本文整理汇总了Java中com.jme3.scene.Node.setLocalScale方法的典型用法代码示例。如果您正苦于以下问题:Java Node.setLocalScale方法的具体用法?Java Node.setLocalScale怎么用?Java Node.setLocalScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.scene.Node
的用法示例。
在下文中一共展示了Node.setLocalScale方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: sync
import com.jme3.scene.Node; //导入方法依赖的package包/类
/**
* Synchronize this node with presented object.
*/
@JMEThread
public void sync() {
final ScenePresentable object = getObject();
final Node editedNode = getEditedNode();
editedNode.setLocalRotation(object.getRotation());
editedNode.setLocalTranslation(object.getLocation());
editedNode.setLocalScale(object.getScale());
}
示例2: processTransform
import com.jme3.scene.Node; //导入方法依赖的package包/类
@Override
public void processTransform() {
final EditorTransformSupport editorControl = getEditorControl();
final LocalObjects local = LocalObjects.get();
final Camera camera = editorControl.getCamera();
final InputManager inputManager = EDITOR.getInputManager();
final Transform transform = notNull(editorControl.getTransformCenter());
// cursor position and selected position vectors
final Vector2f cursorPos = inputManager.getCursorPosition();
final Vector3f transformOnScreen = camera.getScreenCoordinates(transform.getTranslation(), local.nextVector());
final Vector2f selectedCoords = local.nextVector(transformOnScreen.getX(), transformOnScreen.getY());
// set new deltaVector if it's not set (scale tool stores position of a cursor)
if (Float.isNaN(editorControl.getTransformDeltaX())) {
editorControl.setTransformDeltaX(cursorPos.getX());
editorControl.setTransformDeltaY(cursorPos.getY());
}
final Node parentNode = getParentNode();
final Node childNode = getChildNode();
// Picked vector
final Spatial toTransform = notNull(editorControl.getToTransform());
final TransformationMode transformationMode = editorControl.getTransformationMode();
transformationMode.prepareToScale(parentNode, childNode, transform, camera);
// scale according to distance
final Vector3f deltaVector = local.nextVector(editorControl.getTransformDeltaX(), editorControl.getTransformDeltaY(), 0F);
final Vector2f delta2d = local.nextVector(deltaVector.getX(), deltaVector.getY());
final Vector3f baseScale = local.nextVector(transform.getScale()); // default scale
final Vector3f pickedVector = local.nextVector(transformationMode.getScaleAxis(transform, editorControl.getPickedAxis(), camera));
pickedVector.setX(abs(pickedVector.getX()));
pickedVector.setY(abs(pickedVector.getY()));
pickedVector.setZ(abs(pickedVector.getZ()));
if (Config.DEV_TRANSFORMS_DEBUG) {
System.out.println("Base scale " + baseScale + ", pickedVector " + pickedVector);
}
// scale object
float disCursor = cursorPos.distance(selectedCoords);
float disDelta = delta2d.distance(selectedCoords);
float scaleValue = (float) (cursorPos.distance(delta2d) * 0.01f * Math.sqrt(baseScale.length()));
if (disCursor > disDelta) {
baseScale.addLocal(pickedVector.mult(scaleValue, local.nextVector()));
} else {
scaleValue = Math.min(scaleValue, 0.999f); // remove negateve values
baseScale.subtractLocal(pickedVector.mult(scaleValue, local.nextVector()));
}
parentNode.setLocalScale(baseScale);
if (Config.DEV_TRANSFORMS_DEBUG) {
System.out.println("New scale " + baseScale + ", result world " + childNode.getWorldScale());
}
parentNode.setLocalScale(baseScale);
toTransform.setLocalScale(childNode.getWorldScale());
editorControl.notifyTransformed(toTransform);
}
示例3: prepareToScale
import com.jme3.scene.Node; //导入方法依赖的package包/类
/**
* Prepare nodes to scale.
*
* @param parent the parent node.
* @param child the child node.
* @param transform the base transform.
* @param camera the camera.
*/
@JMEThread
public void prepareToScale(@NotNull final Node parent, @NotNull final Node child,
@NotNull final Transform transform, @NotNull final Camera camera) {
parent.setLocalScale(transform.getScale());
child.setLocalScale(Vector3f.UNIT_XYZ);
}