerPlayerData;
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
EventData eventData = playerPlayerData.getCurrentEvent();
if(eventData != null) {
if(eventData.getMap() != null && eventData.getMap().getLocation() != null) {
player.setLocation(eventData.getMap().getLocation());
player.setWorld(eventData.getId()+1);
player.setInterior(0);
}
}
return true;
}
示例4: spawnPlayer
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
* spawn player on event spawn
* @param player the player
* @param eventData the event
*/
private static void spawnPlayer(Player player, EventData eventData) {
saveWeapons(player);
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
playerPlayerData.setHealth(player.getHealth());
playerPlayerData.setArmour(player.getArmour());
player.resetWeapons();
Random random = new Random();
player.setLocation(new Location(eventData.getMap().getLocation().getX()+random.nextFloat(), eventData.getMap().getLocation().getY()+random.nextFloat(), eventData.getMap().getLocation().getZ()+1));
player.setWorld(eventData.getMap().getLocation().getWorldId());
player.setInterior(eventData.getMap().getLocation().getInteriorId());
}