本文整理汇总了Java中java.awt.Canvas.setFocusable方法的典型用法代码示例。如果您正苦于以下问题:Java Canvas.setFocusable方法的具体用法?Java Canvas.setFocusable怎么用?Java Canvas.setFocusable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类java.awt.Canvas
的用法示例。
在下文中一共展示了Canvas.setFocusable方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: AView
import java.awt.Canvas; //导入方法依赖的package包/类
/**
* Initiates a new View instance.
*
* @param title
* The title displayed on the frame.
* @param width
* The width of the frame.
* @param height
* The height of the frame.
* @param manager
* The RenderManager of this View, managing render layers.
*/
public AView(String mTitle, int mWidth, int mHeight, RenderManager mManager) {
super(0, 0, mWidth, mHeight);
manager = mManager;
title = mTitle;
height = mHeight;
width = mWidth;
frame = new JFrame(title);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setSize(width, height);
frame.setLocationRelativeTo(null);
frame.setVisible(false);
canvas = new Canvas();
canvas.setPreferredSize(new Dimension(width, height));
canvas.setMaximumSize(new Dimension(width, height));
canvas.setMinimumSize(new Dimension(width, height));
canvas.setFocusable(false);
canvas.setBounds(0, 0, width, height);
frame.add(canvas);
}
示例2: init
import java.awt.Canvas; //导入方法依赖的package包/类
/**
* initialise applet by adding a canvas to it, this canvas will start the LWJGL Display and game loop
* in another thread. It will also stop the game loop and destroy the display on canvas removal when
* applet is destroyed.
*/
public void init() {
setLayout(new BorderLayout());
try {
display_parent = new Canvas() {
public void addNotify() {
super.addNotify();
startLWJGL();
}
public void removeNotify() {
stopLWJGL();
super.removeNotify();
}
};
display_parent.setSize(getWidth(),getHeight());
add(display_parent);
display_parent.setFocusable(true);
display_parent.requestFocus();
display_parent.setIgnoreRepaint(true);
setVisible(true);
} catch (Exception e) {
System.err.println(e);
throw new RuntimeException("Unable to create display");
}
}
示例3: init
import java.awt.Canvas; //导入方法依赖的package包/类
/**
* initialise applet by adding a canvas to it, this canvas will start the LWJGL Display and game loop
* in another thread. It will also stop the game loop and destroy the display on canvas removal when
* applet is destroyed.
*/
public void init() {
setLayout(new BorderLayout());
try {
display_parent = new Canvas() {
public void addNotify() {
super.addNotify();
startLWJGL();
}
public void removeNotify() {
stopLWJGL();
super.removeNotify();
}
};
display_parent.setSize(getWidth(),getHeight());
add(display_parent);
display_parent.setFocusable(true);
display_parent.requestFocus();
display_parent.setIgnoreRepaint(true);
//setResizable(true);
setVisible(true);
} catch (Exception e) {
System.err.println(e);
throw new RuntimeException("Unable to create display");
}
}
示例4: createDisplay
import java.awt.Canvas; //导入方法依赖的package包/类
private void createDisplay()
{
//Creates JFrame with constructor data
frame = new JFrame(title);
frame.setSize(width, height);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
//Creates a Canvas to draw the game on
canvas = new Canvas();
canvas.setBackground(Color.BLACK);
canvas.setPreferredSize(new Dimension(width, height));
canvas.setMaximumSize(new Dimension(width, height));
canvas.setMinimumSize(new Dimension(width, height));
canvas.setFocusable(false);
//Adds canvas to JFram
frame.add(canvas);
frame.pack();
}
示例5: init
import java.awt.Canvas; //导入方法依赖的package包/类
/**
* @see java.applet.Applet#init()
*/
public void init() {
removeAll();
setLayout(new BorderLayout());
setIgnoreRepaint(true);
try {
Game game = (Game) Class.forName(getParameter("game")).newInstance();
container = new Container(game);
canvas = new ContainerPanel(container);
displayParent = new Canvas() {
public final void addNotify() {
super.addNotify();
startLWJGL();
}
public final void removeNotify() {
destroyLWJGL();
super.removeNotify();
}
};
displayParent.setSize(getWidth(), getHeight());
add(displayParent);
displayParent.setFocusable(true);
displayParent.requestFocus();
displayParent.setIgnoreRepaint(true);
setVisible(true);
} catch (Exception e) {
Log.error(e);
throw new RuntimeException("Unable to create game container");
}
}
示例6: updateKeyFocus
import java.awt.Canvas; //导入方法依赖的package包/类
/**
* By default, the control arb makes it so the main canvas is not focusable
* when an app has control. Subclasses may override this method to change
* this behavior.
