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Java Fixture.setSensor方法代码示例

本文整理汇总了Java中com.badlogic.gdx.physics.box2d.Fixture.setSensor方法的典型用法代码示例。如果您正苦于以下问题:Java Fixture.setSensor方法的具体用法?Java Fixture.setSensor怎么用?Java Fixture.setSensor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.physics.box2d.Fixture的用法示例。


在下文中一共展示了Fixture.setSensor方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: create

import com.badlogic.gdx.physics.box2d.Fixture; //导入方法依赖的package包/类
@Override
public void create() {
    TextureComponent textureComponent = getComponentByType(TextureComponent.class);
    if (textureComponent != null) {
        textureComponent.textureRegion = new TextureRegion(
                new Texture(Gdx.files.internal("element_yellow_polygon_glossy.png")));
    }

    // create physics body
    PhysicsComponent physicsComponent = getComponentByType(PhysicsComponent.class);
    PositionComponent positionComponent = getComponentByType(PositionComponent.class);
    SizeComponent sizeComponent = getComponentByType(SizeComponent.class);

    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.StaticBody;
    bodyDef.position.set(positionComponent.position);
    bodyDef.angle = (mIsPointLeft ? 10.f : -10.f) * MathUtils.degRad;

    CircleShape pointShape = new CircleShape();
    pointShape.setRadius(sizeComponent.width * 0.5f);

    PhysicsSystem physicsSystem = mEngine.getFirstSystemOfType(PhysicsSystem.class);

    physicsComponent.body = physicsSystem.getWorld().createBody(bodyDef);
    physicsComponent.body.setUserData(
            new PhysicsSystem.BodyUserDate(
                    mIsPointLeft ? PhysicsSystem.BODY_USER_DATA_TYPE_POINT_LEFT : PhysicsSystem.BODY_USER_DATA_TYPE_POINT_RIGHT));
    Fixture fixtureLeftPoint = physicsComponent.body.createFixture(pointShape, 0.f);
    fixtureLeftPoint.setSensor(true);

    pointShape.dispose();
}
 
开发者ID:tgobbens,项目名称:fluffybalance,代码行数:33,代码来源:PointEntity.java

示例2: attachFootSensor

import com.badlogic.gdx.physics.box2d.Fixture; //导入方法依赖的package包/类
private void attachFootSensor(Body body, float width) {
    PolygonShape shape = new PolygonShape();
    Vector2 localBottom = body.getLocalPoint(new Vector2(getCenterX(), getBottom()));
    shape.setAsBox(width * 0.47f, 0.12f, localBottom, 0);
    Fixture fixture = body.createFixture(shape, 0);
    fixture.setSensor(true);

    shape.dispose();
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:10,代码来源:Player.java

示例3: setReappearWait

import com.badlogic.gdx.physics.box2d.Fixture; //导入方法依赖的package包/类
public void setReappearWait(boolean isReappearWait) {
    this.isReappearWait = isReappearWait;

    Fixture fixture = body.getFixtureList().get(0);
    fixture.setSensor(isReappearWait);
    sprite.setAlpha(isReappearWait ? 0 : 1);
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:8,代码来源:VanishingPlatform.java

示例4: initPoints

import com.badlogic.gdx.physics.box2d.Fixture; //导入方法依赖的package包/类
private void initPoints() {
    float pointOffsetX = 22.f;
    float pointOffsetY = 32.f;
    float radius = 12.f;

    mPointsTextureRegion = new TextureRegion(
            new Texture(Gdx.files.internal("element_yellow_polygon_glossy.png")));

    mPointLeft = new Circle(mStickLeafDimen.x - pointOffsetX,
            mStickLeafDimen.y + mStickLeafDimen.height +  pointOffsetY,
            radius);

    // create physics body
    BodyDef bodyDefL = new BodyDef();
    bodyDefL.type = BodyDef.BodyType.StaticBody;
    bodyDefL.position.set(mPointLeft.x, mPointLeft.y);

    CircleShape pointShapeL = new CircleShape();
    pointShapeL.setRadius(mPointLeft.radius);

    Body mPointLeftBody = mWorld.createBody(bodyDefL);
    mPointLeftBody.setUserData(new BodyUserDate(BODY_USER_DATA_TYPE_POINT_LEFT));
    Fixture fixtureLeftPoint = mPointLeftBody.createFixture(pointShapeL, 0.f);
    fixtureLeftPoint.setSensor(true);

    pointShapeL.dispose();

    // Right points
    mPointRight = new Circle(mStickLeafDimen.x + mStickLeafDimen.width + pointOffsetX,
            mStickLeafDimen.y + mStickLeafDimen.height + pointOffsetY,
            radius);

    // create physics body
    BodyDef bodyDefR = new BodyDef();
    bodyDefR.type = BodyDef.BodyType.StaticBody;
    bodyDefR.position.set(mPointRight.x, mPointRight.y);

    CircleShape pointShapeR = new CircleShape();
    pointShapeR.setRadius(mPointRight.radius);

    Body mPointRightBody = mWorld.createBody(bodyDefR);
    mPointRightBody.setUserData(new BodyUserDate(BODY_USER_DATA_TYPE_POINT_RIGHT));
    Fixture fixtureRightPoint = mPointRightBody.createFixture(pointShapeR, 0.f);
    fixtureRightPoint.setSensor(true);

    pointShapeR.dispose();
}
 
开发者ID:tgobbens,项目名称:fluffybalance,代码行数:48,代码来源:Balanceball.java


注:本文中的com.badlogic.gdx.physics.box2d.Fixture.setSensor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。