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Java TextButton.addListener方法代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.TextButton.addListener方法的典型用法代码示例。如果您正苦于以下问题:Java TextButton.addListener方法的具体用法?Java TextButton.addListener怎么用?Java TextButton.addListener使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.scenes.scene2d.ui.TextButton的用法示例。


在下文中一共展示了TextButton.addListener方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: addTab

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
public void addTab(String tabTitle, final ITabContent tabContent,
		Skin skin) {

	TextButton button = new TextButton(tabTitle, skin);
	button.align(Align.left);
	//button.setFillParent(true);
	button.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			tabContent.setContent(content);
			content.pack();
			setWidth(preferedContentWidth);
			setHeight(preferedContentHeight);
			
		}
	});
	
	tabHeaders.add(button);
	contents.add(tabContent);
	
	preferedContentWidth = Math.max(preferedContentWidth, tabContent.getWidth());
	preferedContentHeight = Math.max(preferedContentHeight, tabContent.getHeight() + tabHeaders.get(0).getHeight());
}
 
开发者ID:game-libgdx-unity,项目名称:GDX-Engine,代码行数:24,代码来源:TabPane.java

示例2: ObjectiveDialog

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
public ObjectiveDialog(Skin skin, Hexpert hexpert) {
    super(hexpert, skin);
    getBackground().setMinWidth(1000);

    final TextButton textButtonOK = new TextButton(hexpert.i18NBundle.get("ok"), skin);

    textButtonOK.addListener(new ClickListener(){

        @Override
        public void clicked(InputEvent event, float x, float y) {
            textButtonOK.setChecked(false);
        }
    });
    setObject(textButtonOK, null);
    getButtonTable().add(textButtonOK);

    getContentTable().defaults().pad(5, 0, 5, 15);
    getContentTable().top();
}
 
开发者ID:MartensCedric,项目名称:Hexpert,代码行数:20,代码来源:ObjectiveDialog.java

示例3: SingleplayerSaveDeleteMenu

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
public SingleplayerSaveDeleteMenu(final Save save) {
  title = new Label(Localization.get("menu.singleplayer.delete.title"), skin.get("title", Label.LabelStyle.class));
  text = new Label(Localization.get("menu.singleplayer.delete.text", save.name), skin);
  delete = new TextButton(Localization.get("menu.singleplayer.delete.delete", save.name), skin);
  back = MenuTools.getBackButton(this);

  text.setAlignment(Align.center);

  delete.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      ClientSaveManager.deleteSave(save);
      Menu prev = MenuManager.getPrevious(SingleplayerSaveDeleteMenu.this);
      if (!(prev instanceof SingleplayerSavesMenu)) return;
      ((SingleplayerSavesMenu) prev).updateSavesList();
      Adapter.setMenu(prev);
    }
  });

  stage.addActor(title);
  stage.addActor(text);
  stage.addActor(delete);
  stage.addActor(back);
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:25,代码来源:SingleplayerSaveDeleteMenu.java

示例4: createSignInBtn

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
/**
 * Adds the Sign In / Sign Out Button to the Networking Menu.
 *
 * @param table The table to where the button will be added.
 */
private void createSignInBtn(Table table) {
    final TextButton signInButton = new TextButton(
            gameServices.isSignedIn() ? "Sign Out" : "Sign In!", skin1);

    signInButton.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            if (gameServices.isSignedIn()) {
                gameServices.signOut();
                signInButton.setText("Sign In!");
            } else {
                gameServices.signIn();
                signInButton.setText("Sign Out");
            }
        }
    });
    table.add(signInButton).size(BUTTON_WIDTH, DEFAULT_BUTTON_SIZE).pad(BUTTON_EDGE).row();
}
 
开发者ID:AndreFCruz,项目名称:feup-lpoo-armadillo,代码行数:24,代码来源:NetworkingMenuScreen.java

示例5: GameDialog

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
public GameDialog(Skin skin) {
super("", skin);

waveLevel = new Label("", skin);
monsHP = new Label("", skin);
monsBonus = new Label("", skin);
monsSpeed = new Label("", skin);
monsNumber = new Label("", skin);
btnOK = new TextButton("Okay, Let them come!", skin);
btnOK.addListener(new ChangeListener() {

    @Override
    public void changed(ChangeEvent event, Actor actor) {
	// TODO Auto-generated method stub
	setVisible(false);

    }
});
setTitle(" There are more monsters are coming to you... ");
   }
 
开发者ID:game-libgdx-unity,项目名称:GDX-Engine,代码行数:21,代码来源:GameDialog.java

示例6: init

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
private void init() {
    // Make the window around 3/4 of the screen
    setSize(width, height);

