本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Button.setSize方法的典型用法代码示例。如果您正苦于以下问题:Java Button.setSize方法的具体用法?Java Button.setSize怎么用?Java Button.setSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.Button
的用法示例。
在下文中一共展示了Button.setSize方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawdefenders
import com.badlogic.gdx.scenes.scene2d.ui.Button; //导入方法依赖的package包/类
private void drawdefenders(){
defenders = new DrawDefenders();
groupBtnDefender = new Group();
Button btn1 = new Button(new ImageButton.ImageButtonStyle());
btn1.setName("btn1");
btn1.setSize(Gdx.graphics.getWidth() * 0.18f, Gdx.graphics.getWidth() * 0.2f);
btn1.setPosition(Gdx.graphics.getWidth() * 0.025f, Gdx.graphics.getHeight() / 2.3f - Gdx.graphics.getHeight() * 0.14f);
groupBtnDefender.addActor(btn1);
Button btn2 = new Button(new ImageButton.ImageButtonStyle());
btn2.setName("btn2");
btn2.setSize(Gdx.graphics.getWidth() * 0.18f, Gdx.graphics.getWidth() * 0.2f);
btn2.setPosition(Gdx.graphics.getWidth() * 0.025f, Gdx.graphics.getHeight() / 2.3f);
groupBtnDefender.addActor(btn2);
Button btn3 = new Button(new ImageButton.ImageButtonStyle());
btn3.setName("btn3");
btn3.setSize(Gdx.graphics.getWidth() * 0.18f, Gdx.graphics.getWidth() * 0.2f);
btn3.setPosition(Gdx.graphics.getWidth() * 0.025f, Gdx.graphics.getHeight() / 2.3f + Gdx.graphics.getHeight() * 0.14f);
groupBtnDefender.addActor(btn3);
}
示例2: drawAttachers
import com.badlogic.gdx.scenes.scene2d.ui.Button; //导入方法依赖的package包/类
private void drawAttachers(){
attachers = new DrawAttachers();
Button btn1 = new Button(new ImageButton.ImageButtonStyle());
btn1.setName("btn4");
btn1.setSize(Gdx.graphics.getWidth() * 0.18f, Gdx.graphics.getWidth() * 0.2f);
btn1.setPosition(Gdx.graphics.getWidth() - btn1.getWidth() * 1.13f, Gdx.graphics.getHeight() / 2.3f - Gdx.graphics.getHeight() * 0.14f);
groupBtnDefender.addActor(btn1);
Button btn2 = new Button(new ImageButton.ImageButtonStyle());
btn2.setName("btn5");
btn2.setSize(Gdx.graphics.getWidth() * 0.18f, Gdx.graphics.getWidth() * 0.2f);
btn2.setPosition(Gdx.graphics.getWidth() - btn2.getWidth() * 1.13f, Gdx.graphics.getHeight() / 2.3f);
groupBtnDefender.addActor(btn2);
Button btn3 = new Button(new ImageButton.ImageButtonStyle());
btn3.setName("btn6");
btn3.setSize(Gdx.graphics.getWidth() * 0.18f, Gdx.graphics.getWidth() * 0.2f);
btn3.setPosition(Gdx.graphics.getWidth() - btn3.getWidth() * 1.13f, Gdx.graphics.getHeight() / 2.3f + Gdx.graphics.getHeight() * 0.14f);
groupBtnDefender.addActor(btn3);
}
示例3: createMobileMoveButton
import com.badlogic.gdx.scenes.scene2d.ui.Button; //导入方法依赖的package包/类
private void createMobileMoveButton() {
float screenWidth = Gdx.graphics.getWidth();
float screenHeight = Gdx.graphics.getHeight();
moveButton = new Button(skin);
moveButton.getStyle().down = new TextureRegionDrawable(AssetManager.getInstance().getTextureRegion("default")).tint(MOBILE_BUTTON_DOWN_COLOR);
moveButton.getStyle().up = new TextureRegionDrawable(AssetManager.getInstance().getTextureRegion("default")).tint(MOBILE_BUTTON_UP_COLOR);
moveButton.setSize(screenWidth * 0.35f, screenHeight * 0.2f);
moveButton.setPosition(screenWidth / 32, screenHeight / 32f);
moveButton.addListener(new com.badlogic.gdx.scenes.scene2d.InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
boolean isTutorial = DAO.getInstance().getBoolean(DAO.IS_NEW_KEY, true);
if (Globals.getGameState() == Game.State.WAIT_FOR_INPUT) {
Globals.setGameState(Game.State.RUNNING);
}
if (Globals.getGameState() == Game.State.RUNNING) {
movePointer = pointer;
}
return true;
}
});
stage.addActor(moveButton);
}
示例4: getSlotButton
import com.badlogic.gdx.scenes.scene2d.ui.Button; //导入方法依赖的package包/类
/**
