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Java Vector3f.getZ方法代码示例

本文整理汇总了Java中com.jme3.math.Vector3f.getZ方法的典型用法代码示例。如果您正苦于以下问题:Java Vector3f.getZ方法的具体用法?Java Vector3f.getZ怎么用?Java Vector3f.getZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.math.Vector3f的用法示例。


在下文中一共展示了Vector3f.getZ方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: applyVelocitySeparately

import com.jme3.math.Vector3f; //导入方法依赖的package包/类
private boolean applyVelocitySeparately(Vector3f velocity, float tpf){
    float x = velocity.getX();
    float y = velocity.getY();
    float z = velocity.getZ();
    boolean hit = false;

    velocity.set(0, 0, 0);

    velocity.setX(x);
    if(applyVelocity(velocity, tpf)) hit = true;
    velocity.setX(0);

    velocity.setY(y);
    if(applyVelocity(velocity, tpf)) hit = true;
    velocity.setY(0);

    velocity.setZ(z);
    if(applyVelocity(velocity, tpf)) hit = true;
    velocity.setZ(0);

    velocity.set(x, y, z);

    return hit;
}
 
开发者ID:DA-CS-Lab,项目名称:Victorum,代码行数:25,代码来源:PlayerAppState.java

示例2: isVisibleOnEditor

import com.jme3.math.Vector3f; //导入方法依赖的package包/类
@FXThread
private boolean isVisibleOnEditor(@NotNull final Spatial spatial) {

    final MA editor3DState = getEditor3DState();
    final Camera camera = editor3DState.getCamera();

    final Vector3f position = spatial.getWorldTranslation();
    final Vector3f coordinates = camera.getScreenCoordinates(position, new Vector3f());

    boolean invisible = coordinates.getZ() < 0F || coordinates.getZ() > 1F;
    invisible = invisible || !isInside(coordinates.getX(), camera.getHeight() - coordinates.getY(), Event.class);

    return !invisible;
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:15,代码来源:AbstractSceneFileEditor.java

示例3: isVisibleOnScreen

import com.jme3.math.Vector3f; //导入方法依赖的package包/类
/**
 * Check visibility the position on the screen.
 *
 * @param position the position for checking.
 * @param camera   the camera of the screen.
 * @return true of we can see the position on the screen.
 */
@FromAnyThread
public static boolean isVisibleOnScreen(@NotNull final Vector3f position, @NotNull final Camera camera) {

    final int maxHeight = camera.getHeight();
    final int maxWidth = camera.getWidth();

    final boolean isBottom = position.getY() < 0;
    final boolean isTop = position.getY() > maxHeight;
    final boolean isLeft = position.getX() < 0;
    final boolean isRight = position.getX() > maxWidth;

    return !isBottom && !isLeft && !isTop && !isRight && position.getZ() < 1F;
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:21,代码来源:EditorUtil.java

示例4: createMesh

import com.jme3.math.Vector3f; //导入方法依赖的package包/类
@Override
@FXThread
protected @NotNull Mesh createMesh(@NotNull final VarTable vars) {
    final Vector3f size = vars.get(PROPERTY_SIZE);
    return new Box(size.getX(), size.getY(), size.getZ());
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:7,代码来源:CreateBoxShapeEmitterAction.java

示例5: modifyHeight

import com.jme3.math.Vector3f; //导入方法依赖的package包/类
/**
 * Modify height of terrain points.
 *
 * @param contactPoint the contact point.
 */
private void modifyHeight(@NotNull final Vector3f contactPoint) {

    final LocalObjects local = LocalObjects.get();
    final Node terrainNode = (Node) notNull(getEditedModel());

    final Vector3f worldTranslation = terrainNode.getWorldTranslation();
    final Vector3f localScale = terrainNode.getLocalScale();
    final Vector3f localPoint = contactPoint.subtract(worldTranslation, local.nextVector());
    final Vector2f terrainLoc = local.nextVector2f();
    final Vector2f effectPoint = local.nextVector2f();

    final Terrain terrain = (Terrain) terrainNode;
    final Geometry brush = getBrush();

    final float brushSize = getBrushSize();
    final int twoBrushSize = (int) (brushSize * 2);

    final Basis fractalFilter = createFractalGenerator();
    final FloatBuffer buffer = fractalFilter.getBuffer(terrainLoc.getX(), terrainLoc.getY(), 0, twoBrushSize);

