本文整理汇总了Java中java.awt.image.VolatileImage.contentsLost方法的典型用法代码示例。如果您正苦于以下问题:Java VolatileImage.contentsLost方法的具体用法?Java VolatileImage.contentsLost怎么用?Java VolatileImage.contentsLost使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类java.awt.image.VolatileImage
的用法示例。
在下文中一共展示了VolatileImage.contentsLost方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: accelerateImage
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
public VolatileImage accelerateImage(BufferedImage bi) {
VolatileImage testVI = f.createVolatileImage(TEST_W, TEST_H);
do {
if (testVI.validate(f.getGraphicsConfiguration()) ==
VolatileImage.IMAGE_INCOMPATIBLE)
{
testVI = f.createVolatileImage(TEST_W, TEST_H);
}
Graphics2D g = testVI.createGraphics();
g.setComposite(AlphaComposite.Src);
g.setColor(Color.green);
g.fillRect(0, 0, TEST_W, TEST_H);
g.drawImage(bi, 0, 0, null);
g.drawImage(bi, 0, 0, null);
g.drawImage(bi, 0, 0, null);
g.dispose();
} while (testVI.contentsLost());
return testVI;
}
示例2: runTest
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
private void runTest() {
GraphicsConfiguration gc = GraphicsEnvironment.
getLocalGraphicsEnvironment().getDefaultScreenDevice().
getDefaultConfiguration();
if (gc.getColorModel().getPixelSize() < 16) {
System.out.println("8-bit desktop depth found, test passed");
return;
}
VolatileImage vi = gc.createCompatibleVolatileImage(R_WIDTH, R_HEIGHT);
BufferedImage bi = null;
do {
vi.validate(gc);
Graphics2D g = vi.createGraphics();
render(g, vi.getWidth(), vi.getHeight());
bi = vi.getSnapshot();
} while (vi.contentsLost());
checkBI(bi);
System.out.println("Test PASSED.");
}
示例3: render
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
private static boolean render(BufferedImage src, VolatileImage dst) {
int cnt = 5;
do {
Graphics2D g = dst.createGraphics();
g.setColor(dstColor);
g.fillRect(0, 0, dst.getWidth(), dst.getHeight());
g.drawImage(src, 0, 0, null);
g.dispose();
} while (dst.contentsLost() && (--cnt > 0));
if (cnt == 0) {
System.err.println("Test failed: unable to render to volatile destination");
return false;
}
BufferedImage s = dst.getSnapshot();
return s.getRGB(1,1) == srcColor.getRGB();
}
示例4: main
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
public static void main(final String[] args) {
GraphicsConfiguration gc =
GraphicsEnvironment.getLocalGraphicsEnvironment()
.getDefaultScreenDevice().getDefaultConfiguration();
VolatileImage vi = gc.createCompatibleVolatileImage(S, S, BITMASK);
BufferedImage ci = gc.createCompatibleImage(S, S, BITMASK);
int attempt = 0;
do {
if (++attempt > 10) {
throw new RuntimeException("Too many attempts: " + attempt);
}
vi.validate(gc);
test(vi, ci, gc);
} while (vi.contentsLost());
}
示例5: paint
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
/**
* Paints a region of a component
*
* @param paintingComponent Component to paint
* @param bufferComponent Component to obtain buffer for
* @param g Graphics to paint to
* @param x X-coordinate
* @param y Y-coordinate
* @param w Width
* @param h Height
* @return true if painting was successful.
*/
public boolean paint(JComponent paintingComponent,
JComponent bufferComponent, Graphics g,
int x, int y, int w, int h) {
// First attempt to use VolatileImage buffer for performance.
// If this fails (which should rarely occur), fallback to a
// standard Image buffer.
boolean paintCompleted = false;
Image offscreen;
if (repaintManager.useVolatileDoubleBuffer() &&
(offscreen = getValidImage(repaintManager.
getVolatileOffscreenBuffer(bufferComponent, w, h))) != null) {
VolatileImage vImage = (java.awt.image.VolatileImage)offscreen;
GraphicsConfiguration gc = bufferComponent.
