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Java RedButton.enable方法代码示例

本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.ui.RedButton.enable方法的典型用法代码示例。如果您正苦于以下问题:Java RedButton.enable方法的具体用法?Java RedButton.enable怎么用?Java RedButton.enable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.shatteredpixel.shatteredpixeldungeon.ui.RedButton的用法示例。


在下文中一共展示了RedButton.enable方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: WndHardNotification

import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public WndHardNotification(Component titlebar, String message, String btnMessage, int time) {
	super(titlebar, message);

	timeLeft = time;
	this.btnMessage = btnMessage;

	btnOkay = new RedButton(btnMessage + " (" + time +")"){
		@Override
		protected void onClick() {
			hide();
		}
	};
	btnOkay.setRect(0, height + GAP, width, 16);
	btnOkay.enable(false);
	add(btnOkay);

	resize(width, (int) btnOkay.bottom());
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:19,代码来源:WndHardNotification.java

示例2: WndBlacksmith

import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public WndBlacksmith( Blacksmith troll, Hero hero ) {
	
	super();
	
	IconTitle titlebar = new IconTitle();
	titlebar.icon( troll.sprite() );
	titlebar.label( Utils.capitalize( troll.name ) );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	BitmapTextMultiline message = PixelScene.createMultiline( TXT_PROMPT, 6 );
	message.maxWidth = WIDTH;
	message.measure();
	message.y = titlebar.bottom() + GAP;
	add( message );
	
	btnItem1 = new ItemButton() {
		@Override
		protected void onClick() {
			btnPressed = btnItem1;
			GameScene.selectItem( itemSelector, WndBag.Mode.UPGRADEABLE, TXT_SELECT );
		}
	};
	btnItem1.setRect( (WIDTH - BTN_GAP) / 2 - BTN_SIZE, message.y + message.height() + BTN_GAP, BTN_SIZE, BTN_SIZE );
	add( btnItem1 );
	
	btnItem2 = new ItemButton() {
		@Override
		protected void onClick() {
			btnPressed = btnItem2;
			GameScene.selectItem( itemSelector, WndBag.Mode.UPGRADEABLE, TXT_SELECT );
		}
	};
	btnItem2.setRect( btnItem1.right() + BTN_GAP, btnItem1.top(), BTN_SIZE, BTN_SIZE );
	add( btnItem2 );
	
	btnReforge = new RedButton( TXT_REFORGE ) {
		@Override
		protected void onClick() {
			Blacksmith.upgrade( btnItem1.item, btnItem2.item );
			hide();
		}
	};
	btnReforge.enable( false );
	btnReforge.setRect( 0, btnItem1.bottom() + BTN_GAP, WIDTH, 20 );
	add( btnReforge );
	
	
	resize( WIDTH, (int)btnReforge.bottom() );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:51,代码来源:WndBlacksmith.java

示例3: WndBlacksmith

import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public WndBlacksmith( Blacksmith troll, Hero hero ) {
	
	super();
	
	IconTitle titlebar = new IconTitle();
	titlebar.icon( troll.sprite() );
	titlebar.label( Messages.titleCase( troll.name ) );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	RenderedTextMultiline message = PixelScene.renderMultiline( Messages.get(this, "prompt"), 6 );
	message.maxWidth( WIDTH);
	message.setPos(0, titlebar.bottom() + GAP);
	add( message );
	
	btnItem1 = new ItemButton() {
		@Override
		protected void onClick() {
			btnPressed = btnItem1;
			GameScene.selectItem( itemSelector, WndBag.Mode.UPGRADEABLE, Messages.get(WndBlacksmith.class, "select") );
		}
	};
	btnItem1.setRect( (WIDTH - BTN_GAP) / 2 - BTN_SIZE, message.top() + message.height() + BTN_GAP, BTN_SIZE, BTN_SIZE );
	add( btnItem1 );
	
