本文整理汇总了Java中javafx.scene.Node.getTranslateX方法的典型用法代码示例。如果您正苦于以下问题:Java Node.getTranslateX方法的具体用法?Java Node.getTranslateX怎么用?Java Node.getTranslateX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.Node
的用法示例。
在下文中一共展示了Node.getTranslateX方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: scaleAll
import javafx.scene.Node; //导入方法依赖的package包/类
private static void scaleAll(Scene scene, Node node) {
double translateX = node.getTranslateX();
double translateY = node.getTranslateY();
double baseX = node.getBoundsInParent().getMinX();
double baseY = node.getBoundsInParent().getMinY();
double sceneWidth = scene.getWidth();
double sceneHeight = scene.getHeight();
ChangeListener<Number> widthResizer = (arg0, oldValue, newValue) -> {
node.setScaleX(newValue.doubleValue() / sceneWidth);
node.setTranslateX(translateX + (baseX * newValue.doubleValue() / sceneWidth) - baseX);
};
scene.widthProperty().addListener(widthResizer);
ChangeListener<Number> heightResizer = (arg0, oldValue, newValue) -> {
node.setScaleY(newValue.doubleValue() / sceneHeight);
node.setTranslateY(translateY + (baseY * newValue.doubleValue() / sceneHeight) - baseY);
};
scene.heightProperty().addListener(heightResizer);
}
示例2: handle
import javafx.scene.Node; //导入方法依赖的package包/类
@Override
public void handle(MouseEvent event) {
// don't do anything if the user is in the process of adding to the selection model
if( event.isControlDown() || event.isShiftDown()) {
return;
}
Node node = (Node) event.getSource();
dragContext.x = node.getTranslateX() - event.getSceneX();
dragContext.y = node.getTranslateY() - event.getSceneY();
// clear the model if the current node isn't in the selection => new selection
if( !selectionModel.contains(node)) {
selectionModel.clear();
selectionModel.add( node);
}
// flag that the mouse released handler should consume the event, so it won't bubble up to the pane which has a rubberband selection mouse released handler
enabled = true;
// prevent rubberband selection handler
event.consume();
}
示例3: handle
import javafx.scene.Node; //导入方法依赖的package包/类
public void handle(MouseEvent event) {
// left mouse button => dragging
if (!event.isPrimaryButtonDown())
return;
nodeDragContext.mouseAnchorX = event.getSceneX();
nodeDragContext.mouseAnchorY = event.getSceneY();
Node node = (Node) event.getSource();
System.out.format("%10f,%10f%n", node.getTranslateX(), node.getTranslateY());
nodeDragContext.translateAnchorX = node.getTranslateX();
nodeDragContext.translateAnchorY = node.getTranslateY();
}
示例4: fixPosition
import javafx.scene.Node; //导入方法依赖的package包/类
/**
* Set node's layout position to current position, remove translate coordinates.
* @param node
*/
private void fixPosition( Node node) {
double x = node.getTranslateX();
double y = node.getTranslateY();
node.relocate(node.getLayoutX() + x, node.getLayoutY() + y);
node.setTranslateX(0);
node.setTranslateY(0);
}