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Java Fixture.setUserData方法代码示例

本文整理汇总了Java中com.badlogic.gdx.physics.box2d.Fixture.setUserData方法的典型用法代码示例。如果您正苦于以下问题:Java Fixture.setUserData方法的具体用法?Java Fixture.setUserData怎么用?Java Fixture.setUserData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.physics.box2d.Fixture的用法示例。


在下文中一共展示了Fixture.setUserData方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createFireBallBody

import com.badlogic.gdx.physics.box2d.Fixture; //导入方法依赖的package包/类
/**
 * 创建火球刚体
 */
private Body createFireBallBody(World world) {
	BodyDef ballDef = new BodyDef();
	Body ballBody;
	FixtureDef ballFixDef = new FixtureDef();
	Fixture ballFix;
	PolygonShape ballShape = new PolygonShape();

	//设置形状
	ballDef.type = BodyDef.BodyType.KinematicBody;
	//position是刚体中心点的位置
	if (STATE == State.STATE_RIGHT_FIREBALL) {
		ballDef.position.set(mBody.getPosition().x + 0.5f, mBody.getPosition().y);
	} else {
		ballDef.position.set(mBody.getPosition().x - 0.5f, mBody.getPosition().y);
	}

	ballBody = world.createBody(ballDef);
	ballShape.setAsBox(50 / Constant.RATE, 20 / Constant.RATE);
	ballFixDef.shape = ballShape;
	ballFixDef.filter.categoryBits = Constant.FIREBALL;
	ballFixDef.filter.maskBits = Constant.ENEMY_DAO | Constant.BOSS;
	ballFixDef.isSensor = true;
	ballFix = ballBody.createFixture(ballFixDef);
	ballFix.setUserData("ball");
	return ballBody;
}
 
开发者ID:heyzqt,项目名称:libGdx-xiyou,代码行数:30,代码来源:Monkey.java

示例2: AbstractEntity

import com.badlogic.gdx.physics.box2d.Fixture; //导入方法依赖的package包/类
public AbstractEntity(final Box2DService box2d, final int id) {
    this.id = id;
    this.box2d = box2d;
    body = createBody(box2d);
    body.setUserData(this);
    for (final Fixture fixture : body.getFixtureList()) {
        fixture.setUserData(this);
    }
}
 
开发者ID:BialJam,项目名称:M-M,代码行数:10,代码来源:AbstractEntity.java

示例3: createBody

import com.badlogic.gdx.physics.box2d.Fixture; //导入方法依赖的package包/类
public Body createBody(World world, Object userData) {
	Body body = world.createBody(bodyDef);
	body.setMassData(massData);
	body.setUserData(userData);
	
	for (int i = 0; i < fixtureDefs.size; ++i) {
		Fixture fixture = body.createFixture(fixtureDefs.get(i));
		fixture.setUserData(i);
	}
	
	return body;
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:13,代码来源:PhysicsData.java

示例4: initPhysics

import com.badlogic.gdx.physics.box2d.Fixture; //导入方法依赖的package包/类
public void initPhysics(int levelID, int entID, float x, float y, int sizeDiameter, short categoryBits, short maskBits, boolean useCCD) {
	World world = Game_AI_TestBed.instance().getLevel(levelID).getWorldBox2D();
	
	if (world.isLocked()) {
		System.out.println("CANCELLING PHYSICS, WORLD LOCKED");
		return;
	}
	
	collisionListener = new CollisionListener();
	
	world.setContactListener(collisionListener);
	
	
	BodyDef def = new BodyDef();
	
	//use static body on terrain objects, but keep sprites as dynamic
	def.type = BodyType.DynamicBody;
	
	def.position.set(x, y);
	def.bullet = useCCD;
	
	
	//System.out.println("pos: " + x + " - " + y);
	//crashes sometimes, suggestion: [05:15:04] <burakkurkcu> you need to queue your removals and destroy/remove them end of the iteration of box2d
	//crash is related to projectile collisions to player, only happens when lots are occuring....
	body = world.createBody(def);
	
	/*PolygonShape shape = new PolygonShape();
	shape.setAsBox(Cst.SPRITESIZE/2, Cst.SPRITESIZE/2);*/
	
	CircleShape shape = new CircleShape();
	shape.setRadius(sizeDiameter/2);
	
	FixtureDef fDef = new FixtureDef();
	fDef.shape = shape;
	fDef.density = 1F;
	fDef.filter.categoryBits = categoryBits;
	fDef.filter.maskBits = maskBits;
	
	Fixture fixture = body.createFixture(fDef);
	
	
	//mainly used for looking up who collided with who
	body.setUserData(entID);
	fixture.setUserData(entID);
	
	shape.dispose();
}
 
开发者ID:Corosauce,项目名称:AI_TestBed_v3,代码行数:49,代码来源:PhysicsData.java


注:本文中的com.badlogic.gdx.physics.box2d.Fixture.setUserData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。