本文整理汇总了Java中com.jme3.scene.Spatial.rotate方法的典型用法代码示例。如果您正苦于以下问题:Java Spatial.rotate方法的具体用法?Java Spatial.rotate怎么用?Java Spatial.rotate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.scene.Spatial
的用法示例。
在下文中一共展示了Spatial.rotate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: update
import com.jme3.scene.Spatial; //导入方法依赖的package包/类
/**
* Update for next frame.
* @param tpf Milliseconds since last frame.
*/
@Override
public void update(float tpf) {
super.update(tpf);
// Update all players.
playerManager.update(tpf);
// Update course to validate player positions.
coursePath.update();
// Update follow camera.
if (followCamera != null) {
followCamera.update();
}
// Neutralise player pitch at a rate lower than the effects of player input.
Spatial player = playerManager.getLocalPlayer();
if (player != null && playerInput != null
&& !playerInput.isPitchApplied()) {
Vector3f forward = player.getLocalRotation().mult(Vector3f.UNIT_Z);
float pitch = Vector3f.UNIT_Y.dot(forward);
if (pitch > PlayerManager.PITCH_EXISTS_THRESHOLD) {
player.rotate(PlayerManager.PLAYER_PITCH_NEUTRALISE_TORQUE * tpf,
0.0f, 0.0f);
pitchNeutralised = false;
} else if (pitch < -PlayerManager.PITCH_EXISTS_THRESHOLD) {
player.rotate(-PlayerManager.PLAYER_PITCH_NEUTRALISE_TORQUE * tpf,
0.0f, 0.0f);
pitchNeutralised = false;
} else if (!pitchNeutralised) {
player.rotate(pitch * 0.5f * FastMath.PI, 0.0f, 0.0f);
pitchNeutralised = true;
}
}
}