* @param hasControl true if the app has just gained control, or false if
* not
*/
protected void updateKeyFocus(boolean hasControl) {
Canvas canvas = JmeClientMain.getFrame().getCanvas();
if (!hasControl) {
// Make sure that the main canvas is focusable
canvas.setFocusable(true);
} else {
// Prevent the main canvas for gaining focus while an app has focus
canvas.setFocusable(false);
}
}
示例7: createUI
import java.awt.Canvas; //导入方法依赖的package包/类
private void createUI(final Composite parent) {
_swtContainer = new Composite(parent, SWT.EMBEDDED | SWT.NO_BACKGROUND);
final Frame awtContainer = SWT_AWT.new_Frame(_swtContainer);
final Canvas awtCanvas = new Canvas();
awtContainer.setLayout(new BorderLayout());
awtCanvas.setIgnoreRepaint(true);
awtContainer.add(awtCanvas);
awtCanvas.setFocusable(true);
awtCanvas.requestFocus();
awtContainer.addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(final ComponentEvent e) {
/*
* Render map otherwise a black screen is displayed until the map is moved
*/
final Map map = _mapApp.getMap();
// check if initialized
if (map == null) {
return;
}
map.render();
}
});
_mapApp = Map25App.createMap(this, _state, awtCanvas);
}
示例8: DisplayParentTest
import java.awt.Canvas; //导入方法依赖的package包/类
public DisplayParentTest() throws LWJGLException {
setTitle( "LWJGL Display Parent Test" );
setSize( 640, 320 );
setLayout( new GridLayout( 1, 2 ) );
final Canvas display_parent = new Canvas();
final Canvas display_parent_2 = new Canvas();
display_parent.setFocusable( true );
display_parent.setIgnoreRepaint( true );
add( display_parent );
display_parent_2.setFocusable( true );
display_parent_2.setIgnoreRepaint( true );
add( display_parent_2 );
addWindowListener( new WindowAdapter() {
public void windowClosing( WindowEvent e ) {
killswitch = true;
}
} );
setResizable( true );
setVisible( true );
Display.setParent( display_parent );
Display.setVSyncEnabled( true );
Display.create();
float angle = 0f;
while ( isVisible() && !killswitch ) {
angle += 1.0f;
int width;
int height;
if ( !Display.isFullscreen() ) {
width = display_parent.getWidth();
height = display_parent.getHeight();
}
else {
width = Display.getDisplayMode().getWidth();
height = Display.getDisplayMode().getHeight();
}
if ( width < 1 || height < 1 ) {
continue;
}
glViewport( 0, 0, width, height );
glClearColor( 0.0f, 1.0f, 0.0f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluOrtho2D( 0.0f, (float) width, 0.0f, (float) height );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glTranslatef( width / 2.0f, height / 2.0f, 0.0f );
glRotatef( 2 * angle, 0f, 0f, -1.0f );
glRectf( -50.0f, -50.0f, 50.0f, 50.0f );
glPopMatrix();
Display.update();
while ( Keyboard.next() ) {
// closing on ESCAPE
if ( Keyboard.getEventKey() == Keyboard.KEY_ESCAPE && Keyboard.getEventKeyState() ) {
Display.destroy();
dispose();
break;
}
if ( Keyboard.getEventKey() == Keyboard.KEY_SPACE && Keyboard.getEventKeyState() ) {
Mouse.setGrabbed( !Mouse.isGrabbed() );
}
if ( Keyboard.getEventKey() == Keyboard.KEY_F && Keyboard.getEventKeyState() ) {
Display.setFullscreen( !Display.isFullscreen() );
}
if ( Keyboard.getEventKey() == Keyboard.KEY_4 && Keyboard.getEventKeyState() ) {
if ( Display.getParent() == display_parent ) {
Display.setParent( display_parent_2 );
}
else {
Display.setParent( display_parent );
