本文整理汇总了Java中com.jogamp.opengl.GLCapabilities.setDepthBits方法的典型用法代码示例。如果您正苦于以下问题:Java GLCapabilities.setDepthBits方法的具体用法?Java GLCapabilities.setDepthBits怎么用?Java GLCapabilities.setDepthBits使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jogamp.opengl.GLCapabilities
的用法示例。
在下文中一共展示了GLCapabilities.setDepthBits方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: GLRenderer
import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
GLRenderer(WindowConfig wc, int width, int height, GLKamera cam, boolean pFullscreen, boolean pNoDecoration) {
wconf = wc;
aCam = cam;
win = Window.createWindowFactory(wconf.isAWT());
GLProfile glp = GLProfile.getDefault();
GLCapabilities caps = new GLCapabilities(glp);
caps.setHardwareAccelerated(true);
caps.setDoubleBuffered(wconf.doubleBuffering);
caps.setDepthBits(24);
win.createWindow(caps, width, height);
win.setFullscreen(pFullscreen);
win.setDecoration(pNoDecoration);
win.getAutoDrawable().addGLEventListener(this);
animator = win.getAnimator();
animator.start();
animator.setUpdateFPSFrames(wconf.doubleBuffering ? 60:2000, null);
win.startDisplay();
currentLighting = !wconf.globalLighting;
renderItemMap = new ConcurrentHashMap<GLTextureImpl, CopyOnWriteArrayList<DisplayItem>>(10);
objectNameMap = new ConcurrentHashMap<Integer, GLObjekt>(100);
}
示例2: createDrawable
import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public GLAutoDrawable createDrawable(final Composite parent) {
final GLProfile profile = GLProfile.getDefault();
final GLCapabilities cap = new GLCapabilities(profile);
cap.setDepthBits(24);
// cap.setBackgroundOpaque(true);
cap.setDoubleBuffered(true);
cap.setHardwareAccelerated(true);
cap.setSampleBuffers(true);
cap.setAlphaBits(8);
cap.setNumSamples(8);
canvas = new GLCanvas(parent, SWT.NONE, cap, null);
canvas.setAutoSwapBufferMode(true);
final SWTGLAnimator animator = new SWTGLAnimator(canvas);
// animator.setIgnoreExceptions(!GamaPreferences.Runtime.ERRORS_IN_DISPLAYS.getValue());
animator.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, null);
canvas.addGLEventListener(this);
final FillLayout gl = new FillLayout();
canvas.setLayout(gl);
return canvas;
}
示例3: getDefaultConfig
import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
@Override
public VisualizerConfig getDefaultConfig() throws UnsupportedFeatureException {
GLProfile profile = GLProfile.get(GL_PROFILE);
GLCapabilities caps = new GLCapabilities(profile);
caps.setDoubleBuffered(true);
caps.setDepthBits(16);
// check if required features are available
ArrayList<String> missing = checkGLFeatureSet(profile);
if (!missing.isEmpty()) throw new UnsupportedFeatureException(missing);
return new VisualizerConfig(profile, caps, DEFAULT_FPS);
}
示例4: main
import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
/**
* @param args
*/
public static void main(String[] args) {
Logger.getLogger("").setLevel(Level.WARNING);
// gl profile
GLProfile glp = Engine.getProfile();
// create GL caps
GLCapabilities caps = new GLCapabilities(glp);
caps.setBackgroundOpaque(true);
caps.setDepthBits(16);
caps.setDoubleBuffered(true);
Console.println(glp);
Console.println(caps);
// create GL window
GLWindow glWindow = GLWindow.create(caps);
glWindow.setTitle("GUI Test");
glWindow.setSize(800, 600);
// animator
FPSAnimator animator = new FPSAnimator(glWindow, 60);
animator.setUpdateFPSFrames(3, null);
// create test
GUITest guiTest = new GUITest(glWindow);
glWindow.addGLEventListener(guiTest);
glWindow.addWindowListener(guiTest);
glWindow.setVisible(true);
// start animator
animator.start();
}
示例5: ClearGLWindow
import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public ClearGLWindow(final String pWindowTitle,
final int pDefaultWidth,
