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Java GLCapabilities.setBlueBits方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GLCapabilities.setBlueBits方法的典型用法代码示例。如果您正苦于以下问题:Java GLCapabilities.setBlueBits方法的具体用法?Java GLCapabilities.setBlueBits怎么用?Java GLCapabilities.setBlueBits使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GLCapabilities的用法示例。


在下文中一共展示了GLCapabilities.setBlueBits方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createOpenGLCanvas

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
private void createOpenGLCanvas() {
	if (trackDisplay != null)
	{
		trackPanel.remove(trackDisplay);
	}
	else {
		// design capabilities of opengl canvas
		GLCapabilities caps = new GLCapabilities(null);
		caps.setDoubleBuffered(true);
		caps.setHardwareAccelerated(true);
		caps.setAlphaBits(8);
		caps.setRedBits(8);
		caps.setGreenBits(8);
		caps.setBlueBits(8);

		trackDisplay = new RaceDisplay(caps);
		trackPanel.add(trackDisplay);
	}
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:20,代码来源:RacetrackFrame.java

示例2: createGLCapabilities

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
/**
 * Converts a Capability object to an GLCapability object
 * @return GLCapability object
 * @param a The Capability object
 */
public static GLCapabilities createGLCapabilities(Capabilities a) {
	GLCapabilities capabilities = new GLCapabilities(null);
	capabilities.setRedBits(a.r);
	capabilities.setBlueBits(a.b);
	capabilities.setGreenBits(a.g);
	capabilities.setAlphaBits(a.a);
	capabilities.setDoubleBuffered(a.doubleBuffered);
	return capabilities;
}
 
开发者ID:ZetzmannM,项目名称:CGL,代码行数:15,代码来源:Canvas.java

示例3: createOpenGLCanvas

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
/** Factory method for creating an ImageDisplay with following capabilities:
 * <pre>
   caps.setDoubleBuffered(true);
   caps.setHardwareAccelerated(true);
   caps.setAlphaBits(8);
   caps.setRedBits(8);
   caps.setGreenBits(8);
   caps.setBlueBits(8);
   </pre>
 *
 * @return a new ImageDisplay
 */
public static ImageDisplay createOpenGLCanvas() {
	// design capabilities of opengl canvas
	GLCapabilities caps = new GLCapabilities(null);
	caps.setDoubleBuffered(true);
	caps.setHardwareAccelerated(true);
	caps.setAlphaBits(8);
	caps.setRedBits(8);
	caps.setGreenBits(8);
	caps.setBlueBits(8);

	ImageDisplay trackDisplay = new ImageDisplay(caps);
	return trackDisplay;
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:26,代码来源:ImageDisplay.java

示例4: createOpenGLCanvas

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
public static ImageDisplayWriter createOpenGLCanvas() {
	// design capabilities of opengl canvas
	GLCapabilities caps = new GLCapabilities(null);
	caps.setDoubleBuffered(true);
	caps.setHardwareAccelerated(true);
	caps.setAlphaBits(8);
	caps.setRedBits(8);
	caps.setGreenBits(8);
	caps.setBlueBits(8);

	ImageDisplayWriter trackDisplay = new ImageDisplayWriter(caps);
	return trackDisplay;
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:14,代码来源:ImageDisplayWriter.java

示例5: createOpenGLCanvas

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
/**
 * Factory method for creating an ImageDisplay with following capabilities:
 * <pre>
 * caps.setDoubleBuffered(true);
 * caps.setHardwareAccelerated(true);
 * caps.setAlphaBits(8);
 * caps.setRedBits(8);
 * caps.setGreenBits(8);
 * caps.setBlueBits(8);
 * </pre>
 *
 * @return a new ImageDisplay
 */
public static ImageDisplay createOpenGLCanvas() {

