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Java Spatial.setName方法代码示例

本文整理汇总了Java中com.jme3.scene.Spatial.setName方法的典型用法代码示例。如果您正苦于以下问题:Java Spatial.setName方法的具体用法?Java Spatial.setName怎么用?Java Spatial.setName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.scene.Spatial的用法示例。


在下文中一共展示了Spatial.setName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: importModel

import com.jme3.scene.Spatial; //导入方法依赖的package包/类
/**
 * Import the external model in a background thread.
 */
@BackgroundThread
private void importModel() {

    final Path modelFile = notNull(getFileToCreate());

    final Path parent = modelFile.getParent();
    final VarTable vars = getVars();

    final Path importedFile = vars.get(PROP_FILE);

    final AssetManager assetManager = EDITOR.getAssetManager();
    final Spatial model;

    FolderAssetLocator.setIgnore(true);
    try {
        model = assetManager.loadModel(importedFile.toString());
    } finally {
        FolderAssetLocator.setIgnore(false);
    }

    if (EDITOR_CONFIG.isAutoTangentGenerating()) {
        TangentGenerator.useMikktspaceGenerator(model);
    }

    final Path texturesFolder = vars.get(PROP_TEXTURES_FOLDER, parent);
    final boolean overwriteTextures = vars.getBoolean(PROP_OVERWRITE_TEXTURES);

    final boolean needExportMaterials = vars.getBoolean(PROP_NEED_MATERIALS_EXPORT);
    final Path materialsFolder = vars.get(PROP_MATERIALS_FOLDER, parent);
    final boolean overwriteMaterials = vars.getBoolean(PROP_OVERWRITE_MATERIALS, false);

    final Array<Texture> textures = ArrayFactory.newArray(Texture.class);
    final Array<Geometry> geometries = ArrayFactory.newArray(Geometry.class);

    NodeUtils.visitGeometry(model, geometry -> {

        final Material material = geometry.getMaterial();
        if (needExportMaterials) geometries.add(geometry);

        material.getParams().stream()
                .filter(MatParamTexture.class::isInstance)
                .map(MatParam::getValue)
                .filter(Texture.class::isInstance)
                .map(Texture.class::cast)
                .filter(texture -> texture.getKey() != null)
                .forEach(textures::add);
    });

    copyTextures(texturesFolder, overwriteTextures, textures);

    if (needExportMaterials) {
        exportMaterials(materialsFolder, overwriteMaterials, geometries);
    }

    final Path assetFile = notNull(getAssetFile(modelFile));
    final String assetPath = toAssetPath(assetFile);

    model.setName(assetPath);

    final BinaryExporter exporter = BinaryExporter.getInstance();

    try (final OutputStream out = Files.newOutputStream(modelFile, WRITE, TRUNCATE_EXISTING, CREATE)) {
        exporter.save(model, out);
    } catch (final IOException e) {
        throw new RuntimeException(e);
    }

    notifyFileCreated(modelFile, true);
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:73,代码来源:ModelImportDialog.java


注:本文中的com.jme3.scene.Spatial.setName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。