}
}
}
while ( Mouse.next() ) {
System.out.println( "Mouse.getEventX() = " + Mouse.getEventX() + " | Mouse.getEventY() = " + Mouse.getEventY() );
}
}
Display.destroy();
dispose();
}
示例9: DisplayParentTest
import java.awt.Canvas; //导入方法依赖的package包/类
public DisplayParentTest() throws LWJGLException {
setTitle("LWJGL Display Parent Test");
setSize(640, 320);
setLayout(new GridLayout(1, 2));
final Canvas display_parent = new Canvas();
display_parent.setFocusable(true);
display_parent.setIgnoreRepaint(true);
add(display_parent);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
killswitch = true;
}
});
setResizable(true);
setVisible(true);
Display.setParent(display_parent);
Display.setVSyncEnabled(true);
Display.create();
float angle = 0f;
while (isVisible() && !killswitch) {
angle += 1.0f;
int width;
int height;
if (!Display.isFullscreen()) {
width = display_parent.getWidth();
height = display_parent.getHeight();
} else {
width = Display.getDisplayMode().getWidth();
height = Display.getDisplayMode().getHeight();
}
if(width < 1 || height < 1) {
continue;
}
glViewport(0, 0, width, height);
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0f, (float) width, 0.0f, (float) height);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslatef(width / 2.0f, height / 2.0f, 0.0f);
glRotatef(2*angle, 0f, 0f, -1.0f);
glRectf(-50.0f, -50.0f, 50.0f, 50.0f);
glPopMatrix();
Display.update();
while(Keyboard.next()) {
// closing on ESCAPE
if(Keyboard.getEventKey() == Keyboard.KEY_ESCAPE && Keyboard.getEventKeyState()) {
Display.destroy();
dispose();
break;
}
if(Keyboard.getEventKey() == Keyboard.KEY_SPACE && Keyboard.getEventKeyState()) {
Mouse.setGrabbed(!Mouse.isGrabbed());
}
if(Keyboard.getEventKey() == Keyboard.KEY_F && Keyboard.getEventKeyState()) {
Display.setFullscreen(!Display.isFullscreen());
}
}
/* while (Mouse.next()) {
System.out.println(" Mouse.getEventX() = " + Mouse.getEventX() + " | Mouse.getEventY() = " + Mouse.getEventY());
}*/
}
Display.destroy();
dispose();
}
示例10: initialize
import java.awt.Canvas; //导入方法依赖的package包/类
/**
* Initialize the contents of the frame.
*/
@SuppressWarnings({ "unchecked", "rawtypes" })
private void initialize() {
frame = new JFrame("Sensor Display");
frame.setBounds(200, 200, 650, 650);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(null);
//List Model
ListModel model = new DefaultListModel();
//Hashtable in order to store item objects and their name
//Jlabel to say if an item has been sent
//Selection lister to enable or disable the Jlabel according to the value of item flag
JLabel lblNew = new JLabel("Sensors");
//lblNew.setMaximumSize(new Dimension(10000, 50));
lblNew.setBounds(0, 0, 100, 100);
frame.getContentPane().add(lblNew);
lblNew.setVisible(true);
// saving sample_minimal.png
Server serv;
JLabel lblNew2 = new JLabel("Distribution");
//lblNew.setMaximumSize(new Dimension(10000, 50));
lblNew2.setBounds(350, 50, 100, 10);
frame.getContentPane().add(lblNew2);
canvas = new Canvas();
canvas.setBounds(350, 100, 236, 150);
canvas.setBackground(Color.WHITE);
canvas.setVisible(true);
canvas.setFocusable(false);
frame.getContentPane().add(canvas);
try {
serv=new Server(6005,this);
new Thread(serv).start();
} catch (IOException e) {
e.printStackTrace();
}
//On exit close all connections
}