    // design capabilities of opengl canvas
    GLCapabilities caps = new GLCapabilities(null);
    caps.setDoubleBuffered(true);
    caps.setHardwareAccelerated(true);
    caps.setAlphaBits(8);
    caps.setRedBits(8);
    caps.setGreenBits(8);
    caps.setBlueBits(8);
    ImageDisplay trackDisplay = new ImageDisplay(caps);
    return trackDisplay;
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:27,代码来源:ImageDisplay.java

示例6: initpbuffer

import com.jogamp.opengl.GLCapabilities; //导入方法依赖的package包/类
private void initpbuffer()
{
  GL2 gl;
  System.out.println("initpbuffer");
  osdwidth=newosdwidth;
  osdheight=newosdheight;
  GLCapabilities caps = new GLCapabilities(null);
  caps.setHardwareAccelerated(true);
  caps.setDoubleBuffered(false);
  caps.setAlphaBits(8);
  caps.setRedBits(8);
  caps.setGreenBits(8);
  caps.setBlueBits(8);
  caps.setDepthBits(0);
  caps.setFBO(false);
  System.out.println("initpbuffer2");
  if (!GLDrawableFactory.getFactory(caps.getGLProfile()).canCreateGLPbuffer(null, caps.getGLProfile()))
  {
    throw new GLException("pbuffers unsupported");
  }
  if(pbuffer!=null) pbuffer.destroy();
  System.out.println("initpbuffer3");
  pbuffer = GLDrawableFactory.getFactory(caps.getGLProfile()).createOffscreenAutoDrawable(null,
      caps,
      null,
      osdwidth,
      osdheight
      );
  pbuffer.setContext(pbuffer.createContext(c.getContext()), true);
  //pbuffer.setContext(c.getContext(), false);
  System.out.println("initpbuffer4: pbuffers is null? " + (pbuffer==null));
  if(pbuffer.getContext().makeCurrent()==GLContext.CONTEXT_NOT_CURRENT)
  {
    System.out.println("Couldn't make pbuffer current?");
    return;
  }
  System.out.println("initpbuffer5");
  gl = pbuffer.getGL().getGL2();

  gl.glClearColor( 0.0f, 0.0f, 0.0f, 0.0f);

  gl.glClear( gl.GL_COLOR_BUFFER_BIT);

  gl.glViewport(0, 0, osdwidth, osdheight);
  gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
  gl.glLoadIdentity();
  gl.glOrtho(0,osdwidth,0,osdheight,-1.0,1.0);
  gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
  gl.glLoadIdentity();

  // TODO: look into reusing same texture like OSX version...
  if(osdt!=null) gl.glDeleteTextures(1, osdt, 0);
  osdt = new int[1];
  byte img[] = new byte[osdwidth*osdheight*4];
  gl.glGenTextures(1, osdt, 0);
  gl.glEnable(gl.GL_TEXTURE_RECTANGLE);
  gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE,osdt[0]);
  gl.glTexParameteri(gl.GL_TEXTURE_RECTANGLE, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR);
  gl.glTexParameteri(gl.GL_TEXTURE_RECTANGLE, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR);
  gl.glTexImage2D(gl.GL_TEXTURE_RECTANGLE, 0, 4, osdwidth, osdheight, 0,
      gl.GL_BGRA, bigendian ? gl.GL_UNSIGNED_INT_8_8_8_8_REV : gl.GL_UNSIGNED_BYTE, java.nio.ByteBuffer.wrap(img));

  gl.glEnable(gl.GL_TEXTURE_RECTANGLE);
  gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE, osdt[0]);
  gl.glCopyTexSubImage2D(gl.GL_TEXTURE_RECTANGLE, 0, 0, 0, 0, 0, osdwidth, osdheight);
  gl.glDisable(gl.GL_TEXTURE_RECTANGLE);
  System.out.println("initpbuffer6");
  pbuffer.getContext().release();
  System.out.println("initpbuffer7");
}
 
开发者ID:google,项目名称:sagetv,代码行数:71,代码来源:OpenGLGFXCMD.java


注:本文中的com.jogamp.opengl.GLCapabilities.setBlueBits方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。