本文整理汇总了Java中com.googlecode.lanterna.input.Key类的典型用法代码示例。如果您正苦于以下问题:Java Key类的具体用法?Java Key怎么用?Java Key使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Key类属于com.googlecode.lanterna.input包,在下文中一共展示了Key类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: show
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Override
public void show() {
_terminal.clearScreen();
while (true) {
Key key = _terminal.readInput();
if (_presenter.isGameOver())
return;
if(key != null && key.getCharacter() == Space){
isStoped = !isStoped;
}
if (key != null && key.getKind() == Kind.Escape){
if(isStoped)_presenter.saveState();
return;
}
if(!isStoped)
_presenter.tick(convertToDirection(key));
Sleep();
}
}
示例2: convertToDirection
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
private DirectionKey convertToDirection(Key key) {
if (key == null)
return DirectionKey.None;
switch (key.getKind()) {
case ArrowDown:
return DirectionKey.Down;
case ArrowUp:
return DirectionKey.Up;
case ArrowLeft:
return DirectionKey.Left;
case ArrowRight:
return DirectionKey.Right;
default:
return DirectionKey.None;
}
}
示例3: handleInput
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
public void handleInput(Key key) {
////// The part below handles everything controlled by hotkeys and should not be changed (unless a bug is found)
if (currentInputHandler == null){
return;
}
Key.Kind keyKind = key.getKind();
if (keyKind == Key.Kind.ArrowDown || keyKind == Key.Kind.ArrowLeft || keyKind == Key.Kind.ArrowRight || keyKind == Key.Kind.ArrowUp) {
currentInputHandler.arrowPressed(keyKind);
}
else if (keyKind == Key.Kind.Enter){
currentInputHandler.enterPressed();
}
else if (keyKind == Key.Kind.Backspace || keyKind == Key.Kind.Delete || keyKind == Key.Kind.End || keyKind == Key.Kind.Home || keyKind == Key.Kind.Insert || keyKind == Key.Kind.PageUp || keyKind == Key.Kind.PageDown || keyKind == Key.Kind.Tab || keyKind == Key.Kind.Escape){
currentInputHandler.specialKeyPressed(keyKind);
}
else if (keyKind == Kind.NormalKey){
currentInputHandler.normalKeyPressed(key.getCharacter());
}
else if (keyKind == Kind.F1 || keyKind == Kind.F2 || keyKind == Kind.F3 || keyKind == Kind.F4 || keyKind == Kind.F5 || keyKind == Kind.F6 || keyKind == Kind.F7 || keyKind == Kind.F8 || keyKind == Kind.F9 || keyKind == Kind.F10 || keyKind == Kind.F11 || keyKind == Kind.F12){
currentInputHandler.FbuttonPressed(keyKind);
}
}
示例4: show
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Override
public void show() {
_terminal.clearScreen();
String[] names = { " Game Over ",
"Do you want to play again?", " Press Y to play again.",
" Press N or ESC to quit." };
TerminalSize screenSize = _terminal.getTerminalSize();
for (int i = 0; i < names.length; i++) {
_terminal.moveCursor(screenSize.getColumns() / 2 - 15,
screenSize.getRows() / 2 - 2 + i);
writeLine(String.format("%s", names[i]));
}
_terminal.flush();
while (true) {
Key p = _terminal.readInput();
if (p == null)
continue;
char ch = p.getCharacter();
if (p.getKind() == Kind.Escape || ch == 'n')
break;
if (ch == 'y') {
_continueGame = true;
break;
}
}
}
示例5: show
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Override
public void show() {
_terminal.clearScreen();
String[] names = _presenter.getLevelNames();
_lvlCount = names.length;
for (int i = 0; i < names.length; i++) {
_terminal.moveCursor(6, 6 + i);
writeLine(String.format("[%1$s] - %2$s", i+1, names[i]));
}
_terminal.flush();
boolean isAccepted = false;
boolean isSelected = false;
while (!isAccepted) {
Key p = _terminal.readInput();
if (p == null) continue;
if (p.getKind() == Key.Kind.Enter && isSelected) {
isAccepted = true;
break;
}
char ch = p.getCharacter();
if (!Character.isDigit(ch)) continue;
int index = Character.getNumericValue(ch) - 1;
updateIndexTracker(index);
isSelected = _presenter.setSelection(index);
}
}
示例6: setUp
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Before
public void setUp() throws Exception {
key = Mockito.mock(Key.class);
terminal = Mockito.mock(Terminal.class);
terminalSize = Mockito.mock(TerminalSize.class);
presenter = Mockito.mock(GameOverPresenter.class);
gameOver = Mockito.spy(new TerminalGameOverView(presenter, terminal));
