本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.ui.RedButton类的典型用法代码示例。如果您正苦于以下问题:Java RedButton类的具体用法?Java RedButton怎么用?Java RedButton使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
RedButton类属于com.shatteredpixel.shatteredpixeldungeon.ui包,在下文中一共展示了RedButton类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: WndImp
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndImp( final Imp imp, final DwarfToken tokens ) {
super();
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( tokens.image(), null ) );
titlebar.label( Messages.titleCase( tokens.name() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
RenderedTextMultiline message = PixelScene.renderMultiline( Messages.get(this, "message"), 6 );
message.maxWidth(WIDTH);
message.setPos(0, titlebar.bottom() + GAP);
add( message );
RedButton btnReward = new RedButton( Messages.get(this, "reward") ) {
@Override
protected void onClick() {
takeReward( imp, tokens, Imp.Quest.reward );
}
};
btnReward.setRect( 0, message.top() + message.height() + GAP, WIDTH, BTN_HEIGHT );
add( btnReward );
resize( WIDTH, (int)btnReward.bottom() );
}
示例2: WndHardNotification
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndHardNotification(Component titlebar, String message, String btnMessage, int time) {
super(titlebar, message);
timeLeft = time;
this.btnMessage = btnMessage;
btnOkay = new RedButton(btnMessage + " (" + time +")"){
@Override
protected void onClick() {
hide();
}
};
btnOkay.setRect(0, height + GAP, width, 16);
btnOkay.enable(false);
add(btnOkay);
resize(width, (int) btnOkay.bottom());
}
示例3: WndWandmaker
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndWandmaker( final Wandmaker wandmaker, final Item item ) {
super();
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( item.image(), null ) );
titlebar.label( Utils.capitalize( item.name() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
BitmapTextMultiline message = PixelScene.createMultiline( TXT_MESSAGE, 6 );
message.maxWidth = WIDTH;
message.measure();
message.y = titlebar.bottom() + GAP;
add( message );
RedButton btnBattle = new RedButton( TXT_BATTLE ) {
@Override
protected void onClick() {
selectReward( wandmaker, item, Wandmaker.Quest.wand1 );
}
};
btnBattle.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
add( btnBattle );
RedButton btnNonBattle = new RedButton( TXT_NON_BATTLE ) {
@Override
protected void onClick() {
selectReward( wandmaker, item, Wandmaker.Quest.wand2 );
}
};
btnNonBattle.setRect( 0, btnBattle.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnNonBattle );
resize( WIDTH, (int)btnNonBattle.bottom() );
}
示例4: WndImp
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndImp( final Imp imp, final DwarfToken tokens ) {
super();
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( tokens.image(), null ) );
titlebar.label( Utils.capitalize( tokens.name() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
BitmapTextMultiline message = PixelScene.createMultiline( TXT_MESSAGE, 6 );
message.maxWidth = WIDTH;
message.measure();
message.y = titlebar.bottom() + GAP;
add( message );
RedButton btnReward = new RedButton( TXT_REWARD ) {
@Override
protected void onClick() {
takeReward( imp, tokens, Imp.Quest.reward );
}
};
btnReward.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
add( btnReward );
resize( WIDTH, (int)btnReward.bottom() );
}
示例5: WndOptions
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndOptions( String title, String message, String... options ) {
super();
BitmapTextMultiline tfTitle = PixelScene.createMultiline( title, 9 );
tfTitle.hardlight( TITLE_COLOR );
tfTitle.x = tfTitle.y = MARGIN;
tfTitle.maxWidth = WIDTH - MARGIN * 2;
tfTitle.measure();
add( tfTitle );
BitmapTextMultiline tfMesage = PixelScene.createMultiline( message, 8 );
tfMesage.maxWidth = WIDTH - MARGIN * 2;
tfMesage.measure();
tfMesage.x = MARGIN;
tfMesage.y = tfTitle.y + tfTitle.height() + MARGIN;
add( tfMesage );
float pos = tfMesage.y + tfMesage.height() + MARGIN;
for (int i=0; i < options.length; i++) {
final int index = i;
RedButton btn = new RedButton( options[i] ) {
@Override
protected void onClick() {
hide();
onSelect( index );
}
};
btn.setRect( MARGIN, pos, WIDTH - MARGIN * 2, BUTTON_HEIGHT );
add( btn );
pos += BUTTON_HEIGHT + MARGIN;
}
resize( WIDTH, (int)pos );
}
示例6: compare
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
@Override
public int compare(RedButton lhs, RedButton rhs) {
