本文整理汇总了Java中com.googlecode.lanterna.input.Key.getCharacter方法的典型用法代码示例。如果您正苦于以下问题:Java Key.getCharacter方法的具体用法?Java Key.getCharacter怎么用?Java Key.getCharacter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.googlecode.lanterna.input.Key
的用法示例。
在下文中一共展示了Key.getCharacter方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: show
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public void show() {
_terminal.clearScreen();
while (true) {
Key key = _terminal.readInput();
if (_presenter.isGameOver())
return;
if(key != null && key.getCharacter() == Space){
isStoped = !isStoped;
}
if (key != null && key.getKind() == Kind.Escape){
if(isStoped)_presenter.saveState();
return;
}
if(!isStoped)
_presenter.tick(convertToDirection(key));
Sleep();
}
}
示例2: show
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public void show() {
_terminal.clearScreen();
String[] names = { " Game Over ",
"Do you want to play again?", " Press Y to play again.",
" Press N or ESC to quit." };
TerminalSize screenSize = _terminal.getTerminalSize();
for (int i = 0; i < names.length; i++) {
_terminal.moveCursor(screenSize.getColumns() / 2 - 15,
screenSize.getRows() / 2 - 2 + i);
writeLine(String.format("%s", names[i]));
}
_terminal.flush();
while (true) {
Key p = _terminal.readInput();
if (p == null)
continue;
char ch = p.getCharacter();
if (p.getKind() == Kind.Escape || ch == 'n')
break;
if (ch == 'y') {
_continueGame = true;
break;
}
}
}
示例3: show
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public void show() {
_terminal.clearScreen();
String[] names = _presenter.getLevelNames();
_lvlCount = names.length;
for (int i = 0; i < names.length; i++) {
_terminal.moveCursor(6, 6 + i);
writeLine(String.format("[%1$s] - %2$s", i+1, names[i]));
}
_terminal.flush();
boolean isAccepted = false;
boolean isSelected = false;
while (!isAccepted) {
Key p = _terminal.readInput();
if (p == null) continue;
if (p.getKind() == Key.Kind.Enter && isSelected) {
isAccepted = true;
break;
}
char ch = p.getCharacter();
if (!Character.isDigit(ch)) continue;
int index = Character.getNumericValue(ch) - 1;
updateIndexTracker(index);
isSelected = _presenter.setSelection(index);
}
}
示例4: getActionForKey
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
switch (k.getKind()) {
case NormalKey:
switch (k.getCharacter()) {
case ' ':
return new GameAction(2, 1); //next page
default:
return new GameAction(2, 0); // do nothing
}
default:
return new GameAction(2, 0); // do nothing
}
}
示例5: getActionForKey
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
switch (k.getKind()) {
case NormalKey: {
switch (k.getCharacter()) {
case 'N':
return new GameAction(1, 1); // generate new level
case 'S':
return new GameAction(1, 2); // save current level
case 'L':
return new GameAction(1, 3); // load saved level
case 'q':
return new GameAction(1, 4); // quit
case 'h':
return new GameAction(1, 5); // Move left
case 'j':
return new GameAction(1, 7); // Move down
case 'k':
return new GameAction(1, 6); // Move up
case 'l':
return new GameAction(1, 8); // Move right
default:
return new GameAction(1, 0); // do nothing
}
}
case ArrowLeft:
return new GameAction(1, 5); // Move left
case ArrowUp:
return new GameAction(1, 6); // Move up
case ArrowDown:
return new GameAction(1, 7); // Move down
case ArrowRight:
return new GameAction(1, 8); // Move right
default:
return new GameAction(1, 0); // do nothing
}
}
示例6: getActionForKey
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
if(k.getKind() == Kind.NormalKey && k.getCharacter() == ' ') {
return new GameAction(7,1);
}
else {
app.getLayers().pop();
Layer layerBelow = app.getLayers().peek();
app.getLayers().push(this);
return layerBelow.getActionForKey(k);
}
}
示例7: getActionForKey
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
if (k.getCharacter() >= 'a' && k.getCharacter() <= 'z') {
int slot = k.getCharacter() - 'a';
return new GameAction(2,slot); //Quaff potion in slot
}
else {
return new GameAction(2,-1); //Not valid key
}
}
示例8: getActionForKey
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
public GameAction getActionForKey(Key k) {
switch (k.getKind()) {
case NormalKey: {
switch (k.getCharacter()) {
case 'h':
return new GameAction(1, 1); // Move left
case 'j':
return new GameAction(1, 2); // Move down
case 'k':
return new GameAction(1, 3); // Move up
case 'l':
return new GameAction(1, 4); // Move right
case ' ':
return new GameAction(1, 5); // Close
default:
return new GameAction(1, 0); // do nothing
}
}
case ArrowLeft:
return new GameAction(1, 1); // Move left
case ArrowDown:
return new GameAction(1, 2); // Move down
case ArrowUp:
return new GameAction(1, 3); // Move up
case ArrowRight:
return new GameAction(1, 4); // Move right
case Escape:
return new GameAction(1,5); //Close
default:
return new GameAction(1, 0); // do nothing
}
}
示例9: handleGlobalKeyPressed
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
public boolean handleGlobalKeyPressed(final Window sender, final Key key)
{
if (key.getCharacter() == 'q' || key.getKind() == Kind.Escape)
{
shutdown();
return true;
}
else if (key.getCharacter() == '?')
