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Java Node.setOnMouseClicked方法代码示例

本文整理汇总了Java中javafx.scene.Node.setOnMouseClicked方法的典型用法代码示例。如果您正苦于以下问题:Java Node.setOnMouseClicked方法的具体用法?Java Node.setOnMouseClicked怎么用?Java Node.setOnMouseClicked使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javafx.scene.Node的用法示例。


在下文中一共展示了Node.setOnMouseClicked方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: populateMonthPane

import javafx.scene.Node; //导入方法依赖的package包/类
/**
 * Creates and positions every node onto the GridPane for the given month and year.
 * Uses 7 (weekdays) columns and (max.) 6 rows (weeks). The rows and columns are created on fly or
 * are reused.
 *
 * @param monthPane The GradPane that is used for populating the DayNodes.
 * @param month The month that should be displayed.
 * @param year The year that should be displayed.
 */
private void populateMonthPane(GridPane monthPane, Month month, int year) {
    monthPane.getChildren().clear();

    int currentRow = 0;
    for(LocalDate d = LocalDate.of(year, month, 1);
            d.getMonthValue() == month.getValue();
            d = d.plusDays(1)) {
        Node dayNode = renderDayItem(d);
        final LocalDate currentDate = d;
        dayNode.setOnMouseClicked(event -> selectedDateProperty.set(currentDate));

        int column = d.getDayOfWeek().getValue();
        monthPane.add(dayNode, column, currentRow);

        if(column == 7) {
            currentRow++;
        }
    }
}
 
开发者ID:Jibbow,项目名称:FastisFX,代码行数:29,代码来源:DayChooser.java

示例2: onViewCreated

import javafx.scene.Node; //导入方法依赖的package包/类
@Override
protected void onViewCreated() {
    if (root != null) {
        Node okBtn = root.lookup("#ok");
        if (okBtn != null) {
            okBtn.setOnMouseClicked(event -> this.onOk());
        }

        Node cancelBtn = root.lookup("#cancel");
        if (cancelBtn != null) {
            cancelBtn.setOnMouseClicked(event -> this.onCancel());
        }
    } else {
        Logger.error(this.getClass().getName(), getClass().getName() + " do not set the root to your fxml!");
    }
}
 
开发者ID:cmlanche,项目名称:javafx-qiniu-tinypng-client,代码行数:17,代码来源:CommonDialogLayoutView.java

示例3: MouseTracker

import javafx.scene.Node; //导入方法依赖的package包/类
public MouseTracker(final Node owner) {
    owner.setOnMouseMoved(this.onMouseMovedEventHandler);
    owner.setOnMouseClicked(this.onMouseClickedEventHandler);
    owner.setOnMouseEntered(this.onMouseEnteredEventHandler);
    owner.setOnMouseExited(this.onMouseExitedEventHandler);
    owner.setOnMouseDragged(this.onMouseDraggedEventHandler);
    owner.setOnMousePressed(this.onMousePressedEventHandler);
    owner.setOnMouseReleased(this.onMouseReleasedEventHandler);

    // Register our own event handler to register mouse placement at all times
    owner.addEventFilter(MouseEvent.ANY, event -> {
        if(!Double.isNaN(event.getX())) {
            xProperty.set(event.getX());
        }
        if(!Double.isNaN(event.getY())) {
            yProperty.set(event.getY());
        }
    });
}
 
开发者ID:ulriknyman,项目名称:H-Uppaal,代码行数:20,代码来源:MouseTracker.java

示例4: getNodeForDrawableAddNew

import javafx.scene.Node; //导入方法依赖的package包/类
private Node getNodeForDrawableAddNew (Drawable drawn) {
    if (myDrawNodeMap.containsKey(drawn)) {
        return myDrawNodeMap.get(drawn);
    }
    else {
        Node node = drawn.getDrawer().getVisualRepresentation(myFactory);
        node.setOnMouseClicked(e -> mySpriteDisplay.populate(drawn));
        myDrawNodeMap.put(drawn, node);
        add(node);
        return node;
    }
}
 
开发者ID:tomrom95,项目名称:GameAuthoringEnvironment,代码行数:13,代码来源:InGameRenderer.java

示例5: createRightClickMenu

import javafx.scene.Node; //导入方法依赖的package包/类
/**
 * Sets the sprite action menu on right click
 *
 * @param node
 */
private void createRightClickMenu (Node node) {
    node.setOnMouseClicked(event -> {
        if (event.getButton() == MouseButton.SECONDARY) {
            spriteActionsMenu(levelView.getPane()).show(node,
                                                        event.getScreenX(),
                                                        event.getScreenY());
        }
    });
}
 
开发者ID:tomrom95,项目名称:GameAuthoringEnvironment,代码行数:15,代码来源:OnScreenSprite.java

示例6: setOnDoubleClick

import javafx.scene.Node; //导入方法依赖的package包/类
/**
 * Convenience setter for double-click events. The handler that you pass to this function doesn't have to 
 * explicitly check that the event is a double click (that's the convenience).
 * 
 * @param node Node that will respond to a double-click
 * @param doubleClickHandler Your double-click handler.
 */
public static void setOnDoubleClick(Node node, EventHandler<? super MouseEvent> doubleClickHandler) {
	node.setOnMouseClicked(event -> {
		if(event.getButton().equals(MouseButton.PRIMARY) && event.getClickCount() == 2) {
			doubleClickHandler.handle(event);
		}
	});
}
 