    // Position window in the middle
    setPosition(Gdx.graphics.getWidth() / 2 - getWidth() / 2, Gdx.graphics.getHeight() / 2 - getHeight() / 2);

    // Center title
    getTitleLabel().setAlignment(Align.center);

    // Create the close button
    if (getTitleLabel().getText().length != 0) {
        closeButton = new TextButton("X", getSkin());
        closeButton.setSize(20, 20);
        closeButton.addListener(new ChangeListener() {
            @Override
            public void changed(ChangeEvent event, Actor actor) {
                closeButton.setChecked(false);
                close();
            }
        });
        getTitleTable().addActor(closeButton);
        closeButton.setPosition(getWidth() - closeButton.getWidth() - 5, 0);
    }

    getTitleTable().getCells().get(0).expandY().fillY();

    setMovable(false);
    setModal(true);

    row();
}
 
开发者ID:teobaranga,项目名称:Catan,代码行数:33,代码来源:CatanWindow.java

示例7: getActor

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
public Actor getActor(final VisualSettingManager visualSettingManager) {
  final TextButton textButton = new TextButton(Localization.get("menu.settings.open_group"), visualSettingManager.getSkin());
  textButton.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      visualSettingManager.setSettingGroup(SettingGroup.this);
    }
  });
  return textButton;
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:11,代码来源:SettingGroup.java

示例8: PlayProgressCardWindow

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
public PlayProgressCardWindow(String title, Skin skin, List<ProgressCardType> hand, GamePhase currentPhase, boolean isMyTurn, boolean firstBarbarianAttack) {
    super(title, skin);
    
    if (hand.isEmpty()) {
        add(new Label("Your hand is empty", skin)).pad(10);
    }
    
    // adds images of the card and the associated button that will play the card
    for (ProgressCardType type : hand) {
        Table cardTable = new Table(CatanGame.skin);
        
        // TODO: add image of correct progress card
        // cardTable.add(cardMap.get(type)).padBottom(10).row();
        
        TextButton playCard = new TextButton("Play " + type.toString().toLowerCase(), CatanGame.skin);
        playCard.addListener(new ChangeListener() {
            @Override
            public void changed(ChangeEvent event, Actor actor) {
                if (playProgressCardListener != null) {
                    playProgressCardListener.onCardChosen(type);
                    remove();
                } 
            }
        });
        playCard.setDisabled(!isLegalPlay(type, currentPhase, isMyTurn, firstBarbarianAttack)); 
        
        cardTable.add(playCard).pad(5);
        
        add(cardTable).pad(5);
    }
    
    pack();
    
    // set position on screen
    setPosition(Gdx.graphics.getWidth() / 2 - getWidth() / 2, Gdx.graphics.getHeight() / 2 - getHeight() / 2);
    
    // enable moving the window
    setMovable(true);
}
 
开发者ID:teobaranga,项目名称:Catan,代码行数:40,代码来源:PlayProgressCardWindow.java

示例9: addExitButton

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
/**
 * Adds the Exit Button to the Main Menu.
 *
 * @param table The table to where the Exit button will be added.
 */
private void addExitButton(Table table) {
    TextButton exitButton = new TextButton("Exit", skin1);
    exitButton.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            Gdx.app.exit();
        }
    });
    table.add(exitButton).size(BUTTON_WIDTH, DEFAULT_BUTTON_SIZE).pad(BUTTON_EDGE).row();
}
 
开发者ID:AndreFCruz,项目名称:feup-lpoo-armadillo,代码行数:16,代码来源:MainMenuScreen.java

示例10: addNetworkingButton

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
/**
 * Adds the Networking Button to the Main Menu.
 *
 * @param table The table to where the Networking button will be added.
 */
private void addNetworkingButton(Table table) {
    TextButton networkingButton = new TextButton("Networking", skin1);
    networkingButton.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new NetworkingMenuScreen(game));
        }
    });
    table.add(networkingButton).size(BUTTON_WIDTH, DEFAULT_BUTTON_SIZE).pad(BUTTON_EDGE).row();
}
 
开发者ID:AndreFCruz,项目名称:feup-lpoo-armadillo,代码行数:16,代码来源:MainMenuScreen.java

示例11: show

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
@Override
public void show() {
    super.show();

    background = new Texture("theme/basic/ui/Window.png");

    final TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
    textButtonStyle.font = game.getFonts().get("moonhouse64");
    textButtonStyle.up = new TextureRegionDrawable(new TextureRegion(background));

    Table table = new Table();
    table.setSize(viewport.getWorldWidth(), viewport.getWorldHeight());