    final int radiusStepsX = (int) (brushSize / localScale.getX());
    final int radiusStepsZ = (int) (brushSize / localScale.getY());

    final float xStepAmount = localScale.getX();
    final float zStepAmount = localScale.getZ();

    final List<Vector2f> locs = new ArrayList<>();
    final List<Float> heights = new ArrayList<>();

    for (int z = -radiusStepsZ, yfb = 0; z < radiusStepsZ; z++, yfb++) {
        for (int x = -radiusStepsX, xfb = 0; x < radiusStepsX; x++, xfb++) {

            final float locX = localPoint.getX() + (x * xStepAmount);
            final float locZ = localPoint.getZ() + (z * zStepAmount);

            effectPoint.set(locX - localPoint.getX(), locZ - localPoint.getZ());

            if (!isContains(brush, effectPoint.getX(), effectPoint.getX())) {
                continue;
            }

            final float height = buffer.get(yfb * twoBrushSize + xfb);

            terrainLoc.set(locX, locZ);

            final float currentHeight = terrain.getHeightmapHeight(terrainLoc) * localScale.getY();
            // see if it is in the radius of the tool
            final float newHeight = calculateHeight(brushSize, height, effectPoint);

            locs.add(terrainLoc.clone());
            heights.add(currentHeight + newHeight);
        }
    }

    locs.forEach(this::change);

    // do the actual height adjustment
    terrain.setHeight(locs, heights);
    terrainNode.updateModelBound(); // or else we won't collide with it where we just edited
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:66,代码来源:RoughTerrainToolControl.java

示例6: modifyHeight

import com.jme3.math.Vector3f; //导入方法依赖的package包/类
/**
 * Modify height of terrain points.
 *
 * @param editingInput the type of input.
 * @param contactPoint the contact point.
 */
private void modifyHeight(@NotNull final EditingInput editingInput, @NotNull final Vector3f contactPoint) {

    final LocalObjects local = LocalObjects.get();
    final Node terrainNode = (Node) notNull(getEditedModel());

    final Vector3f worldTranslation = terrainNode.getWorldTranslation();
    final Vector3f localScale = terrainNode.getLocalScale();
    final Vector3f localPoint = contactPoint.subtract(worldTranslation, local.nextVector());
    final Vector2f terrainLoc = local.nextVector2f();
    final Vector2f effectPoint = local.nextVector2f();

    final Terrain terrain = (Terrain) terrainNode;
    final Geometry brush = getBrush();

    final float brushSize = getBrushSize();
    final float brushPower = editingInput == EditingInput.MOUSE_PRIMARY ? getBrushPower() : getBrushPower() * -1F;

    final int radiusStepsX = (int) (brushSize / localScale.getX());
    final int radiusStepsZ = (int) (brushSize / localScale.getY());

    final float xStepAmount = localScale.getX();
    final float zStepAmount = localScale.getZ();

    final List<Vector2f> locs = new ArrayList<>();
    final List<Float> heights = new ArrayList<>();

    for (int z = -radiusStepsZ; z < radiusStepsZ; z++) {
        for (int x = -radiusStepsX; x < radiusStepsX; x++) {

            float locX = localPoint.getX() + (x * xStepAmount);
            float locZ = localPoint.getZ() + (z * zStepAmount);

            effectPoint.set(locX - localPoint.getX(), locZ - localPoint.getZ());

            if (!isContains(brush, effectPoint.getX(), effectPoint.getY())) {
                continue;
            }

            terrainLoc.set(locX, locZ);

            final float currentHeight = terrain.getHeightmapHeight(terrainLoc) * localScale.getY();
            // adjust height based on radius of the tool
            final float newHeight = calculateHeight(brushSize, brushPower, effectPoint.getX(), effectPoint.getY());

            // increase the height
            locs.add(terrainLoc.clone());
            heights.add(currentHeight + newHeight);
        }
    }

    locs.forEach(this::change);

    // do the actual height adjustment
    terrain.setHeight(locs, heights);
    terrainNode.updateModelBound(); // or else we won't collide with it where we just edited
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:63,代码来源:RaiseLowerTerrainToolControl.java


注:本文中的com.jme3.math.Vector3f.getZ方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。