本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.ui.RedButton.bottom方法的典型用法代码示例。如果您正苦于以下问题:Java RedButton.bottom方法的具体用法?Java RedButton.bottom怎么用?Java RedButton.bottom使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.shatteredpixel.shatteredpixeldungeon.ui.RedButton
的用法示例。
在下文中一共展示了RedButton.bottom方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public StatsTab() {
super();
String heroClass = Dungeon.hero.className();
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar( Dungeon.hero.heroClass, Dungeon.hero.tier() ) );
title.label( Utils.format( TXT_TITLE, Dungeon.hero.lvl, heroClass ).toUpperCase( Locale.ENGLISH ) );
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add( title );
float pos = title.bottom();
if (Dungeon.challenges > 0) {
RedButton btnCatalogus = new RedButton( TXT_CHALLENGES ) {
@Override
protected void onClick() {
Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
}
};
btnCatalogus.setRect( 0, pos + GAP, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
pos = btnCatalogus.bottom();
}
pos += GAP + GAP;
pos = statSlot( this, TXT_STR, Integer.toString( Dungeon.hero.STR ), pos );
pos = statSlot( this, TXT_HEALTH, Integer.toString( Dungeon.hero.HT ), pos );
pos += GAP;
pos = statSlot( this, TXT_DURATION, Integer.toString( (int)Statistics.duration ), pos );
pos += GAP;
pos = statSlot( this, TXT_DEPTH, Integer.toString( Statistics.deepestFloor ), pos );
pos = statSlot( this, TXT_ENEMIES, Integer.toString( Statistics.enemiesSlain ), pos );
pos = statSlot( this, TXT_GOLD, Integer.toString( Statistics.goldCollected ), pos );
pos += GAP;
pos = statSlot( this, TXT_FOOD, Integer.toString( Statistics.foodEaten ), pos );
pos = statSlot( this, TXT_ALCHEMY, Integer.toString( Statistics.potionsCooked ), pos );
pos = statSlot( this, TXT_ANKHS, Integer.toString( Statistics.ankhsUsed ), pos );
}
示例2: WndTradeItem
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public WndTradeItem( final Item item, WndBag owner ) {
super();
this.owner = owner;
float pos = createDescription( item, false );
if (item.quantity() == 1) {
RedButton btnSell = new RedButton( Utils.format( TXT_SELL, item.price() ) ) {
@Override
protected void onClick() {
sell( item );
hide();
}
};
btnSell.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnSell );
pos = btnSell.bottom();
} else {
int priceAll= item.price();
RedButton btnSell1 = new RedButton( Utils.format( TXT_SELL_1, priceAll / item.quantity() ) ) {
@Override
protected void onClick() {
sellOne( item );
hide();
}
};
btnSell1.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnSell1 );
RedButton btnSellAll = new RedButton( Utils.format( TXT_SELL_ALL, priceAll ) ) {
@Override
protected void onClick() {
sell( item );
hide();
}
};
btnSellAll.setRect( 0, btnSell1.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnSellAll );
pos = btnSellAll.bottom();
}
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() );
}
示例3: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public StatsTab() {
Hero hero = Dungeon.hero;
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) );
title.label(Utils.format( TXT_TITLE, hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ), 9);
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add(title);
RedButton btnCatalogus = new RedButton( TXT_CATALOGUS ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndCatalogus() );
}
};
btnCatalogus.setRect( 0, title.height(), btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
RedButton btnJournal = new RedButton( TXT_JOURNAL ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndJournal() );
}
};
btnJournal.setRect(
btnCatalogus.right() + 1, btnCatalogus.top(),
btnJournal.reqWidth() + 2, btnJournal.reqHeight() + 2 );
add( btnJournal );
pos = btnCatalogus.bottom() + GAP;
statSlot( TXT_STR, hero.STR() );
statSlot( TXT_HEALTH, hero.HP + "/" + hero.HT );
statSlot( TXT_EXP, hero.exp + "/" + hero.maxExp() );
pos += GAP;
statSlot( TXT_GOLD, Statistics.goldCollected );
statSlot( TXT_DEPTH, Statistics.deepestFloor );
pos += GAP;
}
示例4: WndBalance
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public WndBalance( final Weapon weapon ) {
super();
IconTitle titlebar = new IconTitle( weapon );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
BitmapTextMultiline tfMesage = PixelScene.createMultiline( Utils.format( TXT_CHOICE, weapon.name() ), 8 );
tfMesage.maxWidth = WIDTH - MARGIN * 2;
tfMesage.measure();
tfMesage.x = MARGIN;
tfMesage.y = titlebar.bottom() + MARGIN;
add( tfMesage );
float pos = tfMesage.y + tfMesage.height();
if (weapon.imbue != Weapon.Imbue.LIGHT) {
RedButton btnSpeed = new RedButton( TXT_LIGHT ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, true );
}
};
btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnSpeed );
pos = btnSpeed.bottom();
}
if (weapon.imbue != Weapon.Imbue.HEAVY) {
RedButton btnAccuracy = new RedButton( TXT_HEAVY ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, false );
}
};
btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnAccuracy );
pos = btnAccuracy.bottom();
}
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
}
示例5: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public StatsTab() {
super();
if (Dungeon.challenges > 0) GAP--;
String heroClass = Dungeon.hero.className();
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar( Dungeon.hero.heroClass, Dungeon.hero.tier() ) );
title.label( Messages.get(this, "title", Dungeon.hero.lvl, heroClass ).toUpperCase( Locale.ENGLISH ) );