    //Unlock achievement button
    TextButton achievementButton = new TextButton("Unlock Achievement", textButtonStyle);
    achievementButton.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeEvent event, Actor actor) {
            if(TDGalaxy.onlineServices != null)
                TDGalaxy.onlineServices.unlockAchievement(Constants.ACHIEVEMENT_NO_LIFE);
        }
    });
    table.add(achievementButton);

    table.center();
    stage.addActor(table);
}
 
开发者ID:justinmarentette11,项目名称:Tower-Defense-Galaxy,代码行数:28,代码来源:DebugScreen.java

示例12: ServerSetupMenu

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
public ServerSetupMenu(final Save save) {
	super();
	title = new Label(Localization.get("menu.server.title"), skin.get("title", Label.LabelStyle.class));
	saveLabel = new Label(Localization.get("menu.server.save", save.name), skin);
	saveLabel.setAlignment(Align.center);
	port = new TextField("", skin);
	port.setMessageText(
			Localization.get("menu.server.port", Settings.getIntegerSettingValue(Settings.NETWORKING_PORT)));
	port.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
	start = new TextButton(Localization.get("menu.server.start"), skin);
	back = MenuTools.getBackButton(this);

	start.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			int p = port.getText().isEmpty() ? Settings.getIntegerSettingValue(Settings.NETWORKING_PORT)
					: Integer.parseInt(port.getText());
			Adapter.setMenu(new ServerRunningMenu(save, p));
		}
	});

	stage.addActor(title);
	stage.addActor(saveLabel);
	stage.addActor(port);
	stage.addActor(start);
	stage.addActor(back);
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:28,代码来源:ServerSetupMenu.java

示例13: addResumeBtn

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
/**
 * Function that adds a Resume Button to the Stage.
 */
protected void addResumeBtn() {
    TextButton resumeBtn = new TextButton("Resume", skin);

    resumeBtn.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            togglePause();
        }
    });

    table.add(resumeBtn).size(BUTTON_WIDTH, BUTTON_HEIGHT).padBottom(BUTTON_DISTANCE).row();
}
 
开发者ID:AndreFCruz,项目名称:feup-lpoo-armadillo,代码行数:16,代码来源:OptionsMenu.java

示例14: addExitBtn

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
/**
 * Function that adds an Exit Button to the Stage.
 */
protected void addExitBtn() {
    TextButton exitBtn = new TextButton("Exit", this.skin);

    exitBtn.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new LevelMenuScreen(game));
        }
    });

    table.add(exitBtn).size(BUTTON_WIDTH, BUTTON_HEIGHT);
}
 
开发者ID:AndreFCruz,项目名称:feup-lpoo-armadillo,代码行数:16,代码来源:OptionsMenu.java

示例15: SingleplayerSaveCreateMenu

import com.badlogic.gdx.scenes.scene2d.ui.TextButton; //导入方法依赖的package包/类
public SingleplayerSaveCreateMenu() {
  super();
  title = new Label(Localization.get("menu.singleplayer.create.title"), skin.get("title", Label.LabelStyle.class));
  name = new TextField("", skin);
  name.setMessageText(Localization.get("menu.singleplayer.create.name"));
  name.setTextFieldFilter(new TextField.TextFieldFilter() {
    @Override
    public boolean acceptChar(TextField textField, char c) {
      return c >= 0x20 && c < 0x7F;
    }
  });

  generator = new SelectBox<SaveTypeDisplay>(skin);
  String[] types = GeneratorManager.ids();
  SaveTypeDisplay[] display = new SaveTypeDisplay[types.length];
  for (int i = 0; i < types.length; i++) {
    display[i] = new SaveTypeDisplay(types[i]);
  }
  generator.setItems(display);

  mode = new SelectBox<Gamemode>(skin);
  mode.setItems(Gamemode.values());

  seed = new TextField("", skin);
  seed.setMessageText(Localization.get("menu.singleplayer.create.seed"));

  start = new TextButton(Localization.get("menu.singleplayer.create.start"), skin);
  back = MenuTools.getBackButton(this);

  start.addListener(startListener = new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      Adapter.setMenu(new SingleplayerLoadingMenu(ClientSaveManager.createSave(name.getText(), generator.getSelected().id, mode.getSelected(), seed.getText())));
    }
  });

  stage.addActor(title);
  stage.addActor(name);
  stage.addActor(generator);
  stage.addActor(mode);
  stage.addActor(seed);
  stage.addActor(start);
  stage.addActor(back);
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:45,代码来源:SingleplayerSaveCreateMenu.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.TextButton.addListener方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。