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Java Key.getKind方法代码示例

本文整理汇总了Java中com.googlecode.lanterna.input.Key.getKind方法的典型用法代码示例。如果您正苦于以下问题:Java Key.getKind方法的具体用法?Java Key.getKind怎么用?Java Key.getKind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.googlecode.lanterna.input.Key的用法示例。


在下文中一共展示了Key.getKind方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: show

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public void show() {
	_terminal.clearScreen();
	while (true) {
		Key key = _terminal.readInput();
		if (_presenter.isGameOver())
			return;
		if(key != null && key.getCharacter() == Space){
			isStoped = !isStoped;
		}
		if (key != null && key.getKind() == Kind.Escape){
			if(isStoped)_presenter.saveState();
			return;
		}
		if(!isStoped)
			_presenter.tick(convertToDirection(key));
		Sleep();
	}
}
 
开发者ID:freeuni-sdp,项目名称:snake-15,代码行数:20,代码来源:TerminalMazeView.java

示例2: convertToDirection

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
private DirectionKey convertToDirection(Key key) {
	if (key == null)
		return DirectionKey.None;

	switch (key.getKind()) {
	case ArrowDown:
		return DirectionKey.Down;
	case ArrowUp:
		return DirectionKey.Up;
	case ArrowLeft:
		return DirectionKey.Left;
	case ArrowRight:
		return DirectionKey.Right;
	default:
		return DirectionKey.None;
	}
}
 
开发者ID:freeuni-sdp,项目名称:snake-15,代码行数:18,代码来源:TerminalMazeView.java

示例3: handleInput

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
public void handleInput(Key key) {
	////// The part below handles everything controlled by hotkeys and should not be changed (unless a bug is found)
	if (currentInputHandler == null){
		return;
	}
	Key.Kind keyKind = key.getKind();
	if (keyKind == Key.Kind.ArrowDown || keyKind == Key.Kind.ArrowLeft || keyKind == Key.Kind.ArrowRight || keyKind == Key.Kind.ArrowUp) {
		currentInputHandler.arrowPressed(keyKind);
	}
	else if (keyKind == Key.Kind.Enter){
		currentInputHandler.enterPressed();
	}
	else if (keyKind == Key.Kind.Backspace || keyKind == Key.Kind.Delete || keyKind == Key.Kind.End || keyKind == Key.Kind.Home || keyKind == Key.Kind.Insert || keyKind == Key.Kind.PageUp || keyKind == Key.Kind.PageDown || keyKind == Key.Kind.Tab || keyKind == Key.Kind.Escape){
		currentInputHandler.specialKeyPressed(keyKind);
	}
	else if (keyKind == Kind.NormalKey){
		currentInputHandler.normalKeyPressed(key.getCharacter());
	}
	else if (keyKind == Kind.F1 || keyKind == Kind.F2 || keyKind == Kind.F3 || keyKind == Kind.F4 || keyKind == Kind.F5 || keyKind == Kind.F6 || keyKind == Kind.F7 || keyKind == Kind.F8 || keyKind == Kind.F9 || keyKind == Kind.F10 || keyKind == Kind.F11 || keyKind == Kind.F12){
		currentInputHandler.FbuttonPressed(keyKind);
	}
}
 
开发者ID:Teascade,项目名称:Solid-Kingdom,代码行数:23,代码来源:InputHandlerManager.java

示例4: show

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public void show() {
	_terminal.clearScreen();
	String[] names = { "        Game Over        ",
			"Do you want to play again?", "  Press Y to play again.",
			"  Press N or ESC to quit." };
	TerminalSize screenSize = _terminal.getTerminalSize();

	for (int i = 0; i < names.length; i++) {
		_terminal.moveCursor(screenSize.getColumns() / 2 - 15,
				screenSize.getRows() / 2 - 2 + i);
		writeLine(String.format("%s", names[i]));
	}

	_terminal.flush();
	while (true) {
		Key p = _terminal.readInput();
		if (p == null)
			continue;
		char ch = p.getCharacter();
		if (p.getKind() == Kind.Escape || ch == 'n')
			break;
		if (ch == 'y') {
			_continueGame = true;
			break;
		}
	}
}
 
开发者ID:freeuni-sdp,项目名称:snake-15,代码行数:29,代码来源:TerminalGameOverView.java

示例5: show

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public void show() {
	_terminal.clearScreen();
	String[] names = _presenter.getLevelNames();
	_lvlCount = names.length;

	for (int i = 0; i < names.length; i++) {
		_terminal.moveCursor(6, 6 + i);
		writeLine(String.format("[%1$s] - %2$s", i+1, names[i]));
	}

	_terminal.flush();

	boolean isAccepted = false;
	boolean isSelected = false;
	while (!isAccepted) {
		Key p = _terminal.readInput();
		if (p == null) continue;
		if (p.getKind() == Key.Kind.Enter && isSelected) {
			isAccepted = true;
			break;
		}
		char ch = p.getCharacter();
		if (!Character.isDigit(ch)) continue;
		int index = Character.getNumericValue(ch) - 1;
		updateIndexTracker(index);
		isSelected = _presenter.setSelection(index);
	}
}
 