开发者ID:vibridi,项目名称:fxutils,代码行数:15,代码来源:FXEvent.java

示例7: generateDialog

import javafx.scene.Node; //导入方法依赖的package包/类
private void generateDialog(GoogleService t) {
        Dialog<ArrayList<String>> dialog = new Dialog<>();
        dialog.setWidth(300);
        dialog.setTitle("Sync with Google Drive");
        dialog.setHeaderText("Google Drive Sync");
        
        ButtonType loginButtonType = new ButtonType("View", ButtonData.OK_DONE);
        ButtonType cancelButtonType = new ButtonType("Cancel", ButtonData.CANCEL_CLOSE);
        dialog.getDialogPane().getButtonTypes().addAll(loginButtonType, cancelButtonType);

        VBox vbox = new VBox();
        vbox.setSpacing(10);
        vbox.setAlignment(Pos.CENTER);
        vbox.setPrefWidth(dialog.getWidth());
        vbox.getChildren().add(new Label("Wait, sync is in progress."));
        ProgressBar p = new ProgressBar();
        p.setPrefWidth(300);

        vbox.getChildren().add(p);

        // Enable/Disable login button depending on whether a username was entered.
        Node loginButton = dialog.getDialogPane().lookupButton(loginButtonType);
        loginButton.setDisable(true);

        Node cancelButton = dialog.getDialogPane().lookupButton(cancelButtonType);
        cancelButton.setOnMouseClicked(event ->{
            t.cancel();
            DownloadFiles.getInstance().stop();
        });
        
        t.setOnCancelled(event ->{
            System.out.println("Downloading cancelled.");
            t.cancel();
        });
        
        t.setOnSucceeded(success_evt ->{
            System.out.println("Succeded.");
            loginButton.setDisable(false);
            cancelButton.setDisable(true);
        });
        dialog.getDialogPane().setContent(vbox);

        dialog.setResultConverter(dialogButton -> {
            if (dialogButton == loginButtonType) {
                try {
                    model_man.listFromGoogleTable();
                } catch (IOException ex) {
                    Logger.getLogger(FXMLDocumentController.class.getName()).log(Level.SEVERE, null, ex);
                }
                return images;
            }
            return null;
        });

        Optional<ArrayList<String>> result = dialog.showAndWait();

        result.ifPresent(usernamePassword -> {
           ObservableList list = FXCollections.observableArrayList(images);
           image_list.setCellFactory(new CallbackImpl());
           image_list.getItems().clear();
           image_list.refresh();
           image_list.setItems(list);
           items_count.setText(String.valueOf(images.size()));
        });
}
 
开发者ID:Obsidiam,项目名称:joanne,代码行数:66,代码来源:FXMLDocumentController.java

示例8: createGameDisp

import javafx.scene.Node; //导入方法依赖的package包/类
private Node createGameDisp (File file) throws LoadErrorException {
    IGame game = new GameReader().readFile(file);
    Node poster = new GamePosterFactory().createGamePoster(game);
    poster.setOnMouseClicked(event -> playOnDoubleClick(event, game));
    return poster;
}
 
开发者ID:tomrom95,项目名称:GameAuthoringEnvironment,代码行数:7,代码来源:GameLibraryController.java

示例9: viewCustom

import javafx.scene.Node; //导入方法依赖的package包/类
@Override
public void viewCustom(String title, String headerText, String content) {
    if(t != null){
        Dialog<ArrayList<String>> dialog = new Dialog<>();
        dialog.setWidth(300);
        dialog.setTitle(title);
        dialog.setHeaderText(headerText);
        
        ButtonType loginButtonType = new ButtonType("OK", ButtonBar.ButtonData.OK_DONE);
        ButtonType cancelButtonType = new ButtonType("Cancel", ButtonBar.ButtonData.CANCEL_CLOSE);
        dialog.getDialogPane().getButtonTypes().addAll(loginButtonType, cancelButtonType);

        VBox vbox = new VBox();
        vbox.setSpacing(10);
        vbox.setAlignment(Pos.CENTER);
        vbox.setPrefWidth(dialog.getWidth());
        vbox.getChildren().add(new Label(content));
        ProgressBar p = new ProgressBar();
        p.setPrefWidth(300);

        vbox.getChildren().add(p);

        // Enable/Disable login button depending on whether a username was entered.
        Node loginButton = dialog.getDialogPane().lookupButton(loginButtonType);
        loginButton.setDisable(true);

        Node cancelButton = dialog.getDialogPane().lookupButton(cancelButtonType);
        cancelButton.setOnMouseClicked(event ->{
            t.cancel();
        });

        t.setOnCancelled(event ->{
            t.cancel();
        });

        t.setOnSucceeded(success_evt ->{
            System.out.println("Succeded.");
            loginButton.setDisable(false);
            cancelButton.setDisable(true);
        });
        dialog.getDialogPane().setContent(vbox);
        dialog.getDialogPane().getStylesheets().add("/styles/Styles.css");
        dialog.setResultConverter(dialogButton -> {
            if (dialogButton == loginButtonType) {