Mockito.when(terminalSize.getRows()).thenReturn(100);
Mockito.when(terminalSize.getColumns()).thenReturn(100);
Mockito.when(terminal.getTerminalSize()).thenReturn(terminalSize);
}
示例7: setUp
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Before
public void setUp(){
terminal=Mockito.mock(Terminal.class);
presenter = Mockito.mock(HighScorePresenter.class);
key=Mockito.mock(Key.class);
when(terminal.getTerminalSize()).thenReturn(new TerminalSize(1000, 1000));
when(presenter.getHighScoreInfo()).thenReturn("");
when(terminal.readInput()).thenReturn(key);
}
示例8: setUp
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Before
public void setUp() throws Exception {
terminal = Mockito.mock(Terminal.class);
presenter = Mockito.mock(MazePresenter.class);
// mazeView = Mockito.spy(new TerminalMazeView(presenter, terminal));
mazeView = new TerminalMazeView(presenter, terminal);
key = Mockito.mock(Key.class);
}
示例9: addGeneralShortcuts
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
private void addGeneralShortcuts() {
this.addWindowListener(new WindowAdapter() {
@Override
public void onUnhandledKeyboardInteraction(Window window, Key key) {
if (key.getKind() == Kind.Escape)
close();
}
});
}
示例10: getActionForKey
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
switch (k.getKind()) {
case NormalKey:
switch (k.getCharacter()) {
case ' ':
return new GameAction(2, 1); //next page
default:
return new GameAction(2, 0); // do nothing
}
default:
return new GameAction(2, 0); // do nothing
}
}
示例11: getActionForKey
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
switch (k.getKind()) {
case NormalKey: {
switch (k.getCharacter()) {
case 'N':
return new GameAction(1, 1); // generate new level
case 'S':
return new GameAction(1, 2); // save current level
case 'L':
return new GameAction(1, 3); // load saved level
case 'q':
return new GameAction(1, 4); // quit
case 'h':
return new GameAction(1, 5); // Move left
case 'j':
return new GameAction(1, 7); // Move down
case 'k':
return new GameAction(1, 6); // Move up
case 'l':
return new GameAction(1, 8); // Move right
default:
return new GameAction(1, 0); // do nothing
}
}
case ArrowLeft:
return new GameAction(1, 5); // Move left
case ArrowUp:
return new GameAction(1, 6); // Move up
case ArrowDown:
return new GameAction(1, 7); // Move down
case ArrowRight:
return new GameAction(1, 8); // Move right
default:
return new GameAction(1, 0); // do nothing
}
}
示例12: getActionForKey
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
if(k.getKind() == Kind.NormalKey && k.getCharacter() == ' ') {
return new GameAction(7,1);
}
else {
app.getLayers().pop();
Layer layerBelow = app.getLayers().peek();
app.getLayers().push(this);
return layerBelow.getActionForKey(k);
}
}
示例13: getActionForKey
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Override
public GameAction getActionForKey(Key k) {
if (k.getCharacter() >= 'a' && k.getCharacter() <= 'z') {
int slot = k.getCharacter() - 'a';
return new GameAction(2,slot); //Quaff potion in slot
}
else {
return new GameAction(2,-1); //Not valid key
}
}
示例14: getActionForKey
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
public GameAction getActionForKey(Key k) {
switch (k.getKind()) {
case NormalKey: {
switch (k.getCharacter()) {
case 'h':
return new GameAction(1, 1); // Move left
case 'j':
return new GameAction(1, 2); // Move down
case 'k':
return new GameAction(1, 3); // Move up
case 'l':
return new GameAction(1, 4); // Move right
case ' ':
return new GameAction(1, 5); // Close
default:
return new GameAction(1, 0); // do nothing
}
}
case ArrowLeft:
return new GameAction(1, 1); // Move left
case ArrowDown:
return new GameAction(1, 2); // Move down
case ArrowUp:
return new GameAction(1, 3); // Move up
case ArrowRight:
return new GameAction(1, 4); // Move right
case Escape:
return new GameAction(1,5); //Close
default:
return new GameAction(1, 0); // do nothing
}
}
示例15: onKeyPressed
import com.googlecode.lanterna.input.Key; //导入依赖的package包/类
@Override
protected void onKeyPressed(Key k) {
if (!layers.isEmpty()) {
Layer active = layers.peek();
active.propagateAction(active.getActionForKey(k));
}
}