if (lhs.width() < rhs.width()){
return -1;
} else if (lhs.width() == rhs.width()){
return 0;
} else {
return 1;
}
}
示例7: addButtons
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
private void addButtons( RedButton btn1, RedButton btn2 ) {
add( btn1 );
btn1.setRect( 0, pos > 0 ? pos += GAP : 0, (WIDTH - GAP) / 2, BTN_HEIGHT );
add( btn2 );
btn2.setRect( btn1.right() + GAP, btn1.top(), WIDTH - btn1.right() - GAP, BTN_HEIGHT );
pos += BTN_HEIGHT;
}
示例8: WndOptions
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndOptions( String title, String message, String... options ) {
super();
int width = ShatteredPixelDungeon.landscape() ? WIDTH_L : WIDTH_P;
RenderedTextMultiline tfTitle = PixelScene.renderMultiline( title, 9 );
tfTitle.hardlight( TITLE_COLOR );
tfTitle.setPos(MARGIN, MARGIN);
tfTitle.maxWidth(width - MARGIN * 2);
add( tfTitle );
RenderedTextMultiline tfMesage = PixelScene.renderMultiline( 6 );
tfMesage.text(message, width - MARGIN * 2);
tfMesage.setPos( MARGIN, tfTitle.top() + tfTitle.height() + MARGIN );
add( tfMesage );
float pos = tfMesage.bottom() + MARGIN;
for (int i=0; i < options.length; i++) {
final int index = i;
RedButton btn = new RedButton( options[i] ) {
@Override
protected void onClick() {
hide();
onSelect( index );
}
};
btn.setRect( MARGIN, pos, width - MARGIN * 2, BUTTON_HEIGHT );
add( btn );
pos += BUTTON_HEIGHT + MARGIN;
}
resize( width, (int)pos );
}
示例9: createChildren
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
@Override
protected void createChildren() {
itemButtons = new RedButton[NUM_BUTTONS];
for (int i = 0; i < NUM_BUTTONS; i++){
final int idx = i;
itemButtons[i] = new RedButton( "" ){
@Override
protected void onClick() {
currentItemIdx = idx;
updateList();
}
};
itemButtons[i].icon(new ItemSprite(ItemSpriteSheet.WEAPON_HOLDER + i, null));
add( itemButtons[i] );
}
list = new ScrollPane( new Component() ) {
@Override
public void onClick( float x, float y ) {
int size = items.size();
for (int i=0; i < size; i++) {
if (items.get( i ).onClick( x, y )) {
break;
}
}
}
};
add( list );
}
示例10: WndKeymap
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndKeymap() {
int ww = Math.min( 160, PixelScene.uiCamera.width - 16 );
int wh = PixelScene.uiCamera.height - 24;
resize( ww, wh );
RedButton btnReset = new RedButton( "Reset To Defaults" ) {
@Override
protected void onClick() {
resetToDefaults();
populateList();
}
};
btnReset.setRect( 0, height - BTN_HEIGHT, width, BTN_HEIGHT );
add( btnReset );
listContent = new Component();
final ScrollPane list = new ScrollPane(listContent) {
@Override
public void onClick( float x, float y ) {
for (ListItem item : items.values()) {
if (item.onClick( x, y )) {
break;
}
}
}
};
populateList();
add(list);
list.setRect(0, 0, width, btnReset.top() );
}
示例11: create
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
@Override
public void create() {
super.create();
BitmapTextMultiline text = null;
if (!noText) {
text = createMultiline( TXT, 8 );
text.maxWidth = WIDTH;
text.measure();
add( text );
}
amulet = new Image( Assets.AMULET );
add( amulet );
RedButton btnExit = new RedButton( TXT_EXIT ) {
@Override
protected void onClick() {
Dungeon.win( ResultDescriptions.WIN );
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Game.switchScene( noText ? TitleScene.class : RankingsScene.class );
}
};
btnExit.setSize( WIDTH, BTN_HEIGHT );
add( btnExit );
RedButton btnStay = new RedButton( TXT_STAY ) {
@Override
protected void onClick() {
onBackPressed();
}
};
btnStay.setSize( WIDTH, BTN_HEIGHT );
add( btnStay );
float height;
if (noText) {
height = amulet.height + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
amulet.x = align( (Camera.main.width - amulet.width) / 2 );
amulet.y = align( (Camera.main.height - height) / 2 );
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, amulet.y + amulet.height + LARGE_GAP );
btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
} else {
height = amulet.height + LARGE_GAP + text.height() + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
amulet.x = align( (Camera.main.width - amulet.width) / 2 );
amulet.y = align( (Camera.main.height - height) / 2 );
text.x = align( (Camera.main.width - text.width()) / 2 );
text.y = amulet.y + amulet.height + LARGE_GAP;
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.y + text.height() + LARGE_GAP );
btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
}
