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Java Mesh.getMode方法代码示例

本文整理汇总了Java中com.jme3.scene.Mesh.getMode方法的典型用法代码示例。如果您正苦于以下问题:Java Mesh.getMode方法的具体用法?Java Mesh.getMode怎么用?Java Mesh.getMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.scene.Mesh的用法示例。


在下文中一共展示了Mesh.getMode方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: BIHTree

import com.jme3.scene.Mesh; //导入方法依赖的package包/类
public BIHTree(Mesh mesh, int maxTrisPerNode) {
    this.mesh = mesh;
    this.maxTrisPerNode = maxTrisPerNode;

    if (maxTrisPerNode < 1 || mesh == null) {
        throw new IllegalArgumentException();
    }

    bihSwapTmp = new float[9];

    FloatBuffer vb = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
    IndexBuffer ib = mesh.getIndexBuffer();
    if (ib == null) {
        ib = new VirtualIndexBuffer(mesh.getVertexCount(), mesh.getMode());
    } else if (mesh.getMode() != Mode.Triangles) {
        ib = new WrappedIndexBuffer(mesh);
    }

    numTris = ib.size() / 3;
    initTriList(vb, ib);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:BIHTree.java

示例2: WrappedIndexBuffer

import com.jme3.scene.Mesh; //导入方法依赖的package包/类
public WrappedIndexBuffer(Mesh mesh){
    super(mesh.getVertexCount(), mesh.getMode());
    this.ib = mesh.getIndexBuffer();
    switch (meshMode){
        case Points:
            numIndices = mesh.getTriangleCount();
            break;
        case Lines:
        case LineLoop:
        case LineStrip:
            numIndices = mesh.getTriangleCount() * 2;
            break;
        case Triangles:
        case TriangleStrip:
        case TriangleFan:
            numIndices = mesh.getTriangleCount() * 3;
            break;
        default:
            throw new UnsupportedOperationException();
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:WrappedIndexBuffer.java

示例3: drawTriangleList

import com.jme3.scene.Mesh; //导入方法依赖的package包/类
public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
    Mesh.Mode mode = mesh.getMode();

    Buffer indexData = indexBuf.getData();
    indexData.rewind();

    if (mesh.getMode() == Mode.Hybrid) {
        throw new UnsupportedOperationException();
        /*
        int[] modeStart = mesh.getModeStart();
        int[] elementLengths = mesh.getElementLengths();
        
        int elMode = convertElementMode(Mode.Triangles);
        int fmt = convertVertexFormat(indexBuf.getFormat());
        //            int elSize = indexBuf.getFormat().getComponentSize();
        //            int listStart = modeStart[0];
        int stripStart = modeStart[1];
        int fanStart = modeStart[2];
        int curOffset = 0;
        for (int i = 0; i < elementLengths.length; i++) {
        if (i == stripStart) {
        elMode = convertElementMode(Mode.TriangleStrip);
        } else if (i == fanStart) {
        elMode = convertElementMode(Mode.TriangleStrip);
        }
        int elementLength = elementLengths[i];
        indexData.position(curOffset);
        
        drawElements(elMode,
        fmt,
        indexData);
        
        curOffset += elementLength;
        }*/
    } else {
        drawElements(convertElementMode(mode),
                convertVertexFormat(indexBuf.getFormat()),
                indexData);
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:41,代码来源:LwjglGL1Renderer.java

示例4: convertToList

import com.jme3.scene.Mesh; //导入方法依赖的package包/类
public static void convertToList(Mesh mesh){
    IndexBuffer inBuf = mesh.getIndicesAsList();
    IndexBuffer outBuf = IndexBuffer.createIndexBuffer(mesh.getVertexCount(),
                                                       inBuf.size());

    for (int i = 0; i < inBuf.size(); i++){
        outBuf.put(i, inBuf.get(i));
    }

    mesh.clearBuffer(Type.Index);
    switch (mesh.getMode()){
        case LineLoop:
        case LineStrip:
            mesh.setMode(Mode.Lines);
            break;
        case TriangleStrip:
        case TriangleFan:
            mesh.setMode(Mode.Triangles);
            break;
        default:
            break;
    }
    if (outBuf instanceof IndexIntBuffer){
        mesh.setBuffer(Type.Index, 3, (IntBuffer)outBuf.getBuffer());
    }else{
        mesh.setBuffer(Type.Index, 3, (ShortBuffer)outBuf.getBuffer());
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:29,代码来源:WrappedIndexBuffer.java

示例5: generate

import com.jme3.scene.Mesh; //导入方法依赖的package包/类
public static void generate(Mesh mesh, boolean approxTangents) {
    int[] index = new int[3];
    Vector3f[] v = new Vector3f[3];
    Vector2f[] t = new Vector2f[3];
    for (int i = 0; i < 3; i++) {
        v[i] = new Vector3f();
        t[i] = new Vector2f();
    }
    
    if (mesh.getBuffer(Type.Normal) == null){
        throw new IllegalArgumentException("The given mesh has no normal data!");
    }

    VertexData[] vertices;
    switch (mesh.getMode()) {
        case Triangles:
            vertices = processTriangles(mesh, index, v, t); break;
        case TriangleStrip:
            vertices = processTriangleStrip(mesh, index, v, t); break;
        case TriangleFan:
            vertices = processTriangleFan(mesh, index, v, t); break;
        default: throw new UnsupportedOperationException(
                mesh.getMode() + " is not supported.");
    }

    processTriangleData(mesh, vertices, approxTangents);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:28,代码来源:TangentBinormalGenerator.java

