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Java Player.giveWeapon方法代码示例

本文整理汇总了Java中net.gtaun.shoebill.object.Player.giveWeapon方法的典型用法代码示例。如果您正苦于以下问题:Java Player.giveWeapon方法的具体用法?Java Player.giveWeapon怎么用?Java Player.giveWeapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.gtaun.shoebill.object.Player的用法示例。


在下文中一共展示了Player.giveWeapon方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: eventsweapon

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
@Command
@CommandHelp("/eventsweapon [Player] [Weapon] [Ammo]")
public boolean eventsweapon(Player player, String string, int weapon, int ammo) {
	Player target = Player.get(string);
	if(target != null) {
		target.giveWeapon(WeaponModel.get(weapon), ammo);
	}
	else {
		player.sendMessage(Color.YELLOW, string + " is no available player!");
	}
	return true;
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:13,代码来源:Commands.java

示例2: prepare

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
 * prepare the event
 * @param eventData the event
 */
public static void prepare(EventData eventData) {
	eventData.setState(EventState.PREPARE);
	
	tDTraitor = Textdraw.create(376, 410);
	tDTraitor.setText("Traitor");
	tDTraitor.setAlignment(TextDrawAlign.CENTER);
	tDTraitor.setBackgroundColor(Color.RED);
	tDTraitor.setFont(TextDrawFont.get(2));
	tDTraitor.setLetterSize(0.9f, 3.2f);
	tDTraitor.setColor(Color.BLACK);
	tDTraitor.setOutlineSize(1);
	tDTraitor.setProportional(true);
	tDTraitor.setUseBox(true);
	tDTraitor.setBoxColor(Color.BLACK);
	tDTraitor.setTextSize(18, -209);
	tDTraitor.setSelectable(false);
	
	tDInnocent = Textdraw.create(376, 410);
	tDInnocent.setText("Innocent");
	tDInnocent.setAlignment(TextDrawAlign.CENTER);
	tDInnocent.setBackgroundColor(Color.GREEN);
	tDInnocent.setFont(TextDrawFont.get(2));
	tDInnocent.setLetterSize(0.9f, 3.2f);
	tDInnocent.setColor(Color.BLACK);
	tDInnocent.setOutlineSize(1);
	tDInnocent.setProportional(true);
	tDInnocent.setUseBox(true);
	tDInnocent.setBoxColor(Color.BLACK);
	tDInnocent.setTextSize(18, -209);
	tDInnocent.setSelectable(false);
	
	countdownTextdraw = Textdraw.create(320, 9);
	countdownTextdraw.setAlignment(TextDrawAlign.CENTER);
	countdownTextdraw.setBackgroundColor(Color.BLACK);
	countdownTextdraw.setFont(TextDrawFont.get(2));
	countdownTextdraw.setLetterSize(0.33f, 1);
	countdownTextdraw.setColor(Color.WHITE);
	countdownTextdraw.setOutlineSize(0);
	countdownTextdraw.setProportional(true);
	countdownTextdraw.setUseBox(true);
	countdownTextdraw.setBoxColor(Color.BLACK);
	countdownTextdraw.setTextSize(0, 51);
	countdownTextdraw.setSelectable(false);
	
	EventMapBase eventMapBase = eventData.getMap();
	mapTextdraw = Zone.create(eventMapBase.getMinX()-500, eventMapBase.getMinY()-500, eventMapBase.getMaxX()+500, eventMapBase.getMaxY()+500);
	
	Color color = new Color(0,0,0,0);
	for(Player player : EventFunctions.getAllPlayers(eventData)) {
		PlayerData playerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
		player.setColor(color);
		player.giveWeapon(WeaponModel.DEAGLE, 14); //TODO if not online -> Packetloss
		mapTextdraw.show(player, Color.BLACK);
		for(Player all : EventFunctions.getAllPlayers(eventData)) {
			all.markerForPlayer(player, color);
		}
		playerData.setCount(30);
	}
	createTextdraws(eventData);
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:65,代码来源:TTT.java

示例3: checkEvent

import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
 * do every onPlayerUpdateEvent something
 * @param player the player
 */
public static void checkEvent(Player player) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
	if(eventData != null) {
		if(eventData.getState() == EventState.RUNNING) {
			if(eventData.getMap() != null && eventData.getMap().getLocation() != null) { //re spawn on escaped EventMap
				float 	x = player.getLocation().getX(),
						y = player.getLocation().getY(),
						z = player.getLocation().getZ();
				EventMapBase eventMap = eventData.getMap();
				if(x > eventMap.getMaxX()+10f) {
					player.setLocation(eventMap.getMaxX(), player.getLocation().getY(), player.getLocation().getZ());
				}
				if(x < eventMap.getMinX()-10f) {
					player.setLocation(eventMap.getMinX(), player.getLocation().getY(), player.getLocation().getZ());
				}
				if(y > eventMap.getMaxY()+10f) {
					player.setLocation(player.getLocation().getX(), eventMap.getMaxY(), player.getLocation().getZ());
				}
				if(y < eventMap.getMinY()-10f) {
					player.setLocation(player.getLocation().getX(), eventMap.getMinY(), player.getLocation().getZ());
				}
				if(z < eventMap.getMinZ()) {
					spawnPlayer(player, eventData);
				}
			}
			
			if(eventData.getMap() != null) {
				if(eventData.getMap().getDropWeapons() != null && !eventData.getMap().getDropWeapons().isEmpty()) { //take dropped weapon on move above
					DropWeapon dropWeapon = getDropWeaponInRange(player.getLocation(), eventData, 1);
					if(dropWeapon != null) {
						player.giveWeapon(dropWeapon.getWeaponData());
						player.sendGameText(2000, 3, dropWeapon.getWeaponData().getModel().getName() + ": +" + dropWeapon.getWeaponData().getAmmo());
						eventData.getMap().getDropWeapons().remove(dropWeapon);
						dropWeapon.destroy();
					}
				}
			}
		}
		if(playerPlayerData.isAFK()) { //TODO
			playerPlayerData.setAFK(false);
			player.setHealth(player.getHealth()-playerPlayerData.getDamage());
		}
		try {
			((Event) eventData.getClz().newInstance()).check(player);
		} catch (InstantiationException | IllegalAccessException e) {
			System.out.println(e);
			e.printStackTrace();
		}
	}
	if(!playerPlayerData.getRangeLabels().isEmpty()) {
		for(RangeLabel rangeLabel : playerPlayerData.getRangeLabels()) {
			rangeLabel.update(null, player.getLocation());
		}
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:61,代码来源:EventBase.java


注:本文中的net.gtaun.shoebill.object.Player.giveWeapon方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。