本文整理汇总了Java中net.gtaun.shoebill.object.Player.giveWeapon方法的典型用法代码示例。如果您正苦于以下问题:Java Player.giveWeapon方法的具体用法?Java Player.giveWeapon怎么用?Java Player.giveWeapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.gtaun.shoebill.object.Player
的用法示例。
在下文中一共展示了Player.giveWeapon方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: eventsweapon
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
@Command
@CommandHelp("/eventsweapon [Player] [Weapon] [Ammo]")
public boolean eventsweapon(Player player, String string, int weapon, int ammo) {
Player target = Player.get(string);
if(target != null) {
target.giveWeapon(WeaponModel.get(weapon), ammo);
}
else {
player.sendMessage(Color.YELLOW, string + " is no available player!");
}
return true;
}
示例2: prepare
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
* prepare the event
* @param eventData the event
*/
public static void prepare(EventData eventData) {
eventData.setState(EventState.PREPARE);
tDTraitor = Textdraw.create(376, 410);
tDTraitor.setText("Traitor");
tDTraitor.setAlignment(TextDrawAlign.CENTER);
tDTraitor.setBackgroundColor(Color.RED);
tDTraitor.setFont(TextDrawFont.get(2));
tDTraitor.setLetterSize(0.9f, 3.2f);
tDTraitor.setColor(Color.BLACK);
tDTraitor.setOutlineSize(1);
tDTraitor.setProportional(true);
tDTraitor.setUseBox(true);
tDTraitor.setBoxColor(Color.BLACK);
tDTraitor.setTextSize(18, -209);
tDTraitor.setSelectable(false);
tDInnocent = Textdraw.create(376, 410);
tDInnocent.setText("Innocent");
tDInnocent.setAlignment(TextDrawAlign.CENTER);
tDInnocent.setBackgroundColor(Color.GREEN);
tDInnocent.setFont(TextDrawFont.get(2));
tDInnocent.setLetterSize(0.9f, 3.2f);
tDInnocent.setColor(Color.BLACK);
tDInnocent.setOutlineSize(1);
tDInnocent.setProportional(true);
tDInnocent.setUseBox(true);
tDInnocent.setBoxColor(Color.BLACK);
tDInnocent.setTextSize(18, -209);
tDInnocent.setSelectable(false);
countdownTextdraw = Textdraw.create(320, 9);
countdownTextdraw.setAlignment(TextDrawAlign.CENTER);
countdownTextdraw.setBackgroundColor(Color.BLACK);
countdownTextdraw.setFont(TextDrawFont.get(2));
countdownTextdraw.setLetterSize(0.33f, 1);
countdownTextdraw.setColor(Color.WHITE);
countdownTextdraw.setOutlineSize(0);
countdownTextdraw.setProportional(true);
countdownTextdraw.setUseBox(true);
countdownTextdraw.setBoxColor(Color.BLACK);
countdownTextdraw.setTextSize(0, 51);
countdownTextdraw.setSelectable(false);
EventMapBase eventMapBase = eventData.getMap();
mapTextdraw = Zone.create(eventMapBase.getMinX()-500, eventMapBase.getMinY()-500, eventMapBase.getMaxX()+500, eventMapBase.getMaxY()+500);
Color color = new Color(0,0,0,0);
for(Player player : EventFunctions.getAllPlayers(eventData)) {
PlayerData playerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
player.setColor(color);
player.giveWeapon(WeaponModel.DEAGLE, 14); //TODO if not online -> Packetloss
mapTextdraw.show(player, Color.BLACK);
for(Player all : EventFunctions.getAllPlayers(eventData)) {
all.markerForPlayer(player, color);
}
playerData.setCount(30);
}
createTextdraws(eventData);
}
示例3: checkEvent
import net.gtaun.shoebill.object.Player; //导入方法依赖的package包/类
/**
* do every onPlayerUpdateEvent something
* @param player the player
*/
public static void checkEvent(Player player) {
playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
EventData eventData = playerPlayerData.getCurrentEvent();
if(eventData != null) {
if(eventData.getState() == EventState.RUNNING) {
if(eventData.getMap() != null && eventData.getMap().getLocation() != null) { //re spawn on escaped EventMap
float x = player.getLocation().getX(),
y = player.getLocation().getY(),
z = player.getLocation().getZ();
EventMapBase eventMap = eventData.getMap();
if(x > eventMap.getMaxX()+10f) {
player.setLocation(eventMap.getMaxX(), player.getLocation().getY(), player.getLocation().getZ());
}
if(x < eventMap.getMinX()-10f) {
player.setLocation(eventMap.getMinX(), player.getLocation().getY(), player.getLocation().getZ());
}
if(y > eventMap.getMaxY()+10f) {
player.setLocation(player.getLocation().getX(), eventMap.getMaxY(), player.getLocation().getZ());
}
if(y < eventMap.getMinY()-10f) {
player.setLocation(player.getLocation().getX(), eventMap.getMinY(), player.getLocation().getZ());
}
if(z < eventMap.getMinZ()) {
spawnPlayer(player, eventData);
}
}
if(eventData.getMap() != null) {
if(eventData.getMap().getDropWeapons() != null && !eventData.getMap().getDropWeapons().isEmpty()) { //take dropped weapon on move above
DropWeapon dropWeapon = getDropWeaponInRange(player.getLocation(), eventData, 1);
if(dropWeapon != null) {
player.giveWeapon(dropWeapon.getWeaponData());
player.sendGameText(2000, 3, dropWeapon.getWeaponData().getModel().getName() + ": +" + dropWeapon.getWeaponData().getAmmo());
eventData.getMap().getDropWeapons().remove(dropWeapon);
dropWeapon.destroy();
}
}
}
}
if(playerPlayerData.isAFK()) { //TODO
playerPlayerData.setAFK(false);
player.setHealth(player.getHealth()-playerPlayerData.getDamage());
}
try {
((Event) eventData.getClz().newInstance()).check(player);
} catch (InstantiationException | IllegalAccessException e) {
System.out.println(e);
e.printStackTrace();
}
}
if(!playerPlayerData.getRangeLabels().isEmpty()) {
for(RangeLabel rangeLabel : playerPlayerData.getRangeLabels()) {
rangeLabel.update(null, player.getLocation());
}
}
}