当前位置: 首页>>代码示例>>Java>>正文


Java GLCapabilities.setAlphaBits方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GLCapabilities.setAlphaBits方法的典型用法代码示例。如果您正苦于以下问题:Java GLCapabilities.setAlphaBits方法的具体用法?Java GLCapabilities.setAlphaBits怎么用?Java GLCapabilities.setAlphaBits使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GLCapabilities的用法示例。


在下文中一共展示了GLCapabilities.setAlphaBits方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createOpenGLCanvas

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
private void createOpenGLCanvas() {
	if (trackDisplay != null)
	{
		trackPanel.remove(trackDisplay);
	}
	else {
		// design capabilities of opengl canvas
		GLCapabilities caps = new GLCapabilities(null);
		caps.setDoubleBuffered(true);
		caps.setHardwareAccelerated(true);
		caps.setAlphaBits(8);
		caps.setRedBits(8);
		caps.setGreenBits(8);
		caps.setBlueBits(8);

		trackDisplay = new RaceDisplay(caps);
		trackPanel.add(trackDisplay);
	}
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:20,代码来源:RacetrackFrame.java

示例2: createDrawable

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public GLAutoDrawable createDrawable(final Composite parent) {
	final GLProfile profile = GLProfile.getDefault();
	final GLCapabilities cap = new GLCapabilities(profile);
	cap.setDepthBits(24);
	// cap.setBackgroundOpaque(true);
	cap.setDoubleBuffered(true);
	cap.setHardwareAccelerated(true);
	cap.setSampleBuffers(true);
	cap.setAlphaBits(8);
	cap.setNumSamples(8);
	canvas = new GLCanvas(parent, SWT.NONE, cap, null);
	canvas.setAutoSwapBufferMode(true);
	final SWTGLAnimator animator = new SWTGLAnimator(canvas);
	// animator.setIgnoreExceptions(!GamaPreferences.Runtime.ERRORS_IN_DISPLAYS.getValue());
	animator.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, null);
	canvas.addGLEventListener(this);
	final FillLayout gl = new FillLayout();
	canvas.setLayout(gl);
	return canvas;
}
 
开发者ID:gama-platform,项目名称:gama,代码行数:21,代码来源:Abstract3DRenderer.java

示例3: createGLCapabilities

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
/**
 * Converts a Capability object to an GLCapability object
 * @return GLCapability object
 * @param a The Capability object
 */
public static GLCapabilities createGLCapabilities(Capabilities a) {
	GLCapabilities capabilities = new GLCapabilities(null);
	capabilities.setRedBits(a.r);
	capabilities.setBlueBits(a.b);
	capabilities.setGreenBits(a.g);
	capabilities.setAlphaBits(a.a);
	capabilities.setDoubleBuffered(a.doubleBuffered);
	return capabilities;
}
 
开发者ID:ZetzmannM,项目名称:CGL,代码行数:15,代码来源:Canvas.java

示例4: createOpenGLCanvas

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
/** Factory method for creating an ImageDisplay with following capabilities:
 * <pre>
   caps.setDoubleBuffered(true);
   caps.setHardwareAccelerated(true);
   caps.setAlphaBits(8);
   caps.setRedBits(8);
   caps.setGreenBits(8);
   caps.setBlueBits(8);
   </pre>
 *
 * @return a new ImageDisplay
 */
public static ImageDisplay createOpenGLCanvas() {
	// design capabilities of opengl canvas
	GLCapabilities caps = new GLCapabilities(null);
	caps.setDoubleBuffered(true);
	caps.setHardwareAccelerated(true);
	caps.setAlphaBits(8);
	caps.setRedBits(8);
	caps.setGreenBits(8);
	caps.setBlueBits(8);

	ImageDisplay trackDisplay = new ImageDisplay(caps);
	return trackDisplay;
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:26,代码来源:ImageDisplay.java

示例5: createOpenGLCanvas

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public static ImageDisplayWriter createOpenGLCanvas() {
	// design capabilities of opengl canvas
	GLCapabilities caps = new GLCapabilities(null);
	caps.setDoubleBuffered(true);
	caps.setHardwareAccelerated(true);
	caps.setAlphaBits(8);
	caps.setRedBits(8);
	caps.setGreenBits(8);
	caps.setBlueBits(8);

	ImageDisplayWriter trackDisplay = new ImageDisplayWriter(caps);
	return trackDisplay;
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:14,代码来源:ImageDisplayWriter.java

