本文整理汇总了Java中com.jme3.math.Vector3f.multLocal方法的典型用法代码示例。如果您正苦于以下问题:Java Vector3f.multLocal方法的具体用法?Java Vector3f.multLocal怎么用?Java Vector3f.multLocal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.math.Vector3f
的用法示例。
在下文中一共展示了Vector3f.multLocal方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: run
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
@Override
public void run() {
float mass = get(RigidBody.class).getMass();
if (mass == 0) {
return;
}
Vector3f pos = get(PhysicsPosition.class).getLocation();
Vector3f force = new Vector3f();
//sum up all force producers to create the final force
producers.forEach(entity -> {
Vector3f prodPos = entity.get(PhysicsPosition.class).getLocation();
force.addLocal(entity.get(ForceProducer.class).getForceDefinition().apply(pos.subtract(prodPos)));
});
force.multLocal(mass);
//TODO remove if = (0,0,0)
set(new Force(force));
}
示例2: moveDirectionCamera
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
/**
* Move a camera to direction.
*
* @param value the value to move.
*/
@JMEThread
private void moveDirectionCamera(final float value, final boolean isAction, final boolean isPressed, final int key) {
if (!canCameraMove()) return;
if (isAction && isPressed) startCameraMoving(key);
else if (isAction) finishCameraMoving(key, false);
if (!isCameraMoving() || isAction) return;
final EditorCamera editorCamera = getEditorCamera();
if (editorCamera == null) return;
final Camera camera = EDITOR.getCamera();
final Node nodeForCamera = getNodeForCamera();
final LocalObjects local = LocalObjects.get();
final Vector3f direction = camera.getDirection(local.nextVector());
direction.multLocal(value * cameraSpeed);
direction.addLocal(nodeForCamera.getLocalTranslation());
nodeForCamera.setLocalTranslation(direction);
}
示例3: moveSideCamera
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
/**
* Move a camera to side.
*
* @param value the value to move.
*/
@JMEThread
private void moveSideCamera(final float value, final boolean isAction, final boolean isPressed, final int key) {
if (!canCameraMove()) return;
if (isAction && isPressed) startCameraMoving(key);
else if (isAction) finishCameraMoving(key, false);
if (!isCameraMoving() || isAction) return;
final EditorCamera editorCamera = getEditorCamera();
if (editorCamera == null) return;
final Camera camera = EDITOR.getCamera();
final Node nodeForCamera = getNodeForCamera();
final LocalObjects local = LocalObjects.get();
final Vector3f left = camera.getLeft(local.nextVector());
left.multLocal(value * cameraSpeed);
left.addLocal(nodeForCamera.getLocalTranslation());
nodeForCamera.setLocalTranslation(left);
}
示例4: updateModel
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
/**
* Update position and rotation of a model.