* Creates a button to represent one slot
*
* @param slot
* @return The button to use for one slot
*/
private Button getSlotButton(String slot) {
final Skin skin = ui.getSkin();
final Button button = new Button(new ButtonStyle());
final ButtonStyle style = button.getStyle();
style.up = style.down = skin.getDrawable("black");
String textLabel = I18N.getString("ui.newSlot");
button.setSize(slotWidth, slotHeight);
if (slotExists(slot)) {
button.add(getScreenshot(slot)).maxSize(slotWidth * .95f, slotHeight * .95f);
try {
long l = Long.parseLong(slot);
Date d = new Date(l);
textLabel = (new SimpleDateFormat()).format(d);
} catch (Exception e) {
textLabel = slot;
}
button.addListener(loadClickListener);
} else {
Image fg = new Image(skin.getDrawable("plus"));
button.add(fg).maxSize(slotHeight / 2, slotHeight / 2);
button.addListener(saveClickListener);
}
button.row();
Label label = new Label(textLabel, skin);
label.setAlignment(Align.center);
button.add(label).fillX();
button.setName(slot);
return button;
}
示例5: setArcadeButton
import com.badlogic.gdx.scenes.scene2d.ui.Button; //导入方法依赖的package包/类
public Button setArcadeButton(Drawable d){
Button.ButtonStyle bts = new Button.ButtonStyle(d,d,d);
Button arcadeButton = new Button(bts);
arcadeButton.setSize(WIDTH/4, 3*(HEIGHT/4));
return arcadeButton;
}
示例6: initialize
import com.badlogic.gdx.scenes.scene2d.ui.Button; //导入方法依赖的package包/类
@Override
protected void initialize() {
fontTexture = new Texture(
Gdx.files.internal("fonts/ConsolaMono-Bold.png"));
fontTexture.setFilter(TextureFilter.Linear,
TextureFilter.MipMapLinearLinear);
TextureRegion fontRegion = new TextureRegion(fontTexture);
// font = new BitmapFont(Gdx.files.internal("fonts/ConsolaMono-Bold.fnt"),
// fontRegion, false);
font = FontManager.getFontHalf();
scoreFont = new BitmapFont(Gdx.files.internal("fonts/ConsolaMono-Bold.fnt"),
fontRegion, false);
pixel = SpriteManager.getSprite("pixel");
pauseButtonAtlas = SpriteManager.getSprite("pause");
pauseButtonPressedAtlas = SpriteManager.getSprite("pause-pressed");
menuButtonAtlas = SpriteManager.getSprite("pause-menu-button");
menuButtonPressedAtlas = SpriteManager.getSprite("pause-menu-button-pressed");
stage.setViewport(Constants.FRAME_WIDTH, Constants.FRAME_HEIGHT, true);
TextButtonStyle style = new TextButtonStyle();
style.up = new TextureRegionDrawable(pauseButtonAtlas);
style.down = new TextureRegionDrawable(pauseButtonPressedAtlas);
style.font = font;
style.fontColor = new Color(1, 0, 0, 1);
pauseButton = new Button(style);
pauseButton.setSize(30, 30);
pauseButton.setPosition(15, 10);
pauseButton.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y,
int pointer, int button) {
gameController.pause();
return true;
}
});
stage.addActor(pauseButton);
totalScoreLabelStyle = new LabelStyle();
totalScoreGroup = new Group();
font.setScale(0.5f);
totalScoreLabelStyle.font = font;
totalScore = new Label("Score: 0", totalScoreLabelStyle);
totalScore.setScale(0.1f);
totalScore.setPosition(totalScoreX, totalScoreY);
totalScoreGroup.addActor(totalScore);
stage.addActor(totalScoreGroup);
scoreLabelStyle = new LabelStyle();
scoreLabelStyle.font = scoreFont;
scoreGroup = new Group();
score = new Label("", scoreLabelStyle);
score.setPosition(scoreX, scoreY);
scoreGroup.addActor(score);
stage.addActor(scoreGroup);
stage.addActor(new EnergyBarActor());
animationAction = new MoveToAction();
animationAction.setPosition(totalScoreX, totalScoreY + 50);
animationAction.setDuration(0.5f);
currentScoreState = TextState.HIDDEN;
pauseMenu = new PauseMenu();
stage.addActor(pauseMenu);
pauseMenu.setVisible(false);
gameOverMenu = new GameOverMenu();
stage.addActor(gameOverMenu);
gameOverMenu.setVisible(false);
}