getGraphicsConfiguration();
for (int i = 0; !paintCompleted &&
i < RepaintManager.VOLATILE_LOOP_MAX; i++) {
if (vImage.validate(gc) ==
VolatileImage.IMAGE_INCOMPATIBLE) {
repaintManager.resetVolatileDoubleBuffer(gc);
offscreen = repaintManager.getVolatileOffscreenBuffer(
bufferComponent,w, h);
vImage = (java.awt.image.VolatileImage)offscreen;
}
paintDoubleBuffered(paintingComponent, vImage, g, x, y,
w, h);
paintCompleted = !vImage.contentsLost();
}
}
// VolatileImage painting loop failed, fallback to regular
// offscreen buffer
if (!paintCompleted && (offscreen = getValidImage(
repaintManager.getOffscreenBuffer(
bufferComponent, w, h))) != null) {
paintDoubleBuffered(paintingComponent, offscreen, g, x, y, w,
h);
paintCompleted = true;
}
return paintCompleted;
}
示例6: main
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
public static void main(final String[] args) {
final GraphicsEnvironment ge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
final GraphicsDevice gd = ge.getDefaultScreenDevice();
final GraphicsConfiguration gc = gd.getDefaultConfiguration();
final VolatileImage vi =
gc.createCompatibleVolatileImage(SIZE, SIZE, TRANSLUCENT);
final BufferedImage bi = makeUnmanagedBI(gc, TRANSLUCENT);
final int expected = bi.getRGB(2, 2);
int attempt = 0;
BufferedImage snapshot;
while (true) {
if (++attempt > 10) {
throw new RuntimeException("Too many attempts: " + attempt);
}
vi.validate(gc);
final Graphics2D g2d = vi.createGraphics();
g2d.setComposite(AlphaComposite.Src);
g2d.scale(2, 2);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g2d.drawImage(bi, 0, 0, null);
g2d.dispose();
snapshot = vi.getSnapshot();
if (vi.contentsLost()) {
continue;
}
break;
}
final int actual = snapshot.getRGB(2, 2);
if (actual != expected) {
System.err.println("Actual: " + Integer.toHexString(actual));
System.err.println("Expected: " + Integer.toHexString(expected));
throw new RuntimeException("Test failed");
}
}
示例7: test
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
private static void test(final BufferedImage bi) throws IOException {
GraphicsEnvironment ge = GraphicsEnvironment
.getLocalGraphicsEnvironment();
GraphicsConfiguration gc = ge.getDefaultScreenDevice()
.getDefaultConfiguration();
VolatileImage vi = gc.createCompatibleVolatileImage(500, 200,
TRANSLUCENT);
BufferedImage gold = gc.createCompatibleImage(500, 200, TRANSLUCENT);
// draw to compatible Image
draw(bi, gold);
// draw to volatile image
int attempt = 0;
BufferedImage snapshot;
while (true) {
if (++attempt > 10) {
throw new RuntimeException("Too many attempts: " + attempt);
}
vi.validate(gc);
if (vi.validate(gc) != VolatileImage.IMAGE_OK) {
continue;
}
draw(bi, vi);
snapshot = vi.getSnapshot();
if (vi.contentsLost()) {
continue;
}
break;
}
// validate images
for (int x = 0; x < gold.getWidth(); ++x) {
for (int y = 0; y < gold.getHeight(); ++y) {
if (gold.getRGB(x, y) != snapshot.getRGB(x, y)) {
ImageIO.write(gold, "png", new File("gold.png"));
ImageIO.write(snapshot, "png", new File("bi.png"));
throw new RuntimeException("Test failed.");
}
}
}
}
示例8: test
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
private void test() {
GraphicsConfiguration gc =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getDefaultConfiguration();
if (gc.getColorModel().getPixelSize() < 16) {
System.out.println("<16 bit depth detected, test passed");
return;
}
VolatileImage vi =
gc.createCompatibleVolatileImage(250, 4*120, Transparency.OPAQUE);
BufferedImage res;
do {
vi.validate(gc);
Graphics2D g2d = vi.createGraphics();
g2d.setColor(Color.white);
g2d.fillRect(0, 0, vi.getWidth(), vi.getHeight());
render(g2d);
res = vi.getSnapshot();
} while (vi.contentsLost());
for (int y = 0; y < bi.getHeight(); y++) {
for (int x = 0; x < bi.getWidth(); x++) {
if (res.getRGB(x, y) == Color.black.getRGB()) {
System.err.printf("Test FAILED: found black at %d,%d\n",
x, y);
try {
String fileName = "AccelPaintsTest.png";
ImageIO.write(res, "png", new File(fileName));
System.err.println("Dumped rendering to " + fileName);
} catch (IOException e) {}
throw new RuntimeException("Test FAILED: found black");
}
}
}
}
示例9: renderOffscreen
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
private static void renderOffscreen(VolatileImage vImg,
GraphicsConfiguration conf,
double scaleX,
double scaleY)
{
int attempts = 0;
do {
if (attempts > 10) {
throw new RuntimeException("Too many attempts!");
}
if (vImg.validate(conf) == VolatileImage.IMAGE_INCOMPATIBLE) {
// old vImg doesn't work with new GraphicsConfig; re-create it
vImg = createVolatileImage(conf);
}
Graphics2D g = vImg.createGraphics();
//
// miscellaneous rendering commands...