开发者ID:freeuni-sdp,项目名称:snake-15,代码行数:30,代码来源:TerminalLevelView.java

示例6: getActionForKey

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
	switch (k.getKind()) {
	case NormalKey: 
		switch (k.getCharacter()) {
		case ' ':
			return new GameAction(2, 1); //next page
		default:
			return new GameAction(2, 0); // do nothing
		}
	default:
		return new GameAction(2, 0); // do nothing
	}
}
 
开发者ID:melloc,项目名称:roguelike,代码行数:15,代码来源:InventoryLayer.java

示例7: getActionForKey

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
    switch (k.getKind()) {
    case NormalKey: {
        switch (k.getCharacter()) {
        case 'N':
            return new GameAction(1, 1); // generate new level
        case 'S':
            return new GameAction(1, 2); // save current level
        case 'L':
            return new GameAction(1, 3); // load saved level
        case 'q':
            return new GameAction(1, 4); // quit
        case 'h':
            return new GameAction(1, 5); // Move left
        case 'j':
            return new GameAction(1, 7); // Move down
        case 'k':
            return new GameAction(1, 6); // Move up
        case 'l':
            return new GameAction(1, 8); // Move right
        default:
            return new GameAction(1, 0); // do nothing
        }
    }
    case ArrowLeft:
        return new GameAction(1, 5); // Move left
    case ArrowUp:
        return new GameAction(1, 6); // Move up
    case ArrowDown:
        return new GameAction(1, 7); // Move down
    case ArrowRight:
        return new GameAction(1, 8); // Move right
    default:
        return new GameAction(1, 0); // do nothing
    }
}
 
开发者ID:melloc,项目名称:roguelike,代码行数:38,代码来源:DemoLayer.java

示例8: getActionForKey

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
	if(k.getKind() == Kind.NormalKey && k.getCharacter() == ' ') {
		return new GameAction(7,1);
	}
	else {
		app.getLayers().pop();
		Layer layerBelow = app.getLayers().peek();
		app.getLayers().push(this);
		return layerBelow.getActionForKey(k);
	}
}
 
开发者ID:melloc,项目名称:roguelike,代码行数:13,代码来源:AnnounceLayer.java

示例9: getActionForKey

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
public GameAction getActionForKey(Key k) {
	switch (k.getKind()) {
	case NormalKey: {
		switch (k.getCharacter()) {
		case 'h':
			return new GameAction(1, 1); // Move left
		case 'j':
			return new GameAction(1, 2); // Move down
		case 'k':
			return new GameAction(1, 3); // Move up
		case 'l':
			return new GameAction(1, 4); // Move right
		case ' ':
			return new GameAction(1, 5); // Close
		default:
			return new GameAction(1, 0); // do nothing
		}
	}
	case ArrowLeft:
		return new GameAction(1, 1); // Move left
	case ArrowDown:
		return new GameAction(1, 2); // Move down
	case ArrowUp:
		return new GameAction(1, 3); // Move up
	case ArrowRight:
		return new GameAction(1, 4); // Move right
	case Escape:
		return new GameAction(1,5); //Close
	default:
		return new GameAction(1, 0); // do nothing
	}
}
 
开发者ID:melloc,项目名称:roguelike,代码行数:33,代码来源:LookLayer.java

示例10: getActionForKey

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
	switch (k.getKind()) {
	case NormalKey: return new GameAction(0, 1);
	default: return new GameAction(0, 2);
	}
}
 
开发者ID:melloc,项目名称:roguelike,代码行数:8,代码来源:TestLayer.java

示例11: handleGlobalKeyPressed

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
public boolean handleGlobalKeyPressed(final Window sender, final Key key)
{
    if (key.getCharacter() == 'q' || key.getKind() == Kind.Escape)
    {
        shutdown();
        return true;
    }
    else if (key.getCharacter() == '?')
    {
        helpPopup.show();
        return true;
    }

    return false;
}
 
开发者ID:d0x,项目名称:nchadoop,代码行数:16,代码来源:Controller.java

示例12: keyboardInteraction

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public Result keyboardInteraction(Key key)
{
    final Displayable selectedItem = (Displayable) getSelectedItem();

    switch (key.getKind())
    {
        case Enter:
        case ArrowRight:
            selectedItem.navigate();
            return Result.EVENT_HANDLED;

        case ArrowLeft:
            selectedItem.navigateToParent();
            return Result.EVENT_HANDLED;

        default:
            break;
    }

    switch (key.getCharacter())
    {
        case 'l':
            return super.keyboardInteraction(new Key(Kind.ArrowRight));

        case 'h':
            return super.keyboardInteraction(new Key(Kind.ArrowLeft));

        case 'k':
            return super.keyboardInteraction(new Key(Kind.ArrowUp));

        case 'j':
            return super.keyboardInteraction(new Key(Kind.ArrowDown));