            }
            return null;
        });

        Optional<ArrayList<String>> result = dialog.showAndWait();

        result.ifPresent(usernamePassword -> {


        });
    }
}
 
开发者ID:Obsidiam,项目名称:amelia,代码行数:58,代码来源:AlertController.java

示例10: createTopBar

import javafx.scene.Node; //导入方法依赖的package包/类
public HBox createTopBar()
{
	HBox hbox = new HBox();
	hbox.setPadding(new Insets(15, 15, 15, 15));
	hbox.setSpacing(10);
	hbox.setStyle("-fx-background-color: lightsteelblue;");
	ObservableList<Node> buttons = hbox.getChildren();
	Set<Node> buttonEffectsSet = new HashSet<>();
	
	Node runButton = new ImageView("toolbar_run.png");
	runButton.setOnMouseClicked((event) -> {
		// TODO: Attach to Backend
		});
	buttons.add(runButton);
	buttonEffectsSet.add(runButton);
	
	Node stepButton = new ImageView("toolbar_step.png");
	runButton.setOnMouseClicked((event) -> {
		// TODO: Attach to Backend
		});
	buttons.add(stepButton);
	buttonEffectsSet.add(stepButton);
	
	Node resetButton = new ImageView("toolbar_reset.png");
	runButton.setOnMouseClicked((event) -> {
		// TODO: Attach to Backend
		});
	buttons.add(resetButton);
	buttonEffectsSet.add(resetButton);
	
	buttonEffectsSet.forEach(EmulationWindow::setButtonEffect);
	
	Label cycleLabel = new Label();
	cycleLabel.setText("Cycle: ");
	cycleLabel.setFont(Font.font("Arial", FontWeight.NORMAL, 18));
	buttons.add(cycleLabel);
	
	Label cycleLabelCount = new Label();
	cycleLabelCount.setText("0");
	cycleLabelCount.setFont(Font.font("Arial", FontWeight.NORMAL, 18));
	buttons.add(cycleLabelCount);
	
	Label stepLabel = new Label();
	stepLabel.setText("Step: ");
	stepLabel.setFont(Font.font("Arial", FontWeight.NORMAL, 18));
	buttons.add(stepLabel);
	
	Label stepLabelCount = new Label();
	stepLabelCount.setText("0");
	stepLabelCount.setFont(Font.font("Arial", FontWeight.NORMAL, 18));
	buttons.add(stepLabelCount);
	
	Label simModeState = new Label();
	simModeState.setText("Sim Mode");
	simModeState.setFont(Font.font("Arial", FontWeight.NORMAL, 16));
	buttons.add(simModeState);
	
	Node simModeImage = new ImageView("sim_mode_on.png");
	buttons.add(simModeImage);
	
	return hbox;
	
}
 
开发者ID:dhawal9035,项目名称:WebPLP,代码行数:64,代码来源:EmulationWindow.java

示例11: addEmojiNodeListener

import javafx.scene.Node; //导入方法依赖的package包/类
/**
 * 创建emoji节点stackpane,并给其添加事件监听器
 * @param emoji
 * @return
 */
private Node addEmojiNodeListener(Emoji emoji) {
	// 是否需要光标设置
	Node stackPane = EmojiDisplayer.createEmojiNode(emoji, 32, 3);
	if (stackPane instanceof StackPane) {
		// 设置光标手势
		stackPane.setCursor(Cursor.HAND);
		ScaleTransition st = new ScaleTransition(Duration.millis(90), stackPane);
		// 设置提示
		Tooltip tooltip = new Tooltip(emoji.getShortname());
		Tooltip.install(stackPane, tooltip);
		// 设置光标的触发事件
		stackPane.setOnMouseEntered(e -> {
			// stackPane.setStyle("-fx-background-color: #a6a6a6;
			// -fx-background-radius: 3;");
			stackPane.setEffect(new DropShadow());
			st.setToX(1.2);
			st.setToY(1.2);
			st.playFromStart();
			if (searchTextField.getText().isEmpty())
				searchTextField.setPromptText(emoji.getShortname());
		});
		// 设置光标的离开事件
		stackPane.setOnMouseExited(e -> {
			// stackPane.setStyle("");
			stackPane.setEffect(null);
			st.setToX(1.);
			st.setToY(1.);
			st.playFromStart();
		});
		// 设置光标的点击事件
		stackPane.setOnMouseClicked(e -> {
			// 获得emoji简称
			String shortname = emoji.getShortname();
			chatController.getMessageBoxTextArea().appendText(shortname);
			// 关闭emoji选择器
			if (getLocalStage().isShowing()) {
				closeLocalStage();
			}
		});
	}
	return stackPane;
}
 
开发者ID:Laity000,项目名称:ChatRoom-JavaFX,代码行数:48,代码来源:EmojiSelectorController.java


注:本文中的javafx.scene.Node.setOnMouseClicked方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。