示例6: buildForImpl

import com.jme3.scene.Mesh; //导入方法依赖的package包/类
@Override
@FXThread
protected void buildForImpl(@NotNull final Object object, @Nullable final Object parent, @NotNull final VBox container,
                            @NotNull final ModelChangeConsumer changeConsumer) {

    if (!(object instanceof Mesh)) return;

    final Mesh mesh = (Mesh) object;
    final Mesh.Mode mode = mesh.getMode();

    final int id = mesh.getId();
    final int instanceCount = mesh.getInstanceCount();
    final int vertexCount = mesh.getVertexCount();
    final int numLodLevels = mesh.getNumLodLevels();
    final int triangleCount = mesh.getTriangleCount();

    final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> idControl =
            new DefaultSinglePropertyControl<>(id, Messages.MODEL_PROPERTY_ID, changeConsumer);

    idControl.setSyncHandler(Mesh::getId);
    idControl.setToStringFunction(value -> Integer.toString(value));
    idControl.setEditObject(mesh);

    final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> instanceCountControl =
            new DefaultSinglePropertyControl<>(instanceCount, Messages.MODEL_PROPERTY_INSTANCE_COUNT, changeConsumer);

    instanceCountControl.setSyncHandler(Mesh::getInstanceCount);
    instanceCountControl.setToStringFunction(value -> Integer.toString(value));
    instanceCountControl.setEditObject(mesh);

    final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> vertexCountControl =
            new DefaultSinglePropertyControl<>(vertexCount, Messages.MODEL_PROPERTY_VERTEX_COUNT, changeConsumer);

    vertexCountControl.setSyncHandler(Mesh::getVertexCount);
    vertexCountControl.setToStringFunction(value -> Integer.toString(value));
    vertexCountControl.setEditObject(mesh);

    final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> triangleCountControl =
            new DefaultSinglePropertyControl<>(triangleCount, Messages.MODEL_PROPERTY_TRIANGLE_COUNT, changeConsumer);

    triangleCountControl.setSyncHandler(Mesh::getTriangleCount);
    triangleCountControl.setToStringFunction(value -> Integer.toString(value));
    triangleCountControl.setEditObject(mesh);

    final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> numLodLevelsControl =
            new DefaultSinglePropertyControl<>(numLodLevels, Messages.MODEL_PROPERTY_NUM_LOD_LEVELS, changeConsumer);

    numLodLevelsControl.setSyncHandler(Mesh::getNumLodLevels);
    numLodLevelsControl.setToStringFunction(value -> Integer.toString(value));
    numLodLevelsControl.setEditObject(mesh);

    final EnumPropertyControl<ModelChangeConsumer, Mesh, Mesh.Mode> modeControl =
            new EnumPropertyControl<>(mode, Messages.MODEL_PROPERTY_MODE, changeConsumer, MODES);
    modeControl.setApplyHandler(Mesh::setMode);
    modeControl.setSyncHandler(Mesh::getMode);
    modeControl.setEditObject(mesh);

    FXUtils.addToPane(idControl, container);
    FXUtils.addToPane(instanceCountControl, container);
    FXUtils.addToPane(vertexCountControl, container);
    FXUtils.addToPane(triangleCountControl, container);
    FXUtils.addToPane(numLodLevelsControl, container);
    FXUtils.addToPane(modeControl, container);
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:65,代码来源:MeshPropertyBuilder.java

示例7: generate

import com.jme3.scene.Mesh; //导入方法依赖的package包/类
public static void generate(Mesh mesh, boolean approxTangents, boolean splitMirrored) {
	int[] index = new int[3];
	Vector3f[] v = new Vector3f[3];
	Vector2f[] t = new Vector2f[3];
	for (int i = 0; i < 3; i++) {
		v[i] = new Vector3f();
		t[i] = new Vector2f();
	}

	if (mesh.getBuffer(Type.Normal) == null) {
		throw new IllegalArgumentException("The given mesh has no normal data!");
	}

	List<VertexData> vertices;
	switch (mesh.getMode()) {
		case Triangles:
			vertices = processTriangles(mesh, index, v, t, splitMirrored);
			if (splitMirrored) {
				splitVertices(mesh, vertices, splitMirrored);
			}
			break;
		case TriangleStrip:
			vertices = processTriangleStrip(mesh, index, v, t);
			break;
		case TriangleFan:
			vertices = processTriangleFan(mesh, index, v, t);
			break;
		default:
			throw new UnsupportedOperationException(mesh.getMode() + " is not supported.");
	}

	processTriangleData(mesh, vertices, approxTangents, splitMirrored);

	// if the mesh has a bind pose, we need to generate the bind pose for the tangent buffer
	if (mesh.getBuffer(Type.BindPosePosition) != null) {

		VertexBuffer tangents = mesh.getBuffer(Type.Tangent);
		if (tangents != null) {
			VertexBuffer bindTangents = new VertexBuffer(Type.BindPoseTangent);
			bindTangents.setupData(Usage.CpuOnly, 4, Format.Float, BufferUtils.clone(tangents.getData()));

			if (mesh.getBuffer(Type.BindPoseTangent) != null) {
				mesh.clearBuffer(Type.BindPoseTangent);
			}
			mesh.setBuffer(bindTangents);
			tangents.setUsage(Usage.Stream);
		}
	}
}
 
开发者ID:meltzow,项目名称:supernovae,代码行数:50,代码来源:SilentTangentBinormalGenerator.java


注:本文中的com.jme3.scene.Mesh.getMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。