        default:
            break;
    }

    return super.keyboardInteraction(key);
}
 
开发者ID:d0x,项目名称:nchadoop,代码行数:41,代码来源:DirectoryListBox.java

示例13: keyboardInteraction

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public Result keyboardInteraction(Key key) {
	try {
		switch (key.getKind()) {
		case Tab:
			return Result.NEXT_INTERACTABLE_RIGHT;
		case ArrowRight:
			horizontalOffset++;
			break;

		case ReverseTab:
			return Result.PREVIOUS_INTERACTABLE_LEFT;

		case ArrowLeft:
			if (horizontalOffset > 0) {
				horizontalOffset--;
			} else {
				return Result.PREVIOUS_INTERACTABLE_LEFT;
			}
			break;
		case ArrowDown:
			if (selectedIndex < rowList.size() - 1) {
				selectedIndex++;
			} else {
				return Result.NEXT_INTERACTABLE_DOWN;
			}
			break;

		case ArrowUp:
			if (selectedIndex > 0) {
				selectedIndex--;
			} else {
				return Result.PREVIOUS_INTERACTABLE_UP;
			}
			break;

		default:
			return Result.EVENT_NOT_HANDLED;
		}
		return Result.EVENT_HANDLED;
	} finally {
		invalidate();
	}
}
 
开发者ID:frincon,项目名称:openeos,代码行数:45,代码来源:MultiColumnListBox.java

示例14: getActionForKey

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
	switch (k.getKind()) {
	case NormalKey: {
		switch (k.getCharacter()) {
		case 'N':
			return new GameAction(1, 1); // generate new level
		case 'S':
			return new GameAction(1, 2); // save current level
			// 			case 'L':
			// return new GameAction(1, 3); // load saved level
		case 'Q':
			return new GameAction(1, 4); // quit
		case 'h':
			return new GameAction(1, 5); // Move left
		case 'j':
			return new GameAction(1, 7); // Move down
		case 'k':
			return new GameAction(1, 6); // Move up
		case 'l':
			return new GameAction(1, 8); // Move right
		case 'i':
			return new GameAction(1, 9); // Open Inventory
		case 'q':
			return new GameAction(1, 10); // QuaffPotion
		case 'w':
			return new GameAction(1, 11); // Wield
		case 'o':
			return new GameAction(1, 12); // observe
		case '<':
			return new GameAction(1, 13); // up stairs
		case '>':
			return new GameAction(1, 14); // down stairs
		case 'd':
			return new GameAction(1, 15); // drop
		case '?':
			return new GameAction(1, 16); // help
		default:
			return new GameAction(1, 0); // do nothing
		}
	}
	case ArrowLeft:
		return new GameAction(1, 5); // Move left
	case ArrowUp:
		return new GameAction(1, 6); // Move up
	case ArrowDown:
		return new GameAction(1, 7); // Move down
	case ArrowRight:
		return new GameAction(1, 8); // Move right
	default:
		return new GameAction(1, 0); // do nothing
	}
}
 
开发者ID:melloc,项目名称:roguelike,代码行数:54,代码来源:MainLayer.java

示例15: prepare

import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
public void prepare() {
	ScreenWriter writer = new ScreenWriter(screen);
	
	writer.drawString(0, offsetTop, "Please enter the initial values for the " + this.tapes.length + " tapes:");
	writer.drawString(0, offsetTop + 1, "(Press enter for an empty tape)");
	terminal.applyBackgroundColor(Color.WHITE);
	terminal.applyForegroundColor(Color.BLACK);
	this.screen.refresh();
	
	for (int i = 0; i < tapes.length; i++) {
		this.screen.putString(0, offsetTop + i + 2, String.format("Tape %d: ", i + 1), Color.WHITE, Color.BLACK);
		this.screen.setCursorPosition(8, offsetTop + i + 2);
		this.terminal.setCursorVisible(true);
		this.screen.refresh();
		
		Key key = null;
		StringBuilder builder = new StringBuilder();

		while(key == null) {
			key = screen.readInput();
			
			if(key == null)
				continue;
			
			if(key.getKind() == Kind.NormalKey) {
				terminal.putCharacter(key.getCharacter());
				builder.append(key.getCharacter());
			}
			/*
			else if(key.getKind() == Kind.Backspace) {
				terminal.putCharacter(key.getCharacter());
				builder.delete(builder.length() - 2, 1);
				
			}
			*/
			else if(key.getKind() == Kind.Enter) {
				// Store value on tape
				
				// Try to parse as integer
				try {
				    Integer number = new Integer(builder.toString());
				    
				    // Parse succeeded, treat as unary number
				    this.tapes[i].initializeAsUnary(number, unarySymbol);
				}
				catch(NumberFormatException ex) {
					// Parse failed, treat a pure character input
					if(builder.length() == 0) builder.append(Tape.BLANK);
					
					this.tapes[i].initialize(builder.toString().toCharArray());
				}
				
				// Exit the while loop, go to the next tape
				break;
			}

			key = null;
		}
	}
	
	this.terminal.setCursorVisible(false);
	this.screen.setCursorPosition(0, 0);
	this.screen.refresh();
}
 
开发者ID:samfisch3r,项目名称:TuringMachine,代码行数:65,代码来源:TuringMachine.java


注:本文中的com.googlecode.lanterna.input.Key.getKind方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。