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add( title );
float pos = title.bottom();
if (Dungeon.challenges > 0) {
RedButton btnCatalogus = new RedButton( Messages.get(this, "challenges") ) {
@Override
protected void onClick() {
Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
}
};
btnCatalogus.setRect( 0, pos, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
pos = btnCatalogus.bottom();
}
pos += GAP + GAP;
pos = statSlot( this, Messages.get(this, "str"), Integer.toString( Dungeon.hero.STR ), pos );
pos = statSlot( this, Messages.get(this, "health"), Integer.toString( Dungeon.hero.HT ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "duration"), Integer.toString( (int)Statistics.duration ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "depth"), Integer.toString( Statistics.deepestFloor ), pos );
pos = statSlot( this, Messages.get(this, "enemies"), Integer.toString( Statistics.enemiesSlain ), pos );
pos = statSlot( this, Messages.get(this, "gold"), Integer.toString( Statistics.goldCollected ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "food"), Integer.toString( Statistics.foodEaten ), pos );
pos = statSlot( this, Messages.get(this, "alchemy"), Integer.toString( Statistics.potionsCooked ), pos );
pos = statSlot( this, Messages.get(this, "ankhs"), Integer.toString( Statistics.ankhsUsed ), pos );
}
示例6: WndTradeItem
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public WndTradeItem( final Item item, WndBag owner ) {
super();
this.owner = owner;
float pos = createDescription( item, false );
if (item.quantity() == 1) {
RedButton btnSell = new RedButton( Messages.get(this, "sell", item.price()) ) {
@Override
protected void onClick() {
sell( item );
hide();
}
};
btnSell.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnSell );
pos = btnSell.bottom();
} else {
int priceAll= item.price();
RedButton btnSell1 = new RedButton( Messages.get(this, "sell_1", priceAll / item.quantity()) ) {
@Override
protected void onClick() {
sellOne( item );
hide();
}
};
btnSell1.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnSell1 );
RedButton btnSellAll = new RedButton( Messages.get(this, "sell_all", priceAll ) ) {
@Override
protected void onClick() {
sell( item );
hide();
}
};
btnSellAll.setRect( 0, btnSell1.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnSellAll );
pos = btnSellAll.bottom();
}
RedButton btnCancel = new RedButton( Messages.get(this, "cancel") ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() );
}
示例7: WndBalance
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public WndBalance( final Weapon weapon ) {
super();
IconTitle titlebar = new IconTitle( weapon );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
RenderedTextMultiline tfMesage = PixelScene.renderMultiline( Messages.get(this, "choice"), 8 );
tfMesage.maxWidth(WIDTH - MARGIN * 2);
tfMesage.setPos(MARGIN, titlebar.bottom() + MARGIN);
add( tfMesage );
float pos = tfMesage.top() + tfMesage.height();
if (weapon.imbue != Weapon.Imbue.LIGHT) {
RedButton btnSpeed = new RedButton( Messages.get(this, "light") ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, true );
}
};
btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnSpeed );
pos = btnSpeed.bottom();
}
if (weapon.imbue != Weapon.Imbue.HEAVY) {
RedButton btnAccuracy = new RedButton( Messages.get(this, "heavy") ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, false );
}
};
btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnAccuracy );
pos = btnAccuracy.bottom();
}
RedButton btnCancel = new RedButton( Messages.get(this, "cancel") ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
}
示例8: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入方法依赖的package包/类
public StatsTab() {
super();
if (Dungeon.challenges > 0) GAP--;
String heroClass = Dungeon.hero.className();
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar( Dungeon.hero.heroClass, Dungeon.hero.tier() ) );
title.label( Messages.get(this, "title", Dungeon.hero.lvl, heroClass ).toUpperCase( Locale.ENGLISH ) );
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add( title );
float pos = title.bottom();
if (Dungeon.challenges > 0) {
RedButton btnCatalogus = new RedButton( Messages.get(this, "challenges") ) {
@Override
protected void onClick() {
Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
}
};
btnCatalogus.setRect( 0, pos, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
pos = btnCatalogus.bottom();
}
pos += GAP + GAP;
pos = statSlot( this, Messages.get(this, "str"), Integer.toString( Dungeon.hero.STR ), pos );
pos = statSlot( this, Messages.get(this, "health"), Integer.toString( Dungeon.hero.HT ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "duration"), Integer.toString( (int)Statistics.duration ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "depth"), Integer.toString( Statistics.deepestFloor ), pos );
pos = statSlot( this, Messages.get(this, "enemies"), Integer.toString( Statistics.enemiesSlain ), pos );
pos = statSlot( this, Messages.get(this, "gold"), Integer.toString( Statistics.goldCollected ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "food"), Integer.toString( Statistics.foodEaten ), pos );
pos = statSlot( this, Messages.get(this, "alchemy"), Integer.toString( Statistics.potionsCooked ), pos );
pos = statSlot( this, Messages.get(this, "ankhs"), Integer.toString( Statistics.ankhsUsed ), pos );
}