{
helpPopup.show();
return true;
}
return false;
}
示例10: onKeyPressed
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public void onKeyPressed(final Key key)
{
if (this.controller.handleGlobalKeyPressed(this, key))
{
return;
}
if (key.getCharacter() != 'd')
{
super.onKeyPressed(key);
return;
}
final Object selectedItem = this.directoryPanel.getListBox().getSelectedItem();
if (selectedItem == null)
{
MessageBox.showMessageBox(this.gui, "Error", "No item selected.");
return;
}
final Displayable displayable = (Displayable) selectedItem;
final Object reference = displayable.getReference();
if (reference instanceof Directory)
{
this.controller.deleteDiretory((Directory) reference);
}
else if (reference instanceof FileStatus)
{
this.controller.deleteFile(this.directoryPanel.getCurrentDirectory(), (FileStatus) reference);
}
else
{
MessageBox.showMessageBox(this.gui, "Error", "Can't delete this.");
}
}
示例11: keyboardInteraction
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public Result keyboardInteraction(Key key)
{
final Displayable selectedItem = (Displayable) getSelectedItem();
switch (key.getKind())
{
case Enter:
case ArrowRight:
selectedItem.navigate();
return Result.EVENT_HANDLED;
case ArrowLeft:
selectedItem.navigateToParent();
return Result.EVENT_HANDLED;
default:
break;
}
switch (key.getCharacter())
{
case 'l':
return super.keyboardInteraction(new Key(Kind.ArrowRight));
case 'h':
return super.keyboardInteraction(new Key(Kind.ArrowLeft));
case 'k':
return super.keyboardInteraction(new Key(Kind.ArrowUp));
case 'j':
return super.keyboardInteraction(new Key(Kind.ArrowDown));
default:
break;
}
return super.keyboardInteraction(key);
}
示例12: getActionForKey
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
switch (k.getKind()) {
case NormalKey: {
switch (k.getCharacter()) {
case 'N':
return new GameAction(1, 1); // generate new level
case 'S':
return new GameAction(1, 2); // save current level
// case 'L':
// return new GameAction(1, 3); // load saved level
case 'Q':
return new GameAction(1, 4); // quit
case 'h':
return new GameAction(1, 5); // Move left
case 'j':
return new GameAction(1, 7); // Move down
case 'k':
return new GameAction(1, 6); // Move up
case 'l':
return new GameAction(1, 8); // Move right
case 'i':
return new GameAction(1, 9); // Open Inventory
case 'q':
return new GameAction(1, 10); // QuaffPotion
case 'w':
return new GameAction(1, 11); // Wield
case 'o':
return new GameAction(1, 12); // observe
case '<':
return new GameAction(1, 13); // up stairs
case '>':
return new GameAction(1, 14); // down stairs
case 'd':
return new GameAction(1, 15); // drop
case '?':
return new GameAction(1, 16); // help
default:
return new GameAction(1, 0); // do nothing
}
}
case ArrowLeft:
return new GameAction(1, 5); // Move left
case ArrowUp:
return new GameAction(1, 6); // Move up
case ArrowDown:
return new GameAction(1, 7); // Move down
case ArrowRight:
return new GameAction(1, 8); // Move right
default:
return new GameAction(1, 0); // do nothing
}
}
示例13: onKeyPressed
import com.googlecode.lanterna.input.Key; //导入方法依赖的package包/类
@Override
public void onKeyPressed(Key key) {
super.onKeyPressed(key);
if (key.getKind() == Key.Kind.Escape) {
askExit();
}
if ('s' == key.getCharacter() && key.isCtrlPressed()) scanFolder();
if ('a' == key.getCharacter() && key.isCtrlPressed()) new AboutDialog(screen);
}