*/
@JMEThread
public void updateModel() {
final AudioNode audioNode = getAudioNode();
final Node model = getModel();
if (model == null || audioNode == null) return;
final Node parent = audioNode.getParent();
if (parent != null) {
setLocalTranslation(parent.getWorldTranslation());
setLocalRotation(parent.getWorldRotation());
setLocalScale(parent.getWorldScale());
}
final Node editedNode = getEditedNode();
final LocalObjects local = LocalObjects.get();
final Vector3f positionOnCamera = local.nextVector();
positionOnCamera.set(editedNode.getWorldTranslation()).subtractLocal(camera.getLocation());
positionOnCamera.normalizeLocal();
positionOnCamera.multLocal(camera.getFrustumNear() + 0.4f);
positionOnCamera.addLocal(camera.getLocation());
model.setLocalTranslation(positionOnCamera);
model.setLocalRotation(editedNode.getLocalRotation());
}
示例5: checkAndUpdateVehicle
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
private void checkAndUpdateVehicle() {
final int numWheels = body.getNumWheels();
suspensionNode.detachAllChildren();
for (int i = 0; i < numWheels; i++) {
final VehicleWheel physicsVehicleWheel = body.getWheel(i);
final Vector3f location = new Vector3f(physicsVehicleWheel.getLocation());
final Vector3f direction = new Vector3f(physicsVehicleWheel.getDirection());
direction.normalizeLocal();
final Vector3f axle = new Vector3f(physicsVehicleWheel.getAxle());
axle.normalizeLocal();
axle.multLocal(0.3f);
final float restLength = physicsVehicleWheel.getRestLength();
final float radius = physicsVehicleWheel.getRadius();
final Arrow locArrow = new Arrow(location);
final Arrow axleArrow = new Arrow(axle);
final Arrow wheelArrow = new Arrow(direction.multLocal(radius));
final Arrow dirArrow = new Arrow(direction.multLocal(restLength));
final Geometry locGeom = new Geometry("WheelLocationDebugShape" + i, locArrow);
final Geometry dirGeom = new Geometry("WheelDirectionDebugShape" + i, dirArrow);
final Geometry axleGeom = new Geometry("WheelAxleDebugShape" + i, axleArrow);
final Geometry wheelGeom = new Geometry("WheelRadiusDebugShape" + i, wheelArrow);
dirGeom.setLocalTranslation(location);
axleGeom.setLocalTranslation(location.add(direction));
wheelGeom.setLocalTranslation(location.add(direction));
locGeom.setMaterial(debugAppState.getDebugMagenta());
dirGeom.setMaterial(debugAppState.getDebugMagenta());
axleGeom.setMaterial(debugAppState.getDebugMagenta());
wheelGeom.setMaterial(debugAppState.getDebugMagenta());
suspensionNode.attachChild(locGeom);
suspensionNode.attachChild(dirGeom);
suspensionNode.attachChild(axleGeom);
suspensionNode.attachChild(wheelGeom);
}
}
示例6: controlUpdate
import com.jme3.math.Vector3f; //导入方法依赖的package包/类
@Override
protected void controlUpdate(final float tpf) {
checkAndUpdateVehicle();
for (int i = 0; i < body.getNumWheels(); i++) {
final VehicleWheel physicsVehicleWheel = body.getWheel(i);
final Vector3f location = new Vector3f(physicsVehicleWheel.getLocation());
final Vector3f direction = new Vector3f(physicsVehicleWheel.getDirection());
direction.normalizeLocal();
final Vector3f axle = new Vector3f(physicsVehicleWheel.getAxle());
axle.normalizeLocal();
axle.multLocal(0.3f);
final float restLength = physicsVehicleWheel.getRestLength();
final float radius = physicsVehicleWheel.getRadius();
final Geometry locGeom = (Geometry) suspensionNode.getChild("WheelLocationDebugShape" + i);
final Geometry dirGeom = (Geometry) suspensionNode.getChild("WheelDirectionDebugShape" + i);
final Geometry axleGeom = (Geometry) suspensionNode.getChild("WheelAxleDebugShape" + i);
final Geometry wheelGeom = (Geometry) suspensionNode.getChild("WheelRadiusDebugShape" + i);
final Arrow locArrow = (Arrow) locGeom.getMesh();
locArrow.setArrowExtent(location);
final Arrow axleArrow = (Arrow) axleGeom.getMesh();
axleArrow.setArrowExtent(axle);
final Arrow wheelArrow = (Arrow) wheelGeom.getMesh();
wheelArrow.setArrowExtent(direction.multLocal(radius));
final Arrow dirArrow = (Arrow) dirGeom.getMesh();
dirArrow.setArrowExtent(direction.multLocal(restLength));
dirGeom.setLocalTranslation(location);
axleGeom.setLocalTranslation(location.addLocal(direction));
wheelGeom.setLocalTranslation(location);
}
final Vector3f physicsLocation = body.getPhysicsLocation(physicalLocation);
final Quaternion physicsRotation = body.getPhysicsRotation(physicalRotation);
applyPhysicsTransform(physicsLocation, physicsRotation);
}