//
g.setColor(BACKGROUND_COLOR);
g.fillRect(0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
g.scale(scaleX, scaleY);
g.setColor(FILL_COLOR);
g.fillRect(X, Y, W, H);
for (int i = 0; i < N; i++) {
g.copyArea(X + i * DX, Y + i * DY, W, H, DX, DY);
}
g.dispose();
attempts++;
} while (vImg.contentsLost());
}
示例10: renderToVolatileImage
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
private static void renderToVolatileImage(VolatileImage dst) {
Graphics2D g = dst.createGraphics();
do {
System.out.println("Render to volatile image..");
try {
MyComp.renderTest(g, dst.getHeight(), dst.getHeight());
} catch (Throwable e) {
throw new RuntimeException("Test FAILED.", e);
}
} while (dst.contentsLost());
System.out.println("Done.");
}
示例11: main
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
public static void main(final String[] args) throws IOException {
GraphicsEnvironment ge = GraphicsEnvironment
.getLocalGraphicsEnvironment();
GraphicsConfiguration gc = ge.getDefaultScreenDevice()
.getDefaultConfiguration();
AffineTransform at;
for (int size : SIZES) {
at = AffineTransform.getScaleInstance(size, size);
for (Shape clip : SHAPES) {
clip = at.createTransformedShape(clip);
for (Shape to : SHAPES) {
to = at.createTransformedShape(to);
// Prepare test images
BufferedImage snapshot;
BufferedImage bi = getBufferedImage(size);
VolatileImage vi = getVolatileImage(gc, size);
while (true) {
vi.validate(gc);
Graphics2D g2d = vi.createGraphics();
g2d.setColor(Color.GREEN);
g2d.fillRect(0, 0, size, size);
g2d.dispose();
if (vi.validate(gc) != VolatileImage.IMAGE_OK) {
continue;
}
draw(clip, to, bi, vi);
snapshot = vi.getSnapshot();
if (vi.contentsLost()) {
continue;
}
break;
}
// Prepare gold images
BufferedImage goldvi = getCompatibleImage(gc, size);
BufferedImage goldbi = getBufferedImage(size);
draw(clip, to, goldbi, goldvi);
validate(snapshot, goldvi);
vi.flush();
}
}
}
}
示例12: main
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
public static void main(final String[] args) throws IOException {
GraphicsEnvironment ge = GraphicsEnvironment
.getLocalGraphicsEnvironment();
GraphicsConfiguration gc = ge.getDefaultScreenDevice()
.getDefaultConfiguration();
AffineTransform at;
for (int size : SIZES) {
at = AffineTransform.getScaleInstance(size, size);
for (Shape clip : SHAPES) {
clip = at.createTransformedShape(clip);
for (Shape to : SHAPES) {
to = at.createTransformedShape(to);
// Prepare test images
BufferedImage snapshot;
VolatileImage source = getVolatileImage(gc, size);
VolatileImage target = getVolatileImage(gc, size);
int attempt = 0;
while (true) {
if (++attempt > 10) {
throw new RuntimeException("Too many attempts: " + attempt);
}
// Prepare source images
source.validate(gc);
Graphics2D g2d = source.createGraphics();
g2d.setColor(Color.RED);
g2d.fillRect(0, 0, size, size);
g2d.dispose();
if (source.validate(gc) != VolatileImage.IMAGE_OK) {
continue;
}
// Prepare target images
target.validate(gc);
g2d = target.createGraphics();
g2d.setColor(Color.GREEN);
g2d.fillRect(0, 0, size, size);
g2d.dispose();
if (target.validate(gc) != VolatileImage.IMAGE_OK) {
continue;
}
draw(clip, to, source, target);
snapshot = target.getSnapshot();
if (source.contentsLost() || target.contentsLost()) {
continue;
}
break;
}
// Prepare gold images
BufferedImage goldS = getSourceGold(gc, size);
BufferedImage goldT = getTargetGold(gc, size);
draw(clip, to, goldS, goldT);
validate(snapshot, goldT);
source.flush();
target.flush();
}
}
}
}
示例13: main
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
public static void main(String[] args) {
GraphicsConfiguration gc =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getDefaultConfiguration();
if (gc.getColorModel().getPixelSize() <= 8) {
System.out.println("8-bit color model, test considered passed");
return;
}
/*
* Set up images:
* 1.) VolatileImge for rendering to,
* 2.) BufferedImage for reading back the contents of the VI
