本文整理汇总了Java中com.jme3.math.Vector3f.setY方法的典型用法代码示例。如果您正苦于以下问题:Java Vector3f.setY方法的具体用法?Java Vector3f.setY怎么用?Java Vector3f.setY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.math.Vector3f
的用法示例。
在下文中一共展示了Vector3f.setY方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: applyVelocitySeparately
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
private boolean applyVelocitySeparately(Vector3f velocity, float tpf){
float x = velocity.getX();
float y = velocity.getY();
float z = velocity.getZ();
boolean hit = false;
velocity.set(0, 0, 0);
velocity.setX(x);
if(applyVelocity(velocity, tpf)) hit = true;
velocity.setX(0);
velocity.setY(y);
if(applyVelocity(velocity, tpf)) hit = true;
velocity.setY(0);
velocity.setZ(z);
if(applyVelocity(velocity, tpf)) hit = true;
velocity.setZ(0);
velocity.set(x, y, z);
return hit;
}
示例2: createSkyInBackground
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
/**
* The process of creating a new sky.
*/
@FXThread
private void createSkyInBackground() {
final AssetManager assetManager = EDITOR.getAssetManager();
final NodeTree<?> nodeTree = getNodeTree();
final ChangeConsumer changeConsumer = notNull(nodeTree.getChangeConsumer());
final FloatTextField normalScaleXSpinner = getNormalScaleXField();
final FloatTextField normalScaleYSpinner = getNormalScaleYField();
final FloatTextField normalScaleZSpinner = getNormalScaleZField();
final Vector3f scale = new Vector3f();
scale.setX(normalScaleXSpinner.getValue());
scale.setY(normalScaleYSpinner.getValue());
scale.setZ(normalScaleZSpinner.getValue());
final ComboBox<SkyType> skyTypeComboBox = getSkyTypeComboBox();
final SingleSelectionModel<SkyType> selectionModel = skyTypeComboBox.getSelectionModel();
final SkyType selectedItem = selectionModel.getSelectedItem();
if (selectedItem == SkyType.SINGLE_TEXTURE) {
createSingleTexture(assetManager, changeConsumer, scale);
} else if (selectedItem == SkyType.MULTIPLE_TEXTURE) {
createMultipleTexture(assetManager, changeConsumer, scale);
}
}
示例3: processTransform
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
@Override
public void processTransform() {
final EditorTransformSupport editorControl = getEditorControl();
final LocalObjects local = LocalObjects.get();
final Camera camera = editorControl.getCamera();
final InputManager inputManager = EDITOR.getInputManager();
final Transform transform = notNull(editorControl.getTransformCenter());
// cursor position and selected position vectors
final Vector2f cursorPos = inputManager.getCursorPosition();
final Vector3f transformOnScreen = camera.getScreenCoordinates(transform.getTranslation(), local.nextVector());
final Vector2f selectedCoords = local.nextVector(transformOnScreen.getX(), transformOnScreen.getY());
// set new deltaVector if it's not set (scale tool stores position of a cursor)
if (Float.isNaN(editorControl.getTransformDeltaX())) {
editorControl.setTransformDeltaX(cursorPos.getX());
editorControl.setTransformDeltaY(cursorPos.getY());
}
final Node parentNode = getParentNode();
final Node childNode = getChildNode();
// Picked vector
final Spatial toTransform = notNull(editorControl.getToTransform());
final TransformationMode transformationMode = editorControl.getTransformationMode();
transformationMode.prepareToScale(parentNode, childNode, transform, camera);
// scale according to distance
final Vector3f deltaVector = local.nextVector(editorControl.getTransformDeltaX(), editorControl.getTransformDeltaY(), 0F);
final Vector2f delta2d = local.nextVector(deltaVector.getX(), deltaVector.getY());
final Vector3f baseScale = local.nextVector(transform.getScale()); // default scale
final Vector3f pickedVector = local.nextVector(transformationMode.getScaleAxis(transform, editorControl.getPickedAxis(), camera));
pickedVector.setX(abs(pickedVector.getX()));
pickedVector.setY(abs(pickedVector.getY()));
pickedVector.setZ(abs(pickedVector.getZ()));
if (Config.DEV_TRANSFORMS_DEBUG) {
System.out.println("Base scale " + baseScale + ", pickedVector " + pickedVector);
}
// scale object
float disCursor = cursorPos.distance(selectedCoords);
float disDelta = delta2d.distance(selectedCoords);
float scaleValue = (float) (cursorPos.distance(delta2d) * 0.01f * Math.sqrt(baseScale.length()));
if (disCursor > disDelta) {
baseScale.addLocal(pickedVector.mult(scaleValue, local.nextVector()));
} else {
scaleValue = Math.min(scaleValue, 0.999f); // remove negateve values
baseScale.subtractLocal(pickedVector.mult(scaleValue, local.nextVector()));
}
parentNode.setLocalScale(baseScale);
if (Config.DEV_TRANSFORMS_DEBUG) {
System.out.println("New scale " + baseScale + ", result world " + childNode.getWorldScale());
}
parentNode.setLocalScale(baseScale);
toTransform.setLocalScale(childNode.getWorldScale());
editorControl.notifyTransformed(toTransform);
}