示例6: createOpenGLCanvas

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
/**
 * Factory method for creating an ImageDisplay with following capabilities:
 * <pre>
 * caps.setDoubleBuffered(true);
 * caps.setHardwareAccelerated(true);
 * caps.setAlphaBits(8);
 * caps.setRedBits(8);
 * caps.setGreenBits(8);
 * caps.setBlueBits(8);
 * </pre>
 *
 * @return a new ImageDisplay
 */
public static ImageDisplay createOpenGLCanvas() {

    // design capabilities of opengl canvas
    GLCapabilities caps = new GLCapabilities(null);
    caps.setDoubleBuffered(true);
    caps.setHardwareAccelerated(true);
    caps.setAlphaBits(8);
    caps.setRedBits(8);
    caps.setGreenBits(8);
    caps.setBlueBits(8);
    ImageDisplay trackDisplay = new ImageDisplay(caps);
    return trackDisplay;
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:27,代码来源:ImageDisplay.java

示例7: drawShape

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
@Override
public void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) {
    if( null == fboGLAD ) {
        final ImageSequence imgSeq = (ImageSequence)texSeq;

        final GLContext ctx = gl.getContext();
        final GLDrawable drawable = ctx.getGLDrawable();
        final GLCapabilitiesImmutable reqCaps = drawable.getRequestedGLCapabilities();
        final GLCapabilities caps = (GLCapabilities) reqCaps.cloneMutable();
        caps.setFBO(true);
        caps.setDoubleBuffered(false);
        if( !useAlpha ) {
            caps.setAlphaBits(0);
        }
        final GLDrawableFactory factory = GLDrawableFactory.getFactory(caps.getGLProfile());

        fboGLAD = (GLOffscreenAutoDrawable.FBO) factory.createOffscreenAutoDrawable(
                        drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(),
                        caps, null, fboWidth, fboHeight);
        fboWidth = 0;
        fboHeight = 0;
        fboGLAD.setSharedContext(ctx);
        fboGLAD.setTextureUnit(imgSeq.getTextureUnit());
        fboGLAD.addGLEventListener(glel);
        fboGLAD.display(); // 1st init!

        final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment();
        final Texture tex = new Texture(texA01.getName(), imgSeq.getTextureTarget(),
                                fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(),
                                false /* mustFlipVertically */);
        imgSeq.addFrame(gl, tex);
        markStateDirty();
    } else if( 0 != fboWidth*fboHeight ) {
        fboGLAD.setSurfaceSize(fboWidth, fboHeight);
        fboWidth = 0;
        fboHeight = 0;
        markStateDirty();
    } else if( animateGLEL ) {
        fboGLAD.display();
    }

    super.drawShape(gl, renderer, sampleCount);

    if( animateGLEL ) {
        markStateDirty(); // keep on going
    }
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:48,代码来源:GLEventListenerButton.java

示例8: main

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public static void main(final String[] args) {
    final GLProfile glp = GLProfile.getGL2ES2();
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);
    caps.setSampleBuffers(true);
    caps.setNumSamples(4);
    System.out.println("Requested: " + caps);

    final GLWindow window = GLWindow.create(caps);
    window.setPosition(10, 10);
    window.setSize(800, 400);
    window.setTitle("GPU UI Newt Demo 01");
    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final UIGLListener01 uiGLListener = new UIGLListener01 (0, rs, DEBUG, TRACE);
    uiGLListener.attachInputListenerTo(window);
    window.addGLEventListener(uiGLListener);
    window.setVisible(true);

    final Animator animator = new Animator();
    animator.setUpdateFPSFrames(60, System.err);
    animator.add(window);

    window.addKeyListener(new KeyAdapter() {
        public void keyPressed(final KeyEvent arg0) {
            if(arg0.getKeyCode() == KeyEvent.VK_F4) {
                window.destroy();
            }
        }
    });
    window.addWindowListener(new WindowAdapter() {
        public void windowDestroyed(final WindowEvent e) {
            animator.stop();
        }
    });

    animator.start();
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:38,代码来源:UINewtDemo01.java

示例9: test00RegionRendererNONE01

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public void test00RegionRendererNONE01() throws InterruptedException {
    final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
    final GLCapabilities caps = new GLCapabilities(glp);
//    caps.setOnscreen(false);
    caps.setAlphaBits(4);

    final GLWindow window = createWindow("shape-vbaa0-msaa0", caps, 800, 400);
    final RenderState rs = RenderState.createRenderState(SVertex.factory());

    final GPURegionGLListener01 demo01Listener = new GPURegionGLListener01 (rs, 0, 0, false, false);
    demo01Listener.attachInputListenerTo(window);
    window.addGLEventListener(demo01Listener);

    final RegionGLListener listener = new RegionGLListener(demo01Listener, window.getTitle(), "GPURegion01");
    window.addGLEventListener(listener);

    listener.setTech(-20, 0, -300, 0f, 2);
    window.display();

    listener.setTech(-20, 0, -150, 0f, 3);
    window.display();

    listener.setTech(-20, 0,  -50, 0f, 4);
    window.display();

    destroyWindow(window);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:28,代码来源:TestRegionRendererNEWT01.java