final int pDefaultHeight,
final String pGLVersion,
final int pNumberOfSamples,
final ClearGLEventListener pClearGLWindowEventListener) {
mWindowTitle = pWindowTitle;
mWindowDefaultWidth = pDefaultWidth;
mWindowDefaultHeight = pDefaultHeight;
mProjectionMatrix = new GLMatrix();
mViewMatrix = new GLMatrix();
final GLProfile lProfile = GLProfile.get(pGLVersion);
System.out.println(this.getClass().getSimpleName() + ": "
+ lProfile);
final GLCapabilities lCapabilities = new GLCapabilities(lProfile);
lCapabilities.setSampleBuffers(pNumberOfSamples > 1);
lCapabilities.setNumSamples(pNumberOfSamples);
lCapabilities.setDepthBits(24);
lCapabilities.setHardwareAccelerated(true);
final GLCapabilitiesChooser lMultisampleChooser = new MultisampleChooser();
mWindow = NewtFactory.createWindow(lCapabilities);
mGlWindow = GLWindow.create(mWindow);
mGlWindow.setCapabilitiesChooser(lMultisampleChooser);
mGlWindow.setTitle(pWindowTitle);
pClearGLWindowEventListener.setClearGLWindow(this);
mGlWindow.addGLEventListener(pClearGLWindowEventListener);
mGlWindow.setSurfaceSize(pDefaultWidth, pDefaultHeight);
mGlWindow.setAutoSwapBufferMode(true);
// lAnimator.add(mClearGLWindow.getGLAutoDrawable());
}
示例6: initpbuffer
import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
private void initpbuffer()
{
GL2 gl;
System.out.println("initpbuffer");
osdwidth=newosdwidth;
osdheight=newosdheight;
GLCapabilities caps = new GLCapabilities(null);
caps.setHardwareAccelerated(true);
caps.setDoubleBuffered(false);
caps.setAlphaBits(8);
caps.setRedBits(8);
caps.setGreenBits(8);
caps.setBlueBits(8);
caps.setDepthBits(0);
caps.setFBO(false);
System.out.println("initpbuffer2");
if (!GLDrawableFactory.getFactory(caps.getGLProfile()).canCreateGLPbuffer(null, caps.getGLProfile()))
{
throw new GLException("pbuffers unsupported");
}
if(pbuffer!=null) pbuffer.destroy();
System.out.println("initpbuffer3");
pbuffer = GLDrawableFactory.getFactory(caps.getGLProfile()).createOffscreenAutoDrawable(null,
caps,
null,
osdwidth,
osdheight
);
pbuffer.setContext(pbuffer.createContext(c.getContext()), true);
//pbuffer.setContext(c.getContext(), false);
System.out.println("initpbuffer4: pbuffers is null? " + (pbuffer==null));
if(pbuffer.getContext().makeCurrent()==GLContext.CONTEXT_NOT_CURRENT)
{
System.out.println("Couldn't make pbuffer current?");
return;
}
System.out.println("initpbuffer5");
gl = pbuffer.getGL().getGL2();
gl.glClearColor( 0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear( gl.GL_COLOR_BUFFER_BIT);
gl.glViewport(0, 0, osdwidth, osdheight);
gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(0,osdwidth,0,osdheight,-1.0,1.0);
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
gl.glLoadIdentity();
// TODO: look into reusing same texture like OSX version...
if(osdt!=null) gl.glDeleteTextures(1, osdt, 0);
osdt = new int[1];
byte img[] = new byte[osdwidth*osdheight*4];
gl.glGenTextures(1, osdt, 0);
gl.glEnable(gl.GL_TEXTURE_RECTANGLE);
gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE,osdt[0]);
gl.glTexParameteri(gl.GL_TEXTURE_RECTANGLE, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR);
gl.glTexParameteri(gl.GL_TEXTURE_RECTANGLE, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR);
gl.glTexImage2D(gl.GL_TEXTURE_RECTANGLE, 0, 4, osdwidth, osdheight, 0,
gl.GL_BGRA, bigendian ? gl.GL_UNSIGNED_INT_8_8_8_8_REV : gl.GL_UNSIGNED_BYTE, java.nio.ByteBuffer.wrap(img));
gl.glEnable(gl.GL_TEXTURE_RECTANGLE);
gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE, osdt[0]);
gl.glCopyTexSubImage2D(gl.GL_TEXTURE_RECTANGLE, 0, 0, 0, 0, 0, osdwidth, osdheight);
gl.glDisable(gl.GL_TEXTURE_RECTANGLE);
System.out.println("initpbuffer6");
pbuffer.getContext().release();
System.out.println("initpbuffer7");
}