* 3.) The image triggering the problem
*/
VolatileImage vImg = null;
BufferedImage readBackBImg;
// create a BITMASK ICM such that the transparent color is
// tr. black (and it's the first in the color map so a buffered image
// created with this ICM is transparent
byte r[] = { 0x00, (byte)0xff};
byte g[] = { 0x00, (byte)0xff};
byte b[] = { 0x00, (byte)0xff};
IndexColorModel icm = new IndexColorModel(8, 2, r, g, b, 0);
WritableRaster wr = icm.createCompatibleWritableRaster(25, 25);
BufferedImage tImg = new BufferedImage(icm, wr, false, null);
do {
if (vImg == null ||
vImg.validate(gc) == VolatileImage.IMAGE_INCOMPATIBLE)
{
vImg = gc.createCompatibleVolatileImage(tImg.getWidth(),
tImg.getHeight());
}
Graphics viG = vImg.getGraphics();
viG.setColor(Color.red);
viG.fillRect(0, 0, vImg.getWidth(), vImg.getHeight());
viG.drawImage(tImg, 0, 0, Color.green, null);
viG.fillRect(0, 0, vImg.getWidth(), vImg.getHeight());
viG.drawImage(tImg, 0, 0, Color.white, null);
readBackBImg = vImg.getSnapshot();
} while (vImg.contentsLost());
for (int x = 0; x < readBackBImg.getWidth(); x++) {
for (int y = 0; y < readBackBImg.getHeight(); y++) {
int currPixel = readBackBImg.getRGB(x, y);
if (currPixel != Color.white.getRGB()) {
String fileName = "DrawImageBgTest.png";
try {
ImageIO.write(readBackBImg, "png", new File(fileName));
System.err.println("Dumped image to " + fileName);
} catch (IOException ex) {}
throw new
RuntimeException("Test Failed: found wrong color: 0x"+
Integer.toHexString(currPixel));
}
}
}
System.out.println("Test Passed.");
}
示例14: paint
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
/**
* Paints a region of a component
*
* @param paintingComponent Component to paint
* @param bufferComponent Component to obtain buffer for
* @param g Graphics to paint to
* @param x X-coordinate
* @param y Y-coordinate
* @param w Width
* @param h Height
* @return true if painting was successful.
*/
public boolean paint(JComponent paintingComponent,
JComponent bufferComponent, Graphics g,
int x, int y, int w, int h) {
// First attempt to use VolatileImage buffer for performance.
// If this fails (which should rarely occur), fallback to a
// standard Image buffer.
boolean paintCompleted = false;
Image offscreen;
int sw = w + 1;
int sh = h + 1;
if (repaintManager.useVolatileDoubleBuffer() &&
(offscreen = getValidImage(repaintManager.
getVolatileOffscreenBuffer(bufferComponent, sw, sh))) != null) {
VolatileImage vImage = (java.awt.image.VolatileImage)offscreen;
GraphicsConfiguration gc = bufferComponent.
getGraphicsConfiguration();
for (int i = 0; !paintCompleted &&
i < RepaintManager.VOLATILE_LOOP_MAX; i++) {
if (vImage.validate(gc) ==
VolatileImage.IMAGE_INCOMPATIBLE) {
repaintManager.resetVolatileDoubleBuffer(gc);
offscreen = repaintManager.getVolatileOffscreenBuffer(
bufferComponent, sw, sh);
vImage = (java.awt.image.VolatileImage)offscreen;
}
paintDoubleBuffered(paintingComponent, vImage, g, x, y,
w, h);
paintCompleted = !vImage.contentsLost();
}
}
// VolatileImage painting loop failed, fallback to regular
// offscreen buffer
if (!paintCompleted && (offscreen = getValidImage(
repaintManager.getOffscreenBuffer(
bufferComponent, w, h))) != null) {
paintDoubleBuffered(paintingComponent, offscreen, g, x, y, w,
h);
paintCompleted = true;
}
return paintCompleted;
}
示例15: retrieveFromCache
import java.awt.image.VolatileImage; //导入方法依赖的package包/类
/**
* Retrieves a character image from the cache.
*
* If no image could be found, then one is created, inserted into the cache,
* and then returned.
*
* @param character
* The character.
*
* @return
* The character image.
*
* @throws NullPointerException
* If the character is null.
*/
public VolatileImage retrieveFromCache(final @NonNull AsciiCharacter character) {
final int hash = character.getCacheHash();
VolatileImage image = cachedImages.getIfPresent(hash);
if (image == null || image.contentsLost()) {
image = loadIntoCache(character);
}
return image;
}