示例10: test01RegionRendererNONE02

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public void test01RegionRendererNONE02() throws InterruptedException {
    if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
        // FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
        // FIXME: Also the GLSL code for VARIABLE_CURVE is not fit for mobile yet!
        System.err.println("disabled on non desktop (x86) arch for now ..");
        return;
    }
    final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);

    final GLWindow window = createWindow("shape-vbaa0-msaa0", caps, 800, 400);
    final RenderState rs = RenderState.createRenderState(SVertex.factory());

    final GPURegionGLListener01 demo01Listener = new GPURegionGLListener01 (rs, Region.VARWEIGHT_RENDERING_BIT, 0, false, false);
    demo01Listener.attachInputListenerTo(window);
    window.addGLEventListener(demo01Listener);

    final RegionGLListener listener = new RegionGLListener(demo01Listener, window.getTitle(), "GPURegion02");
    window.addGLEventListener(listener);

    listener.setTech(-20, 0, -300, 0f, 2);
    window.display();

    listener.setTech(-20, 0, -150, 0f, 3);
    window.display();

    listener.setTech(-20, 0,  -50, 0f, 4);
    window.display();

    destroyWindow(window);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:33,代码来源:TestRegionRendererNEWT01.java

示例11: test10RegionRendererMSAA01

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
@Test
public void test10RegionRendererMSAA01() throws InterruptedException {
    final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
    final GLCapabilities caps = new GLCapabilities(glp);
//    caps.setOnscreen(false);
    caps.setAlphaBits(4);
    caps.setSampleBuffers(true);
    caps.setNumSamples(4);

    final GLWindow window = createWindow("shape-vbaa0-msaa1", caps, 800, 400);
    final RenderState rs = RenderState.createRenderState(SVertex.factory());

    final GPURegionGLListener01 demo01Listener = new GPURegionGLListener01 (rs, 0, 0, false, false);
    demo01Listener.attachInputListenerTo(window);
    window.addGLEventListener(demo01Listener);

    final RegionGLListener listener = new RegionGLListener(demo01Listener, window.getTitle(), "GPURegion01");
    window.addGLEventListener(listener);

    listener.setTech(-20, 00, -300, 0f, 2);
    window.display();

    listener.setTech(-20, 00, -150, 0f, 3);
    window.display();

    listener.setTech(-20, 00,  -50, 0f, 4);
    window.display();

    destroyWindow(window);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:31,代码来源:TestRegionRendererNEWT01.java

示例12: test11RegionRendererMSAA02

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public void test11RegionRendererMSAA02() throws InterruptedException {
    if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
        // FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
        // FIXME: Also the GLSL code for VARIABLE_CURVE is not fit for mobile yet!
        System.err.println("disabled on non desktop (x86) arch for now ..");
        return;
    }
    final GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
    final GLCapabilities caps = new GLCapabilities(glp);
    caps.setAlphaBits(4);
    caps.setSampleBuffers(true);
    caps.setNumSamples(4);

    final GLWindow window = createWindow("shape-vbaa0-msaa1", caps, 800, 400);
    final RenderState rs = RenderState.createRenderState(SVertex.factory());

    final GPURegionGLListener01 demo01Listener = new GPURegionGLListener01 (rs, Region.VARWEIGHT_RENDERING_BIT, 0, false, false);
    demo01Listener.attachInputListenerTo(window);
    window.addGLEventListener(demo01Listener);

    final RegionGLListener listener = new RegionGLListener(demo01Listener, window.getTitle(), "GPURegion02");
    window.addGLEventListener(listener);

    listener.setTech(-20, 00, -300, 0f, 2);
    window.display();

    listener.setTech(-20, 00, -150, 0f, 3);
    window.display();

    listener.setTech(-20, 00,  -50, 0f, 4);
    window.display();

    destroyWindow(window);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:35,代码来源:TestRegionRendererNEWT01.java