	btnItem2 = new ItemButton() {
		@Override
		protected void onClick() {
			btnPressed = btnItem2;
			GameScene.selectItem( itemSelector, WndBag.Mode.UPGRADEABLE, Messages.get(WndBlacksmith.class, "select") );
		}
	};
	btnItem2.setRect( btnItem1.right() + BTN_GAP, btnItem1.top(), BTN_SIZE, BTN_SIZE );
	add( btnItem2 );
	
	btnReforge = new RedButton( Messages.get(this, "reforge") ) {
		@Override
		protected void onClick() {
			Blacksmith.upgrade( btnItem1.item, btnItem2.item );
			hide();
		}
	};
	btnReforge.enable( false );
	btnReforge.setRect( 0, btnItem1.bottom() + BTN_GAP, WIDTH, 20 );
	add( btnReforge );
	
	
	resize( WIDTH, (int)btnReforge.bottom() );
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:50,代码来源:WndBlacksmith.java

示例4: DisplayTab

import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public DisplayTab() {
	super();

	OptionSlider scale = new OptionSlider(Messages.get(this, "scale"),
			(int)Math.ceil(2* Game.density)+ "X",
			PixelScene.maxDefaultZoom + "X",
			(int)Math.ceil(2* Game.density),
			PixelScene.maxDefaultZoom ) {
		@Override
		protected void onChange() {
			if (getSelectedValue() != ShatteredPixelDungeon.scale()) {
				ShatteredPixelDungeon.scale(getSelectedValue());
				ShatteredPixelDungeon.switchNoFade((Class<? extends PixelScene>) ShatteredPixelDungeon.scene().getClass(), new Game.SceneChangeCallback() {
					@Override
					public void beforeCreate() {
						//do nothing
					}

					@Override
					public void afterCreate() {
						Game.scene().add(new WndSettings());
					}
				});
			}
		}
	};
	if ((int)Math.ceil(2* Game.density) < PixelScene.maxDefaultZoom) {
		scale.setSelectedValue(PixelScene.defaultZoom);
		scale.setRect(0, 0, WIDTH, SLIDER_HEIGHT);
		add(scale);
	}

	RedButton btnResolution = new RedButton(Gdx.graphics.isFullscreen() ? TXT_SWITCH_WIN : TXT_SWITCH_FULL ) {
		@Override
		protected void onClick() {
			ShatteredPixelDungeon.fullscreen(!ShatteredPixelDungeon.fullscreen());
		}
	};
	btnResolution.enable(ShatteredPixelDungeon.instance.getPlatformSupport().isFullscreenEnabled() );
	btnResolution.setRect(0, scale.bottom() + GAP_TINY, WIDTH, BTN_HEIGHT);
	add(btnResolution);

	OptionSlider brightness = new OptionSlider(Messages.get(this, "brightness"),
			Messages.get(this, "dark"), Messages.get(this, "bright"), -2, 2) {
		@Override
		protected void onChange() {
			ShatteredPixelDungeon.brightness(getSelectedValue());
		}
	};
	brightness.setSelectedValue(ShatteredPixelDungeon.brightness());
	brightness.setRect(0, btnResolution.bottom() + GAP_LRG, WIDTH, SLIDER_HEIGHT);
	add(brightness);

	OptionSlider tileGrid = new OptionSlider(Messages.get(this, "visual_grid"),
			Messages.get(this, "off"), Messages.get(this, "high"), -1, 3) {
		@Override
		protected void onChange() {
			ShatteredPixelDungeon.visualGrid(getSelectedValue());
		}
	};
	tileGrid.setSelectedValue(ShatteredPixelDungeon.visualGrid());
	tileGrid.setRect(0, brightness.bottom() + GAP_TINY, WIDTH, SLIDER_HEIGHT);
	add(tileGrid);
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:65,代码来源:WndSettings.java


注:本文中的com.shatteredpixel.shatteredpixeldungeon.ui.RedButton.enable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。