new Flare( 8, 48 ).color( 0xFFDDBB, true ).show( amulet, 0 ).angularSpeed = +30;
fadeIn();
}
示例12: WndSadGhost
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndSadGhost( final Ghost ghost, final int type ) {
super();
IconTitle titlebar = new IconTitle();
BitmapTextMultiline message;
switch (type){
case 1:default:
titlebar.icon( new FetidRatSprite() );
titlebar.label( "DEFEATED FETID RAT" );
message = PixelScene.createMultiline( TXT_RAT+TXT_GIVEITEM, 6 );
break;
case 2:
titlebar.icon( new GnollTricksterSprite() );
titlebar.label( "DEFEATED GNOLL TRICKSTER" );
message = PixelScene.createMultiline( TXT_GNOLL+TXT_GIVEITEM, 6 );
break;
case 3:
titlebar.icon( new GreatCrabSprite());
titlebar.label( "DEFEATED GREAT CRAB" );
message = PixelScene.createMultiline( TXT_CRAB+TXT_GIVEITEM, 6 );
break;
}
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
message.maxWidth = WIDTH;
message.measure();
message.y = titlebar.bottom() + GAP;
add( message );
RedButton btnWeapon = new RedButton( TXT_WEAPON ) {
@Override
protected void onClick() {
selectReward( ghost, Ghost.Quest.weapon );
}
};
btnWeapon.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
add( btnWeapon );
if (!Dungeon.isChallenged( Challenges.NO_ARMOR )) {
RedButton btnArmor = new RedButton(TXT_ARMOR) {
@Override
protected void onClick() {
selectReward(ghost, Ghost.Quest.armor);
}
};
btnArmor.setRect(0, btnWeapon.bottom() + GAP, WIDTH, BTN_HEIGHT);
add(btnArmor);
resize(WIDTH, (int) btnArmor.bottom());
} else {
resize(WIDTH, (int) btnWeapon.bottom());
}
}
示例13: WndResurrect
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public WndResurrect( final Ankh ankh, Object causeOfDeath ) {
super();
instance = this;
WndResurrect.causeOfDeath = causeOfDeath;
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( ankh.image(), null ) );
titlebar.label( ankh.name() );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
BitmapTextMultiline message = PixelScene.createMultiline( TXT_MESSAGE, 6 );
message.maxWidth = WIDTH;
message.measure();
message.y = titlebar.bottom() + GAP;
add( message );
RedButton btnYes = new RedButton( TXT_YES ) {
@Override
protected void onClick() {
hide();
Statistics.ankhsUsed++;
InterlevelScene.mode = InterlevelScene.Mode.RESURRECT;
Game.switchScene( InterlevelScene.class );
}
};
btnYes.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
add( btnYes );
RedButton btnNo = new RedButton( TXT_NO ) {
@Override
protected void onClick() {
hide();
Rankings.INSTANCE.submit( false );
Hero.reallyDie( WndResurrect.causeOfDeath );
}
};
btnNo.setRect( 0, btnYes.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnNo );
resize( WIDTH, (int)btnNo.bottom() );
}
示例14: addButton
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
private void addButton( RedButton btn ) {
add( btn );
btn.setRect( 0, pos > 0 ? pos += GAP : 0, WIDTH, BTN_HEIGHT );
pos += BTN_HEIGHT;
}
示例15: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; //导入依赖的package包/类
public StatsTab() {
super();
String heroClass = Dungeon.hero.className();
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar( Dungeon.hero.heroClass, Dungeon.hero.tier() ) );
title.label( Utils.format( TXT_TITLE, Dungeon.hero.lvl, heroClass ).toUpperCase( Locale.ENGLISH ) );
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add( title );
float pos = title.bottom();
if (Dungeon.challenges > 0) {
RedButton btnCatalogus = new RedButton( TXT_CHALLENGES ) {
@Override
protected void onClick() {
Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
}
};
btnCatalogus.setRect( 0, pos + GAP, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
pos = btnCatalogus.bottom();
}
pos += GAP + GAP;
pos = statSlot( this, TXT_STR, Integer.toString( Dungeon.hero.STR ), pos );
pos = statSlot( this, TXT_HEALTH, Integer.toString( Dungeon.hero.HT ), pos );
pos += GAP;
pos = statSlot( this, TXT_DURATION, Integer.toString( (int)Statistics.duration ), pos );
pos += GAP;
pos = statSlot( this, TXT_DEPTH, Integer.toString( Statistics.deepestFloor ), pos );
pos = statSlot( this, TXT_ENEMIES, Integer.toString( Statistics.enemiesSlain ), pos );
pos = statSlot( this, TXT_GOLD, Integer.toString( Statistics.goldCollected ), pos );
pos += GAP;
pos = statSlot( this, TXT_FOOD, Integer.toString( Statistics.foodEaten ), pos );
pos = statSlot( this, TXT_ALCHEMY, Integer.toString( Statistics.potionsCooked ), pos );
pos = statSlot( this, TXT_ANKHS, Integer.toString( Statistics.ankhsUsed ), pos );
}