示例13: test20RegionRendererR2T01

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
@Test
public void test20RegionRendererR2T01() throws InterruptedException {
    if(Platform.CPUFamily.X86 != PlatformPropsImpl.CPU_ARCH.family) { // FIXME
        // FIXME: Disabled for now - since it doesn't seem fit for mobile (performance wise).
        System.err.println("disabled on non desktop (x86) arch for now ..");
        return;
    }
    final GLProfile glp = GLProfile.getGL2ES2();

    final GLCapabilities caps = new GLCapabilities(glp);
    //caps.setOnscreen(false);
    caps.setAlphaBits(4);

    final GLWindow window = createWindow("shape-vbaa1-msaa0", caps, 800,400);
    final RenderState rs = RenderState.createRenderState(SVertex.factory());
    final GPURegionGLListener02  demo02Listener = new GPURegionGLListener02 (rs, Region.VBAA_RENDERING_BIT, 4, false, false);
    demo02Listener.attachInputListenerTo(window);
    window.addGLEventListener(demo02Listener);

    final RegionGLListener listener = new RegionGLListener(demo02Listener, window.getTitle(), "GPURegionNewtDemo02");
    window.addGLEventListener(listener);

    listener.setTech(-20, 00, -300, 0f, 2);
    window.display();

    listener.setTech(-20, 00, -150, 0f, 3);
    window.display();

    listener.setTech(-20, 00,  -50, 0f, 4);
    window.display();

    destroyWindow(window);
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:34,代码来源:TestRegionRendererNEWT01.java

示例14: main

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public static void main(String[] args){

		boolean fullScreen = args.length > 0 && args[0].equals("-fullscreen");
		GLProfile glp = GLProfile.getDefault();
		GLCapabilities caps = new GLCapabilities(glp.get(GLProfile.GL3));
		caps.setAlphaBits(8);
		final StarchartCanvas canvas = new StarchartCanvas(caps);
		FPSAnimator animator = new FPSAnimator(canvas, 120);

		ToolBar bar = new ToolBar();

		final JFrame frame = new JFrame("Java Planetarium");
		frame.setLayout(new BorderLayout());

		JPanel panel = new JPanel(new BorderLayout());
		panel.add(canvas);

		TimeMenu tm = new TimeMenu();
		tm.setVisible(false);

		if(fullScreen){
			frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
			frame.setUndecorated(true);
		}

		frame.setContentPane(panel);
		frame.add(bar, BorderLayout.SOUTH);
		//frame.pack();

		frame.setSize(width, height);
		frame.setVisible(true);
		animator.start();




		frame.addWindowListener(new WindowAdapter(){
			public void windowClosing(WindowEvent e){
				canvas.destroy();
				System.exit(0);
			}
		});
	}
 
开发者ID:Haurentziu,项目名称:Java-Planetarium,代码行数:44,代码来源:Main.java

示例15: main

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public static void main(String[] args){
		try {
			UIManager.setLookAndFeel("com.jtattoo.plaf.hifi.HiFiLookAndFeel");
			//UIManager.getLookAndFeelDefaults().put("defaultFont", new Font("Arial", Font.BOLD, 14));

			//UIManager.setLookAndFeel("com.jtattoo.plaf.noire.NoireLookAndFeel");
		}
		catch (Exception ex){
			ex.printStackTrace();
		}

		fullScreen = args.length > 0 && args[0].equals("-fullscreen");
		Observer observer = new Observer();

		SplashDialog splash = new SplashDialog();
		splash.setVisible(true);

		GLProfile glp = GLProfile.getDefault();
		GLCapabilities caps = new GLCapabilities(glp.get(GLProfile.GL3));
		caps.setAlphaBits(8);
		canvas = new StarchartCanvas(caps, observer);

		FPSAnimator animator = new FPSAnimator(canvas, 120);
		ToolBar bar = new ToolBar(observer);

		frame.setLayout(new BorderLayout());

		JPanel panel = new JPanel(new BorderLayout());
		panel.add(canvas);

		timeMenu = new TimeMenu(frame, observer);
		timeMenu.setVisible(false);

		locationMenu = new LocationMenu(frame, observer);
		locationMenu.setVisible(false);

		/*satelliteMenu = new SatelliteMenu();
		satelliteMenu.setVisible(true);
**/
		final Toolkit toolkit = Toolkit.getDefaultToolkit();
		final Dimension screenSize = toolkit.getScreenSize();
		final int x = (screenSize.width - DEFAULT_WIDTH) / 2;
		final int y = (screenSize.height - DEFAULT_HEIGHT) / 2;
		frame.setLocation(x, y);

		setSize();

		panel.add(bar, BorderLayout.SOUTH);
		frame.setContentPane(panel);

		animator.start();
		frame.setVisible(true);
		splash.close();

		frame.addWindowListener(new WindowAdapter(){
			public void windowClosing(WindowEvent e){
				exit();
			}
		});
	}
 
开发者ID:Haurentziu,项目名称:Java-Planetarium,代码行数:61,代码来源:Main.java


注:本文中的com.jogamp.opengl.GLCapabilities.setAlphaBits方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。